|
![](/i/fill.gif) |
Another 'Theme of the Day' render. Saw Stephen Pigeon's 'Platonic
Solids' thread and HermanS's website and felt like doing one of my own.
Just a polyhedron(1), but I tricked it out a bit with rounded edges and
a two-tone "paint" job with pinstriping. Still on my dying monitor, so
I hope it looks better on a good monitor than it does here. I can
already see some mesh-shading issues on the corners. They need more
triangles (or SlimePov), but I'm not in the mood to wait for another
render (27 minutes). Might look fine on a good monitor, might look
worse. POV SDL.
-Shay
(1)I confess that don't know exactly what is and what is not a
polyhedron, so y'all can skip lawyering me about my use of that word.
Post a reply to this message
Attachments:
Download 'star.jpg' (43 KB)
Preview of image 'star.jpg'
![star.jpg](/povray.binaries.images/attachment/%3C41951648%40news.povray.org%3E/star.jpg?ttop=441697&toff=5900&preview=1)
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
"Shay" <sah### [at] simcoparts com> wrote in message
news:41951648@news.povray.org...
[snips]
> Just a polyhedron(1), but I tricked it out a bit with rounded edges and
> a two-tone "paint" job with pinstriping.
nice.
> (1)I confess that don't know exactly what is and what is not a
> polyhedron, so y'all can skip lawyering me about my use of that word.
If you make a polyhedron, isn't that as good as defining one.
There is an alternate defintion you might find interesting (and perhaps
a challenge to render):
[OED with etymology for sense b]
b. spec. A lens having many facets, multiplying the image of an object;
a multiplying-glass.
1727-41 Chambers Cycl. s.v.,
The eye, through a polyhedron, sees the object repeated as many times
as there are sides.
1764 Reid Inquiry vi. xii. (1801) 272
Instances wherein the same object may appear double, triple, or quadruple
to one eye, without the help of a polyhedron or multiplying glass.
pan
Post a reply to this message
|
![](/i/fill.gif) |