POV-Ray : Newsgroups : povray.binaries.images : Christmas Tree Server Time
10 Aug 2024 05:21:41 EDT (-0400)
  Christmas Tree (Message 1 to 6 of 6)  
From: Jeremy M  Praay
Subject: Christmas Tree
Date: 23 Oct 2004 17:39:46
Message: <417acfa2@news.povray.org>
Thanks to Miyoken from the povray.tools.general group.  I made a few 
modifications to the POVTree/TomTree include that was submitted by Miyoken 
in p.b.s-f, and rendered this.

It's not for the lightly RAM'd (it took about 730MB peak, to render).  I 
might be able to change some settings, though, to achive similar results. 
It has 200 branches (not counting twigs and ramification), and lots of 
foliage.  I'm not quite sure what sucks up the RAM the most.

It took about 2 hrs to render (AMD 3200+), with fairly high radiosity 
settings, which I'm sure could have been lowered for an outdoor scene like 
this.

I was (am?) planning to use the tree for a Christmas card idea that I have. 
But with POVComp's deadline extended, my Christmas card plans might have to 
wait until next year.

I'll post the include (as a response to the other post in p.b.s-f) if anyone 
wants to make it look better or use less RAM, or if they like it how it is. 
Just let me know.

-- 
Jeremy
www.beantoad.com


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From: Samuel Benge
Subject: Re: Christmas Tree
Date: 23 Oct 2004 19:23:41
Message: <417AE7E7.1010909@hotmail.com>
Jeremy M. Praay wrote:

> I was (am?) planning to use the tree for a Christmas card idea that I have. 
> But with POVComp's deadline extended, my Christmas card plans might have to 
> wait until next year.

Looks good. You never know, you might be able to do both :)

-Sam


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From: Jeremy M  Praay
Subject: Re: Christmas Tree
Date: 24 Oct 2004 11:39:49
Message: <417bccc5$1@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> wrote in message 
news:417### [at] hotmailcom...
> Jeremy M. Praay wrote:
>
>> I was (am?) planning to use the tree for a Christmas card idea that I 
>> have. But with POVComp's deadline extended, my Christmas card plans might 
>> have to wait until next year.
>
> Looks good. You never know, you might be able to do both :)
>

Well, if I do, I probably won't be able to show it publicly (at least not 
here) until some time next year, since I was (am?) planning to use some of 
the objects/macros from my POVComp entry.

Given a choice between the two, however, I'd like to continue work on my 
POVComp entry.  :-)


-- 
Jeremy
www.beantoad.com


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From: Shay
Subject: Re: Christmas Tree
Date: 24 Oct 2004 12:59:30
Message: <417bdf72$1@news.povray.org>
Jeremy M. Praay wrote:

Looks nice but

> It's not for the lightly RAM'd (it took about 730MB peak, to render)

Who around here has the power to use *that* in a scene?

  -Shay


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From: Jeremy M  Praay
Subject: Re: Christmas Tree
Date: 25 Oct 2004 00:03:29
Message: <417c7b11$1@news.povray.org>
"Shay" <dd### [at] dddd> wrote in message news:417bdf72$1@news.povray.org...
> Jeremy M. Praay wrote:
>
> Looks nice but
>
>> It's not for the lightly RAM'd (it took about 730MB peak, to render)
>
> Who around here has the power to use *that* in a scene?
>


I have a Gig.  Perhaps next year, I'll upgrade to 2.  When you figure-in 
virtual memory, I robably have about 1.5GB's that I can use before things 
start getting unreasonably slow.  That means that I would probably have to 
make sure that the rest of my image didn't use too much RAM.

BUT!  I would guess that the memory consumption of the tree could be cut 
down considerably.  Right now, I'm not familiar enough with TomTree to 
figure out where all of the memory is getting consumed.  There might be some 
simple things that would decrease memory use drastically.

-- 
Jeremy
www.beantoad.com


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From: miyoken
Subject: Re: Christmas Tree
Date: 25 Oct 2004 08:55:16
Message: <417cf7b4@news.povray.org>
Jeremy M. Praay wrote:

> Thanks to Miyoken from the povray.tools.general group.  I made a few
> modifications to the POVTree/TomTree include that was submitted by Miyoken
> in p.b.s-f, and rendered this.

Congratulations!

> It's not for the lightly RAM'd (it took about 730MB peak, to render).  I
> might be able to change some settings, though, to achive similar results.
> It has 200 branches (not counting twigs and ramification), and lots of
> foliage.  I'm not quite sure what sucks up the RAM the most.

> I'll post the include (as a response to the other post in p.b.s-f) if
anyone
> wants to make it look better or use less RAM, or if they like it how it
is.
> Just let me know.

Yes,I want it.

I changed The leaf of my that tree into the leaf of  ginkgo tree modeled
with hamaPatch.
Before, I made the mistake in trying arrangement of the leaf and was not
able to do it.
Now, it is very good touch.
I may be able to progress to the following stage of making ginkgo tree using
POV-Tree.
But I forgot to save the bunch parameters after exporting as mesh....

miyoken
.


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