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It's not friday, yet, but soon it will be :)
Got bored of my old wallpaper, here's my new one...
The image could use both a better rendering quality and image file
quality, but the first one was too slow and the latter too big for the
group. PNG version can be found at
http://torfbold.com/spiral_chaos.png (~600K)
Comments are appreciated as always!
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
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Attachments:
Download 'spiral_chaos.jpg' (101 KB)
Preview of image 'spiral_chaos.jpg'
![spiral_chaos.jpg](/povray.binaries.images/attachment/%3C41782f64%40news.povray.org%3E/spiral_chaos.jpg?ttop=441697&toff=6000&preview=1)
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Really nice! For me, a darker background brings the
image out better. I love the pastel-like colors. Makes
it look a bit like candy.
=Bob=
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> Comments are appreciated as always!
I like this image. =)
> The image could use both a better rendering quality and image file
> quality
The PNG covers the latter but as you said the former can be difficult. I
wish you could improve it because the graininess in the darker areas hurts
it.
It looks like you have light sources (I see shadows), despite the fact that
the artifacts look like radiosity artifacts and this would appear to be one
of those scenes that one would use 100% radiosity for. Have you tried toning
down the radiosity quality (in order to get innacurate but as smooth as
possible results) and using large (adaptive) area lights?
- Slime
[ http://www.slimeland.com/ ]
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> Really nice!
Thanks!
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
Post a reply to this message
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> I like this image. =)
Thanks :)
> It looks like you have light sources (I see shadows), despite the fact that
> the artifacts look like radiosity artifacts and this would appear to be one
> of those scenes that one would use 100% radiosity for. Have you tried toning
> down the radiosity quality (in order to get innacurate but as smooth as
> possible results) and using large (adaptive) area lights?
The rad quality is pretty low already (Radiosity_Debug from
rad_def.inc). I'm not using area lights, but a simple point light atm.
Perhaps the reflecting finish does also add a bit to the graininess.
I'll try a rad-only version later, thanks for the tip!
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
Post a reply to this message
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nice work !
did you realize it with your spline editor ?
Thierry
> It's not friday, yet, but soon it will be :)
>
> Got bored of my old wallpaper, here's my new one...
>
> The image could use both a better rendering quality and image file
> quality, but the first one was too slow and the latter too big for the
> group. PNG version can be found at
>
> http://torfbold.com/spiral_chaos.png (~600K)
>
> Comments are appreciated as always!
> Florian
>
> ------------------------------------------------------------------------
>
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Looks good! The best thing here is probably that I don't exactly see the
splines coincide. Although I suspect they do. :-)
Regards,
Hugo
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> nice work !
Thanks!
> did you realize it with your spline editor ?
Nope, I'm afraid I didn't. It's actually a test scene for an animation
I'm working on, and the splines you see (which are generated by SDL
code, much easier and faster than using a mouse to do it :) will be
paths for flying particles.
Of course I polished it a bit after I realized that it would look nice :)
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
Post a reply to this message
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> Looks good! The best thing here is probably that I don't exactly see the
> splines coincide. Although I suspect they do. :-)
Thanks! I'm pretty sure they coincide, one example is the purple spline
starting between the upper baby-blue and pink one on the top left.
Normally you have to search for non-coincidences in my random-art images :)
Florian
--
camera{look_at-y*10location<8,-3,-8>*10}#local a=0;#while(a<999)sphere{
#local _=.01*a-4.99;#local p=a*.01-5;#local c=.01*a-4.995;<sin(p*pi)*5p
*10pow(p,5)*.01>sin(c*c*c*.1)+1pigment{rgb 3}}#local a=a+1;#end
/******** http://www.torfbold.com ******** http://www.imp.org ********/
Post a reply to this message
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On Thu, 21 Oct 2004 21:13:31 +0200, Florian Brucker
<tor### [at] torfbold com> wrote:
>It's not friday, yet, but soon it will be :)
>
>Got bored of my old wallpaper, here's my new one...
>
pretty! That give me ideas!
--
to all the companies who wait until a large user base becomes
dependant on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.
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