![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Head was modeled in LightWave, rendered with MLPov. Subsurface
scattering uses the projection pattern. Not intended to be photo-realistic.
Q's, C's?
-Sam
Post a reply to this message
Attachments:
Download 'sss17_03.jpg' (88 KB)
Preview of image 'sss17_03.jpg'
![sss17_03.jpg](/povray.binaries.images/attachment/%3C4167609F.7010208%40hotmail.com%3E/sss17_03.jpg?ttop=441697&toff=6000&preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
I really like the model ! It is very funny.
The skin seams a bit grainy but the color is perfect (IMHO).
NF
--
"Je ne deteste que les bourreaux" -- Albert Camus
Pour m'ecrire un mail, veuillez retirer PASDEPUB de mon adresse ;)
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
nice work!
your model reminds me of that pixar-short-animation "Geris Game"
Greetings,
Thies
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Noe Falzon wrote:
> I really like the model ! It is very funny.
Thanks! It would look better with less scattering distance, IMO. Oh well. :)
> The skin seams a bit grainy but the color is perfect (IMHO).
>
> NF
I gave it a surface normal.... it helps hide the artifacts ;c)
-Sam
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Thies Heidecke wrote:
> nice work!
Thank you!
> your model reminds me of that pixar-short-animation "Geris Game"
>
> Greetings,
> Thies
You're talking about the chess game with the old man, right? A work of
brilliance if you ask me!
-Sam
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Samuel Benge wrote:
> Head was modeled in LightWave, rendered with MLPov. Subsurface
> scattering uses the projection pattern. Not intended to be photo-realistic.
>
> Q's, C's?
>
> -Sam
>
> ------------------------------------------------------------------------
>
Hello Gery ! Look nice today ;-)
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
LightBeam wrote:
> Samuel Benge wrote:
>
>> Head was modeled in LightWave, rendered with MLPov. Subsurface
>> scattering uses the projection pattern. Not intended to be
>> photo-realistic.
>>
>> Q's, C's?
>>
>> -Sam
>>
>> ------------------------------------------------------------------------
>>
> Hello Gery ! Look nice today ;-)
Is the resemblance that close? I guess I'll have to go look!
-Sam
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Samuel Benge wrote:
> LightBeam wrote:
>
> Is the resemblance that close? I guess I'll have to go look!
>
> -Sam
>
No resemblance! Except for both have unproportionately large noses :U)
But this is common in cartooning.
Every time I see that model, Geri, I think: man, do I have a lot to learn :)
-Sam
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |