POV-Ray : Newsgroups : povray.binaries.images : Turn a torus from newusers Server Time
18 Nov 2024 09:12:53 EST (-0500)
  Turn a torus from newusers (Message 1 to 9 of 9)  
From: Oleguer Vilella
Subject: Turn a torus from newusers
Date: 28 Sep 2004 11:36:09
Message: <415984e9@news.povray.org>
Hope now is better... and I hope that you understand my picture.

Thanks to all the people.


Post a reply to this message


Attachments:
Download 'turn_torus.jpg' (145 KB)

Preview of image 'turn_torus.jpg'
turn_torus.jpg


 

From: Anthony D  Baye
Subject: Re: Turn a torus from newusers
Date: 28 Sep 2004 13:28:21
Message: <41599F34.C4D7465F@gold.sdsmt.edu>
Kind of big!  Try posting a scaled down version.

A.D.B

Oleguer Vilella wrote:

> Hope now is better... and I hope that you understand my picture.
>
> Thanks to all the people.
>
>  [Image]


Post a reply to this message

From: Oleguer Vilella
Subject: Re: Turn a torus from newusers
Date: 28 Sep 2004 13:49:53
Message: <4159a441@news.povray.org>
An other render. Hope it helps.





news:415984e9@news.povray.org...
> Hope now is better... and I hope that you understand my picture.
>
> Thanks to all the people.
>
>
>


Post a reply to this message


Attachments:
Download 'test_torus.jpg' (15 KB)

Preview of image 'test_torus.jpg'
test_torus.jpg


 

From: Anthony D  Baye
Subject: Re: Turn a torus from newusers
Date: 28 Sep 2004 14:01:24
Message: <4159A6F1.9D921F60@gold.sdsmt.edu>
Is this what you were trying to do?

camera {
 location  <0.0, 0.0, -10.0>
 look_at   <0.0, 0.0, 0.0>
 }

light_source {
 <-25.0, 15.0*ft, -10.0*ft>
 color rgb 1.0
 }

#declare T_Section =
difference {
 torus { 1.5, 0.25 rotate 90.0*x }
 box { <-1.78125, -1.78125, -0.28125> <1.78125, 0.0, 0.28125> rotate
45.0*z }
 box { <-1.78125, -1.78125, -0.28125> <1.78125, 0.0, 0.28125> rotate
-45.0*z }
  translate <-1.5*cos(radians(45)), -1.5*sin(radians(45)), 0.0>
 }

#local a = -1 ;
#while(a <= 1)

object {
 union {
  object { T_Section }
  object { T_Section rotate 180.0*z }
  }
  pigment { White }
   translate 4*(1.5*cos(radians(45)))*a*x
 }

#local a = a + 1 ;
#end

Render below.

ADB

Oleguer Vilella wrote:

> An other render. Hope it helps.
>

> news:415984e9@news.povray.org...
> > Hope now is better... and I hope that you understand my picture.
> >
> > Thanks to all the people.
> >
> >
> >
>
>  [Image]


Post a reply to this message


Attachments:
Download 't_transform.jpg' (13 KB)

Preview of image 't_transform.jpg'
t_transform.jpg


 

From: Anthony D  Baye
Subject: Re: Turn a torus from newusers
Date: 28 Sep 2004 14:03:11
Message: <4159A75D.212620AC@gold.sdsmt.edu>
Sorry, I thought I removed all my scaling tags.

"Anthony D. Baye" wrote:

> Is this what you were trying to do?
>

#declare ft = 12 ;

>
> camera {
>  location  <0.0, 0.0, -10.0>
>  look_at   <0.0, 0.0, 0.0>
>  }
>
> light_source {
>  <-25.0, 15.0*ft, -10.0*ft>
>  color rgb 1.0
>  }
>
> #declare T_Section =
> difference {
>  torus { 1.5, 0.25 rotate 90.0*x }
>  box { <-1.78125, -1.78125, -0.28125> <1.78125, 0.0, 0.28125> rotate
> 45.0*z }
>  box { <-1.78125, -1.78125, -0.28125> <1.78125, 0.0, 0.28125> rotate
> -45.0*z }
>   translate <-1.5*cos(radians(45)), -1.5*sin(radians(45)), 0.0>
>  }
>
> #local a = -1 ;
> #while(a <= 1)
>
> object {
>  union {
>   object { T_Section }
>   object { T_Section rotate 180.0*z }
>   }
>   pigment { White }
>    translate 4*(1.5*cos(radians(45)))*a*x
>  }
>
> #local a = a + 1 ;
> #end
>
> Render below.
>
> ADB
>
> Oleguer Vilella wrote:
>
> > An other render. Hope it helps.
> >

> > news:415984e9@news.povray.org...
> > > Hope now is better... and I hope that you understand my picture.
> > >
> > > Thanks to all the people.
> > >
> > >
> > >
> >
> >  [Image]
>
>   ------------------------------------------------------------------------
>  [Image]


Post a reply to this message

From: JWV
Subject: Re: Turn a torus from newusers
Date: 28 Sep 2004 14:18:54
Message: <4159ab0e@news.povray.org>
Hi, Oleguer,

is this what you mean?

If so, you can't do this by using tori, this was done by placing a lot of
spheres using a while loop.

JWV

"Oleguer Vilella" <ole### [at] infonegociocom> wrote in message
news:4159a441@news.povray.org...
> An other render. Hope it helps.
>
>
>
>

> news:415984e9@news.povray.org...
> > Hope now is better... and I hope that you understand my picture.
> >
> > Thanks to all the people.
> >
> >
> >
>
>
>


Post a reply to this message


Attachments:
Download 'turn_torus.jpg' (32 KB)

Preview of image 'turn_torus.jpg'
turn_torus.jpg


 

From: Txemi Jendrix
Subject: Re: Turn a torus from newusers
Date: 28 Sep 2004 14:24:49
Message: <4159ac71@news.povray.org>
Oleguer Vilella wrote:

> Hope now is better... and I hope that you understand my picture.
> 
> Thanks to all the people.

Why don't you do it with a difference between a box and a cylinder?
-- 
Txemi Jendrix
www.txemijendrix.com


Post a reply to this message

From: Oleguer Vilella
Subject: Re: Turn a torus from newusers
Date: 28 Sep 2004 14:29:02
Message: <4159ad6e$1@news.povray.org>
Yes, that's it!!!!! I'm going to lear how can I use tori, if I have
questions I will ask again.
Thanks to all the people who are hellpping me.

Best regards,
Oleguer


news:4159ab0e@news.povray.org...
> Hi, Oleguer,
>
> is this what you mean?
>
> If so, you can't do this by using tori, this was done by placing a lot of
> spheres using a while loop.
>
> JWV
>
> "Oleguer Vilella" <ole### [at] infonegociocom> wrote in message
> news:4159a441@news.povray.org...
> > An other render. Hope it helps.
> >
> >
> >
> >

> > news:415984e9@news.povray.org...
> > > Hope now is better... and I hope that you understand my picture.
> > >
> > > Thanks to all the people.
> > >
> > >
> > >
> >
> >
> >
>
>
>


Post a reply to this message

From: ingo
Subject: Re: Turn a torus from newusers
Date: 28 Sep 2004 16:29:52
Message: <Xns9572E4DC4371Cseed7@news.povray.org>
in news:4159ab0e@news.povray.org JWV wrote:

> If so, you can't do this by using tori, this was done by placing a
> lot of spheres using a while loop.
> 

Could probably be done with Ron Parker's TorusSpline macro.

Ingo


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.