POV-Ray : Newsgroups : povray.binaries.images : (46 Kb ) Server Time
10 Aug 2024 11:19:13 EDT (-0400)
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From: Shay
Subject: Re: (46 Kb )
Date: 22 Sep 2004 17:36:04
Message: <4151f044$1@news.povray.org>
Jim Charter wrote:
> 
> BTW regarding the picture and monitor quality etc.  That tracing
> has a  soft, grainy aspect to it which I got by using a hugely
> proportioned grid for the area light.  Basically the light at a
> distance of 10 units had a 10x10 unit grid.

Genius! I've got to get home and try that.

<another reply in P.O-T>

  -Shay


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From: Jeremy M  Praay
Subject: Re: (46 Kb )
Date: 24 Sep 2004 23:19:27
Message: <4154e3bf$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message 
news:41505388$1@news.povray.org...
> Josh wrote:
>
>> Nice one Jim.  Thats a real good texture, a real-used frame. splines used 
>> by
>> any chance?
>>
>
> thanks
> could have used splines, but no, no splines, got spline indigestion 
> lately...
> all csg: boxes, cylinders, Boxes
> might go iso_csg with it though, if I achieve greater patience.

Assuming you haven't tried it, iso_wood is also a great way to go, depending 
on how much detail you want.  And for the impatient, you can turn off 
certain settings for faster test renders.  It can do some very amazing 
things.  :-)

I feel like an isovangelist... ;-)

Very nice frame, btw.

-- 
Jeremy
www.beantoad.com


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From: Jim Charter
Subject: Re: (46 Kb )
Date: 25 Sep 2004 09:03:27
Message: <41556c9f$1@news.povray.org>
Jeremy M. Praay wrote:

> Assuming you haven't tried it, iso_wood is also a great way to go, depending 
> on how much detail you want.  And for the impatient, you can turn off 
> certain settings for faster test renders.  It can do some very amazing 
> things.  :-)
> 
> I feel like an isovangelist... ;-)
> 
> Very nice frame, btw.
> 
Thanks, yeah, well iso's are always on one's mind because their 
potential is so awesome.

I'll take another look at iso_wood. I looked it over pretty good for 
some preliminary work I did toward an entry for the "Desert" round.  It 
seemed to me that the main thing it offers is its extensive database of 
superb wood textures which as you say, could be quite useful for doing 
wood frames. I'll look again.

I just spent yesterday translating my macros into iso_csg, hoping to use 
both the application of real texture displacement, like with iso_wood, 
and to use the blobbing effect.  But it is sooo slow on my machine.  I 
guess because I am out of work I have the constant, 24/7 need to feel 
productive and can't stand it when even a simple test leaves me pacing 
around for 20 minutes.  The original plan was to do the mocking up with 
regular csg and normal patterns then implement the final thing with 
iso's.  But the testing right now to establish confidence that the 
translation from the one to the other would produce something usable is 
both time consuming and somewhat discouraging in the initial results.

I think today I am going to see what I can get using regular blobs and 
textures.


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