POV-Ray : Newsgroups : povray.binaries.images : One ring with green stones (52kb) Server Time
10 Aug 2024 09:11:51 EDT (-0400)
  One ring with green stones (52kb) (Message 1 to 7 of 7)  
From: Severi Salminen
Subject: One ring with green stones (52kb)
Date: 13 Sep 2004 13:24:31
Message: <4145d7cf@news.povray.org>
Just playing with isosurfaces. I like 'em  a lot!

This ring is built from 2 isosurfaces. One is a sphere minus cylinder, 2 
planes and the holes. That forms the reflecting ring. The second 
isosurface is the green stones. I used a similar technique as described 
in Mike's absolutely great isosurface tutorials here:

http://www.econym.demon.co.uk/

I used photons and focal blur as you can see. Render time was 2h on an 
AMD 2600+ @ 2100MHz.

Regards,
Severi S


Post a reply to this message


Attachments:
Download 'ring.jpg' (52 KB)

Preview of image 'ring.jpg'
ring.jpg


 

From: Roberto Amorim
Subject: Re: One ring with green stones (52kb)
Date: 13 Sep 2004 13:46:22
Message: <4145dcee$1@news.povray.org>
Whoa.


Post a reply to this message

From: Severi Salminen
Subject: Re: The second ring with green stones (56kb)
Date: 13 Sep 2004 13:51:40
Message: <4145de2c@news.povray.org>
This is another version of the ring without the slow focal blur. The 
ring looks better IMO - the color is more reddish and there are less 
stones. FB might make this a nice image - and a slow one to render :)

This took 4 minutes to render.

Regards,
Severi


Post a reply to this message


Attachments:
Download 'ring2.jpg' (53 KB)

Preview of image 'ring2.jpg'
ring2.jpg


 

From: Eli
Subject: Re: One ring with green stones (52kb)
Date: 13 Sep 2004 18:10:39
Message: <41461adf$1@news.povray.org>
why isosurfaces?


Post a reply to this message

From: =Bob=
Subject: Re: One ring with green stones (52kb)
Date: 13 Sep 2004 19:04:03
Message: <41462763$1@news.povray.org>
=Wow!=


Post a reply to this message

From: Severi Salminen
Subject: Re: One ring with green stones (52kb)
Date: 14 Sep 2004 04:58:10
Message: <4146b2a2$1@news.povray.org>
Eli wrote:
> why isosurfaces? 

Because I wanted to play with them :) It is correct that these two 
images could be rendered faster (depending the number of holes. More 
holes means that isosurface is faster) and maybe described easier with 
primitive shapes. I just wanted to try how to operate with isosurfaces.

S.S.


Post a reply to this message

From: Severi Salminen
Subject: Third anf final ring with green stones (41kb)
Date: 14 Sep 2004 12:43:52
Message: <41471fc8@news.povray.org>
This is the final render. 10'000'000 photons, 60 blur samples in focal 
blur and 5x5 area light with adaptive 1. It took 3h to render this - of 
which 2m 43s to shoot photons.

It is funny how the caustics on the checkered floor look almost like 
reflections. The floor, however, is not reflective. I think this effect 
could've been reduced by using less photons.

Severi


Post a reply to this message


Attachments:
Download 'ring3.jpg' (42 KB)

Preview of image 'ring3.jpg'
ring3.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.