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Any comments or suggestions ?
--
Tor Olav
http://subcube.net
http://subcube.com
Post a reply to this message
Attachments:
Download 'ring.jpg' (59 KB)
Download 'ring_.jpg' (70 KB)
Preview of image 'ring.jpg'

Preview of image 'ring_.jpg'

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Tor Olav Kristensen wrote:
> Any comments or suggestions ?
I really like the stone-esque one. Could you give a quick synopsis of
how you did it?
Thanks!
Arlo
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Wow, that's an interesting shape! Rarely do I see one that I haven't seen
before, but this one is new and beautiful too.
Now, as I read the subject line before downloading the image, I fantasised
about a ring with scratchy layers. Such as a stone where aging caused the
scratches to appear in multiple layers / shells...
Anyway, congrats! :-)
Regards,
Hugo
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I like that nordic image
rémy closset
"Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmail com> a écrit dans le
message de news: 41450e47@news.povray.org...
>
> Any comments or suggestions ?
>
> --
> Tor Olav
> http://subcube.net
> http://subcube.com
>
>
----------------------------------------------------------------------------
----
----------------------------------------------------------------------------
----
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Tor Olav Kristensen wrote:
>
> Any comments or suggestions ?
>
Iso or mesh?
Sebastian H.
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Arlo J wrote:
> Tor Olav Kristensen wrote:
>
>> Any comments or suggestions ?
>
>
> I really like the stone-esque one. Could you give a quick synopsis of
> how you did it?
Thank you. Here's a short explanation:
I made some macros that traverse a grid of randomly filled
cells and identifies faces, vertices, and edges that defines
the overall shape that all the cells form together.
These faces, vertices, and edges are then passed to a couple
of macros in John VanSickle's "New Surface Subdivision Suite":
http://www.geocities.com/evilsnack/nsss.htm
- which finally produces the smoothed mesh.
--
Tor Olav
http://subcube.net
http://subcube.com
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Sebastian H. wrote:
> Tor Olav Kristensen wrote:
>
>>
>> Any comments or suggestions ?
>>
>
> Iso or mesh?
A mesh of smooth triangles.
It's made with the same macros that produced the shapes in this image:
http://news.povray.org/povray.binaries.images/message/%3C4131f02f%40news.povray.org%3E/#%3C4131f02f%40news.povray.org%3E
http://tinyurl.com/3utk2
--
Tor Olav
http://subcube.net
http://subcube.com
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Hugo Asm wrote:
> Wow, that's an interesting shape! Rarely do I see one that I haven't seen
> before, but this one is new and beautiful too.
I have attached an image that shows some more shapes that I
find interesting. These shapes were all made while I tried
to debug my macros.
> Now, as I read the subject line before downloading the image, I fantasised
> about a ring with scratchy layers. Such as a stone where aging caused the
> scratches to appear in multiple layers / shells...
When I looked at this image it made me think of the
patterns some file defragmentation programs show before
starting to work on hard drives.
But maybe the use word "fragmented" gives most people
assosiations towards something that is broken.
> Anyway, congrats! :-)
Thank you.
--
Tor Olav
http://subcube.net
http://subcube.com
Post a reply to this message
Attachments:
Download 'subdividedmeshes.jpg' (130 KB)
Preview of image 'subdividedmeshes.jpg'

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Remy Closset wrote:
> I like that nordic image
At first I didn't understand why you called it "nordic",
but now I see that the blue colors probably gives you
assosiations towards cold weather, which we have a lot
of here north.
I'm glad that you like that image.
--
Tor Olav
http://subcube.net
http://subcube.com
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> Any comments or suggestions ?
Beautiful!
I'm always amazed how beautiful and yet "simple" (not in terms of
technique, of course, but in terms of basic shapes and setup) your
images are. And your textures... - Well, I'm really a fan of your images :)
Florian
--
"To be is to do" (Camus)
"To do is to be" (Sartre)
"Do be do be do" (Sinatra)
[------------ http://www.torfbold.com - POV-Ray gallery ------------]
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"Florian Brucker" <tor### [at] torfbold com> wrote in message
news:4145b3f7$1@news.povray.org...
>> Any comments or suggestions ?
> Beautiful!
>
> I'm always amazed how beautiful and yet "simple" (not in terms of
> technique, of course, but in terms of basic shapes and setup) your images
> are. And your textures... - Well, I'm really a fan of your images :)
Ditto
Mick
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"Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmail com> wrote in message
news:41450e47@news.povray.org...
:
: Any comments or suggestions ?
Love it! Animated would be cool.
=Bob=
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On Mon, 13 Sep 2004 05:04:56 +0200, Tor Olav Kristensen
<tor### [at] TOBEREMOVEDgmail com> wrote:
>
>Any comments or suggestions ?
Wow! That rules! Wow, again.
dang, that's nice. I'll guess a cells
pattern warped around into an iso-surface,
but how did you get the rounding?
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=Bob= wrote:
> "Tor Olav Kristensen" <tor### [at] TOBEREMOVEDgmail com> wrote in message
news:41450e47@news.povray.org...
> :
> : Any comments or suggestions ?
>
> Love it! Animated would be cool.
Thank you.
I might do an animation of something similar later when one
of my PCs is running idle for a while.
(The NSSS macros needs about 9 minutes for the subdivision.
And if I save the resulting mesh to an include file after
parsing, then POV-Ray uses 2.5 minutes to read it in again
(2GHz PC). - So an animation would take some time.)
--
Tor Olav
http://subcube.net
http://subcube.com
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Florian Brucker wrote:
>> Any comments or suggestions ?
>
> Beautiful!
>
> I'm always amazed how beautiful and yet "simple" (not in terms of
> technique, of course, but in terms of basic shapes and setup) your
> images are. And your textures... - Well, I'm really a fan of your images :)
Thank you Florian (and Mick), I'm flattered =)
But I need to say that I'm not very patient with textures.
Often I do as I did with this texture: Pick one of the
textures that Gilles has made and then modify it.
--
Tor Olav
http://subcube.net
http://subcube.com
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Hugo Asm wrote:
> Wow, that's an interesting shape! Rarely do I see one that I haven't seen
> before, but this one is new and beautiful too.
Yeah, it's one of those models that would be cool to be able to
translate into the real world.
Though I doubt that is doing to be possible any time soon. :)
Arlo
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I really quite like the second one. (Looks like it should be on the
cover of a CD full of electronic music... heh.)
Andrew @ home.
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pov### [at] almost bestweb net wrote:
> On Mon, 13 Sep 2004 05:04:56 +0200, Tor Olav Kristensen
> <tor### [at] TOBEREMOVEDgmail com> wrote:
>
>
>>Any comments or suggestions ?
>
>
> Wow! That rules! Wow, again.
> dang, that's nice. I'll guess a cells
> pattern warped around into an iso-surface,
> but how did you get the rounding?
Thank you. This shape is made with smooth triangles in a mesh.
There is a short explanation of how I did it in my answer to Arlo
in this thread. (John's NSSS macros take care of the rounding.)
I believe that it should be possible to make the same shape with
an isosurface though.
--
Tor Olav
http://subcube.net
http://subcube.com
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Arlo J wrote:
> Hugo Asm wrote:
>
>> Wow, that's an interesting shape! Rarely do I see one that I haven't seen
>> before, but this one is new and beautiful too.
>
>
> Yeah, it's one of those models that would be cool to be able to
> translate into the real world.
>
> Though I doubt that is doing to be possible any time soon. :)
The mesh for this shape is "closed", so it should actually be possible
to print it out in the "real world" with a 3D printing machine.
Have a look at these pages:
http://www.google.com/search?q=%22rapid+prototyping%22+%223d+printing%22
I even made some POV-Ray macros once that output a mesh in the STL
file format, which is often used for such printing. Here's more about
that format:
http://www.gom.com/pub/specifications/stl/stl-en.pdf
http://www.cs.berkeley.edu/~ug/sif/STL.shtml
It shouldn't be difficult to modify the the NSSS macros so that they
are able to write meshes in STL format too.
But the texture's are another problem...
--
Tor Olav
http://subcube.net
http://subcube.com
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Tor Olav Kristensen wrote:
> The mesh for this shape is "closed", so it should actually be possible
> to print it out in the "real world" with a 3D printing machine.
Yeah, there are lots of techniques now, which is cool... but it's not
exactly a household machine. :( Do you know of any companies that
produce single or small quantities of 3D printed objects?
> But the texture's are another problem...
But then you get the joy of hand-painting your object.. :D
Arlo
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On Mon, 13 Sep 2004 15:17:22 +0200, Tor Olav Kristensen
<tor### [at] TOBEREMOVEDgmail com> wrote:
>
>I have attached an image that shows some more shapes that I
>find interesting. These shapes were all made while I tried
>to debug my macros.
>
Fscinating! I'm gonna have to go look at that surface
subdivision stuff ...
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Andrew C on Mozilla wrote:
> I really quite like the second one. (Looks like it should be on the
> cover of a CD full of electronic music... heh.)
:)
Funny that you mentioned this. - Because I often catch myself
staring at such covers for techno and electronica music when
I'm inside record shops.
Many of them are fascinating and quite interesting.
--
Tor Olav
http://subcube.net
http://subcube.com
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