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a crude, fast render.
Two isosurfaces: (1) rocks with controlled inclination of bedding planes and
erosion columns); (2) rippled sand dunes.
Saguaro cactus comes from Taschen's 500 3D Objects, volume 2 (3ds model),
imported in Wings3D, slightly modified and exported as mesh2.
No antialiasing, no radiosity, no media, only a groundfog.
Of course: comments and criticisms welcome!!
Thomas
Post a reply to this message
Attachments:
Download 'DesertLandscape.jpg' (115 KB)
Preview of image 'DesertLandscape.jpg'

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Thomas de Groot wrote:
> a crude, fast render.
> Two isosurfaces: (1) rocks with controlled inclination of bedding planes
> and erosion columns); (2) rippled sand dunes.
> Saguaro cactus comes from Taschen's 500 3D Objects, volume 2 (3ds model),
> imported in Wings3D, slightly modified and exported as mesh2.
> No antialiasing, no radiosity, no media, only a groundfog.
>
> Of course: comments and criticisms welcome!!
>
> Thomas
Looks very realisitic, especially the banding on the rocks near the camera.
Very nice!
--
Stefan Viljoen
Software Support Technician
Polar Design Solutions
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"Stefan Viljoen intekom.co.za>" <rylan@<deletehis> schreef in bericht
news:410f70a0@news.povray.org...
> Looks very realisitic, especially the banding on the rocks near the
camera.
>
> Very nice!
>
Thank you!
The banding is an approximation of fossilized ripples. It is not entirely
realistic, but I put it there as a kind of ancient echo with the dune field
behind.
Just for the record: the ripples and the cracks in the foreground are
obtained by an averaged texture (ripples/crackles)
Thomas
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> Of course: comments and criticisms welcome!!
It's nice, but it's really grainy. Did you use antialiasing?
- Slime
[ http://www.slimeland.com/ ]
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Well, *I* like it...
Andrew @ home.
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In the next couple of weeks, if I can get anywhere near what you've
done, I might give the comp a go.
Nice! Room for improvement, but nice. Looking forward to the final
image.
~Steve~
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Thomas de Groot wrote:
> a crude, fast render.
> Two isosurfaces: (1) rocks with controlled inclination of bedding planes and
> erosion columns); (2) rippled sand dunes.
> Saguaro cactus comes from Taschen's 500 3D Objects, volume 2 (3ds model),
> imported in Wings3D, slightly modified and exported as mesh2.
> No antialiasing, no radiosity, no media, only a groundfog.
>
> Of course: comments and criticisms welcome!!
>
> Thomas
>
>
>
The sand laying in hollows or so it appears is interesting. The geology
looks pretty fierce. Definitely says "Desert" though.
Post a reply to this message
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High!
I think the sand looks too grainy... as if you used crand! And somehow I
remember saguaro cacti being somewhat greener... the rocks are quite
good! Wish I had already achieved that masterly control over
isosurfaces... instead, I'm still at the very beginning with them! It's
really time for me to work through Christoph's German isosurface
tutorial published in c't 20/2003...
By the way, those Taschen 3D objects collections are really interesting!
About two months ago, I saw them in a local arts bookshop, and almost
bought at least the first volume... but first I need a larger harddisk
and a DVD writer (also for my ever-growing archive of postings and
pictures from THIS very group!), so I had to refrain...
See you in Khyberspace -
http.//home.arcor.de/yadgar/khyberspace/index-e.html
Afghanistan Chronicle: http://home.arcor.de/yadgar/
Yadgar
Now playing: We have Heaven (Yes)
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"Slime" <fak### [at] email address> schreef in bericht
news:410fd62b@news.povray.org...
> > Of course: comments and criticisms welcome!!
>
> It's nice, but it's really grainy. Did you use antialiasing?
>
No AA, as I said. Just a quick, dirty render to give an idea of the scene.
With AA, it becomes much better, and with radiosity on top (quite slow!), it
is almost perfect ;-]
Thomas
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"Andrew C on Mozilla" <voi### [at] dev null> schreef in bericht
news:410fda2c@news.povray.org...
> Well, *I* like it...
>
Thank you! So do *I*!
still some tweaking to though...
Thomas
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"St." <dot### [at] dot com> schreef in bericht news:410fee0b@news.povray.org...
> In the next couple of weeks, if I can get anywhere near what you've
> done, I might give the comp a go.
>
> Nice! Room for improvement, but nice. Looking forward to the final
> image.
>
Thanks!
Room for improvement, certainly. I have still to decide about the sky and
the positioning/scaling of the dune field. Also, not yet entirely happy with
the cacti.
Thomas
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"Jim Charter" <jrc### [at] msn com> schreef in bericht
news:41102dbd$1@news.povray.org...
> The sand laying in hollows or so it appears is interesting. The geology
> looks pretty fierce. Definitely says "Desert" though.
Yes, The effect came as a bonus from the slope/altitude settings of the
texture_map. With AA, the effect is less pronounced of course.
I wonder if I should not put in some more erosion overall...
Thomas
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"Yadgar" <yaz### [at] gmx de> schreef in bericht
news:41107b05@news.povray.org...
> High!
>
> I think the sand looks too grainy... as if you used crand! And somehow I
> remember saguaro cacti being somewhat greener... the rocks are quite
> good! Wish I had already achieved that masterly control over
> isosurfaces... instead, I'm still at the very beginning with them! It's
> really time for me to work through Christoph's German isosurface
> tutorial published in c't 20/2003...
Thanks!!
No AA was used in this render. With AA the scene becomes much smoother of
course.
The saguaro still need some attention indeed.
You know, it is mostly trial and error to get this, and trying different
types of functions and their combination. But the tutorials help, yes,
Christoph's, and Mike Williams' too.
>
> By the way, those Taschen 3D objects collections are really interesting!
> About two months ago, I saw them in a local arts bookshop, and almost
> bought at least the first volume... but first I need a larger harddisk
> and a DVD writer (also for my ever-growing archive of postings and
> pictures from THIS very group!), so I had to refrain...
>
The advantage is that you don't have to create everything from scratch. Some
are quite detailed, a few have errors, but overall, I am quite satisfied
with them. You still can buy the collections, even with little harddisk
space. Just use the included CD's when you need them.
Thomas
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"Thomas de Groot" <t.d### [at] inter nl net> a écrit dans le message de news:
410f5bb3@news.povray.org...
> a crude, fast render.
Hey Thomas!
wel doen :)
I quite like the rock shape, the cati and the sand.
My 1st impression is "Ik heb dorst!" (three among few Deutch *survival*
words I know)
My 2nd impression, though I'm not a geologician, is erosion should be
oriented as sediment layers (bright/harder layers less eroded following
softer/darker more eroded layers)
But I may be completely wrong
Very nice work anyway
Marc
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Slime nous apporta ses lumieres ainsi en ce 03/08/2004 14:15... :
> It's nice, but it's really grainy. Did you use antialiasing?
Read the original post again.
Alain
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no media indeed. :P
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"Marc Jacquier" <nos### [at] wanadoo fr> schreef in bericht
news:41112ea9$1@news.povray.org...
>
> "Thomas de Groot" <t.d### [at] inter nl net> a écrit dans le message de
news:
> 410f5bb3@news.povray.org...
> > a crude, fast render.
> Hey Thomas!
> wel doen :)
> I quite like the rock shape, the cati and the sand.
Thanks Marc! The next version will be even better (IMO)...
> My 1st impression is "Ik heb dorst!" (three among few Deutch *survival*
> words I know)
Well... there is always a canal to jump into ;-D
> My 2nd impression, though I'm not a geologician, is erosion should be
> oriented as sediment layers (bright/harder layers less eroded following
> softer/darker more eroded layers)
> But I may be completely wrong
No, you are right, and in a sense this is also what happens in this scene,
except for the pilar-like features that resemble more the "cheminées de
Fées" of arid regions. So, I agree that there is a little contradiction
here, but then, who cares??
Other erosion patterns are less evident and follow the faults and diaclases
in the rocks. Perhaps you could say that the foreground is a little bit like
that.
In fact, the used texture should more or less follow the pattern shown, but
the use of slope/altitude has obscured that for a large part. I prefer it
that way.
Thomas
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"Eli" <eli### [at] jehoel net> schreef in bericht news:4111717b@news.povray.org...
> no media indeed. :P
>
indeed! I have experimented with it here, but it does not add anything
significant to this scene, except extremely long render times. So I left
that out (for the time being).
Thomas
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"Thomas de Groot" <t.d### [at] inter nl net> a écrit dans le message de news:
41132b59@news.povray.org...
>
> Well... there is always a canal to jump into ;-D
>
Oh please, let me jump into a bar instead :-p-
Marc
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