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I really must finish one of these pictures!
The Rocks are isosurfaces converted to meshes for speed of rendering and
also so that I could edit them. I used Kevin Loney's approximation macro
for this and Ingo's mesh22obj utility to convert the meshes to objs for
import into Silo. Gilles has come up with a way of using Crossroads for this
which I havn't had time to test. All plants XFrog. The ground was a mesh
modelled in Silo so that I could get precise control of the shape . The
clouds are media.
I'm still modelling the figures and clothing etc in Silo ( brilliant
program) but as I'm away walking the Pennine Way for the next few weeks it
will be some time before the picture is finished.
The final picture will be Poster sized and looks much better.
Mick
Post a reply to this message
Attachments:
Download 'Storm.jpg' (146 KB)
Preview of image 'Storm.jpg'

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Mick Hazelgrove wrote:
> I really must finish one of these pictures!
>
> The Rocks are isosurfaces converted to meshes for speed of rendering and
> also so that I could edit them. I used Kevin Loney's approximation macro
> for this and Ingo's mesh22obj utility to convert the meshes to objs for
> import into Silo. Gilles has come up with a way of using Crossroads for this
> which I havn't had time to test. All plants XFrog. The ground was a mesh
> modelled in Silo so that I could get precise control of the shape . The
> clouds are media.
>
> I'm still modelling the figures and clothing etc in Silo ( brilliant
> program) but as I'm away walking the Pennine Way for the next few weeks it
> will be some time before the picture is finished.
>
n->s or s->n ??
> The final picture will be Poster sized and looks much better.
>
> Mick
>
>
>
weird clouds, but rather effective though, they remind me of someone's
paintings
are we expecting vikings ?
rocks remind me of a south atlantic island ?? carved/runes on rocks
blasted name is on edge of my tongue
also rocks seem to convey a slight sf feeling
flowers seem out of scale with the rocks ?? and are all same colur ??
oops, my error, too many of the orangey-pink ones??
can we get some yellow ones maybe??
stephen
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OK, that's just downright fantastic!!
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Hi Mick:
I am always amazed by your fabulus landscapes. This one reminds me
"Broadsword" by Jethro Tull. BTW have you ever tried to illustrate the
pieces of music? Your clouds remind me Altdorfer's canvases.
Excellent work Mick.
Matt
U¿ytkownik "Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> napisa³ w
wiadomo¶ci news:40f02e03@news.povray.org...
> I really must finish one of these pictures!
>
> The Rocks are isosurfaces converted to meshes for speed of rendering and
> also so that I could edit them. I used Kevin Loney's approximation macro
> for this and Ingo's mesh22obj utility to convert the meshes to objs for
> import into Silo. Gilles has come up with a way of using Crossroads for
this
> which I havn't had time to test. All plants XFrog. The ground was a mesh
> modelled in Silo so that I could get precise control of the shape . The
> clouds are media.
>
> I'm still modelling the figures and clothing etc in Silo ( brilliant
> program) but as I'm away walking the Pennine Way for the next few weeks it
> will be some time before the picture is finished.
>
> The final picture will be Poster sized and looks much better.
>
> Mick
>
>
>
Post a reply to this message
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The impressionistic sky is moody and perfect.
Oskar
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"Mick Hazelgrove" wrote:
> The clouds are media.
What? no... No! They can't be!! They're painted surely? Media can't do that!!!
Uh... How?
:-o
--
Tek
www.evilsuperbrain.com
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This is the mythical arrival of the Tuatha De Danann in Ireland, isn't it?
Do you know the graphic work of Jim Fitzpatrick?
Excellent work!!!
Thomas
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"stephen parkinson" <ste### [at] zmemw16 demon co uk> wrote in message
news:40f032b1
> are we expecting vikings ?
Chuckle - No the boats are place markers and will be remodelled
> flowers seem out of scale with the rocks ?? and are all same colur ??
> oops, my error, too many of the orangey-pink ones??
> can we get some yellow ones maybe??
The res ones are poppies and they grow in drifts - I may reduce the number
but not by much as for the yellow ones - I want to add a few windswept
bushes and some small low flowers, so yes, you may well get your yellow
ones.
Mick
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"Matt Burns" <mac### [at] wp pl> wrote in message
news:40f03d13@news.povray.org...
> I am always amazed by your fabulus landscapes.
Thanks
This one reminds me
> "Broadsword" by Jethro Tull. BTW have you ever tried to illustrate the
> pieces of music? Your clouds remind me Altdorfer's canvases.
I don't know broadsword but I always enjoy Jethro Tulls music. I have used
music for inspiration but only when painting - raytracing is to long a
process.
Yes I hadn't thought of that - the clouds definately have that northen
european renaissance feeling.
Mick
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"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:40f07522$1@news.povray.org...
> "Mick Hazelgrove" wrote:
> > The clouds are media.
>
> What? no... No! They can't be!! They're painted surely? Media can't do
that!!!
> Uh... How?
> :-o
Yep - media three layer to be exact - high thin cloud, a stomy cumulus type
cloud and closest a storm wracked stringy remnant.
Mick
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"Thomas de Groot" <t.d### [at] inter nl net> wrote in message
news:40f0e4d3@news.povray.org...
> This is the mythical arrival of the Tuatha De Danann in Ireland, isn't it?
The picture will be called the gathering and will feature the arrival of
many people and creatures at this point. The Irish connection hadn't
occurred to me but exactly conveys the feel and mood I'm hoping to create.
I've moddelled the main figure and I'm just working on the clothes etc.
> Do you know the graphic work of Jim Fitzpatrick?
No - I shall google him!
Mick
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Mick Hazelgrove wrote:
> I really must finish one of these pictures!
>
> The Rocks are isosurfaces converted to meshes for speed of rendering and
> also so that I could edit them. I used Kevin Loney's approximation macro
> for this and Ingo's mesh22obj utility to convert the meshes to objs for
> import into Silo. Gilles has come up with a way of using Crossroads for this
> which I havn't had time to test. All plants XFrog. The ground was a mesh
> modelled in Silo so that I could get precise control of the shape . The
> clouds are media.
That looks great, the clouds have something - toxic. :-)
How did you create meshes from the isosurfaces?
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______
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Really fantastic !!!!!!
--
Dark Skull Software
http://www.darkskull.net
A+
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Mick Hazelgrove wrote:
> I really must finish one of these pictures!
I hope so... this is going to be a terrific image!
I agree with another poster who points that clouds look a bit toxic,
but also agree that they are just amazing, giving the impression of a
classical painting. I have problems discerning where is the horizon
line, but I'm not sure if that's necessarily a bad thing....
--
Jaime
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I've seen clouds this colour - but even if I hadn't they fit the mood I'm
ultimately trying to achieve.
I wondered about the horizon line and one or two attempts to push it back
have been disasters so I added some mist to obscure the horizon and give the
impression that the cloud is close and enclosing the scene - hence the boats
sailing through it. I also like the claustrophobic feeling.
Mick
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Very nice image. The sky reminds me of several paintings by Turner. The
wildness of the clouds seams a little out of order with the crisp details
of the foreground but the standing stones help balance it out. Look
forward to seeing the finished image.
Nathan O'Brien
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Oh. My. God.
That's fantastic! Awesome! I love the "painting" feel you gave... really
artistic and sensible. Breathtaking.
Will you have it wallpaper-sized? Please? :-)
Congrats.
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I can't tell what is going on past the vegetation. I see clouds and they
seem to be reflecting but the reflective surface doesn't look very much like
water. I couldn't tell what those ships were until someone said they were
ships. However, you said you were remodelling them so ignore that. i'm also
not sure where my attention should be focused. Everything past the
vegetation is a little confusing, or too turbulent and the lighting in the
forground doesn't draw my eye anywere, rather everywhere and jumping around.
(sorry if i'm a bit harsh, i didn't want to just leave it at "wow" so i dug
into it a little more)
all in all it's really good. like all the rest of your work, and shows a lot
of promise. I can't wait until it's finished.
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"Ross" <rli### [at] everestkc net> wrote in message
news:40f2a81f$1@news.povray.org...
> I can't tell what is going on past the vegetation. I see clouds and they
> seem to be reflecting but the reflective surface doesn't look very much
like
> water. I couldn't tell what those ships were until someone said they were
> ships. However, you said you were remodelling them so ignore that. i'm
also
> not sure where my attention should be focused. Everything past the
> vegetation is a little confusing, or too turbulent and the lighting in the
> forground doesn't draw my eye anywhere, rather everywhere and jumping
around.
> (sorry if i'm a bit harsh, i didn't want to just leave it at "wow" so i
dug
> into it a little more)
Don't worry, I appreciate all your comments :-) I miss things when I get
deeply engrossed in a picture, which is why I publish them here, before they
are finished.
The picture will make a lot more sense when the main figure is introduced.
The picture is designed to be far larger in size and will I think work
better then.
Mick
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Mick Hazelgrove wrote:
Wonderful. That is a *rich* background. Maybe too rich even to stand on
its own, which I guess is the point. I'm curious about the characters.
-Shay
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"Shay" <sah### [at] simcoparts com> wrote in message
news:40f3fb61@news.povray.org...
> Wonderful. That is a *rich* background. Maybe too rich even to stand on
> its own, which I guess is the point.
Thanks, at the moment I'm still hooked on plant detail which accounts for
much of the complexity I may well loose some rocks.
I'm curious about the characters.
At the moment I'm modelling a girl on horseback holding an arm out to
receive an eagle.. I may or maynot add other characters at a month a
character... need I say more. I'm also having problems with UV mapping, a
major, major task!
Mick
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