An experiment at producting a brushed aluminum texture. I think this
looks good enough. I used a micronormal and focal blur to create the
pattern. About a day to render with high focal blur settings.
Michael Raiford wrote:
> I used a micronormal and focal blur to> create the pattern.
You may be able to speed up the rendering by using the brushed metal
technique shown on this page:
http://runevision.com/show.asp?page=povgoodies&data=brushed
Results will probably not be identical, but somewhat equally realistic.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Apr 27**
POV-Ray Ring: http://webring.povray.co.uk
Rune wrote:
> Michael Raiford wrote:> >>I used a micronormal and focal blur to>>create the pattern.> > > You may be able to speed up the rendering by using the brushed metal> technique shown on this page:> http://runevision.com/show.asp?page=povgoodies&data=brushed> > Results will probably not be identical, but somewhat equally realistic.> > Rune> --> 3D images and anims, include files, tutorials and more:> rune|vision: http://runevision.com **updated Apr 27**> POV-Ray Ring: http://webring.povray.co.uk> >
Hmm, This technique looks very similar to the blurred reflections
technique...