POV-Ray : Newsgroups : povray.binaries.images : Machined Aluminum Server Time
10 Aug 2024 15:14:03 EDT (-0400)
  Machined Aluminum (Message 1 to 3 of 3)  
From: Michael Raiford
Subject: Machined Aluminum
Date: 7 Jul 2004 18:11:36
Message: <40ec7518@news.povray.org>
An experiment at producting a brushed aluminum texture. I think this 
looks good enough. I used a micronormal and focal blur to create the 
pattern. About a day to render with high focal blur settings.


Post a reply to this message


Attachments:
Download 'brushedalum.jpg' (54 KB)

Preview of image 'brushedalum.jpg'
brushedalum.jpg


 

From: Rune
Subject: Re: Machined Aluminum
Date: 7 Jul 2004 19:56:22
Message: <40ec8da6$1@news.povray.org>
Michael Raiford wrote:
> I used a micronormal and focal blur to
> create the pattern.

You may be able to speed up the rendering by using the brushed metal
technique shown on this page:
http://runevision.com/show.asp?page=povgoodies&data=brushed

Results will probably not be identical, but somewhat equally realistic.

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com **updated Apr 27**
POV-Ray Ring: http://webring.povray.co.uk


Post a reply to this message

From: Michael Raiford
Subject: Re: Machined Aluminum
Date: 7 Jul 2004 21:17:41
Message: <40eca0b5$1@news.povray.org>
Rune wrote:

> Michael Raiford wrote:
> 
>>I used a micronormal and focal blur to
>>create the pattern.
> 
> 
> You may be able to speed up the rendering by using the brushed metal
> technique shown on this page:
> http://runevision.com/show.asp?page=povgoodies&data=brushed
> 
> Results will probably not be identical, but somewhat equally realistic.
> 
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision:  http://runevision.com **updated Apr 27**
> POV-Ray Ring: http://webring.povray.co.uk
> 
> 

Hmm, This technique looks very similar to the blurred reflections 
technique...


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.