POV-Ray : Newsgroups : povray.binaries.images : Joining the crowd Server Time
10 Aug 2024 17:29:20 EDT (-0400)
  Joining the crowd (Message 1 to 3 of 3)  
From: gonzo
Subject: Joining the crowd
Date: 29 Jun 2004 03:34:50
Message: <40e11b9a@news.povray.org>
Ok, I was feeling left out with all the landscapes posted...

This is a project I started some time ago to create some terrain 
textures.  Kind of lagged until recently when I started playing around 
with PlanetGenesis and needed some textures, so I resumed the project.

No media, just fog, three height_fields generated by PlanetGenesis, and 
some pure Pov procedural textures.

RG


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Preview of image 'alpine.jpg'
alpine.jpg


 

From: Jaime Vives Piqueres
Subject: Re: Joining the crowd
Date: 29 Jun 2004 04:47:55
Message: <40e12cbb@news.povray.org>
gonzo wrote:
> Ok, I was feeling left out with all the landscapes posted...

   Wellcome to the POV-Ray Landscapist Club!

> This is a project I started some time ago to create some terrain 
> textures.  Kind of lagged until recently when I started playing around 
> with PlanetGenesis and needed some textures, so I resumed the project.
> 
> No media, just fog, three height_fields generated by PlanetGenesis, and 
> some pure Pov procedural textures.

   The texture seems too grainy (or it has a too uniform grain), but the 
overall impression is good. The mountains seem a bit smooth... perhaps 
you can use the hf to create an isosurface and add some rocky detail.

--
Jaime


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From: gonzo
Subject: Re: Joining the crowd
Date: 30 Jun 2004 14:30:00
Message: <web.40e3062ed84f8e09a0c272b50@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>    Wellcome to the POV-Ray Landscapist Club!

Cool, get my very own PRLC bathroom key!


>    The texture seems too grainy (or it has a too uniform grain), but the
> overall impression is good.

Yeah, I notice it looks grainier posted here than when I viewed it at home.
Part of it is my loose_stones texture needs to be scaled larger, but not
sure what else happened, I should probably use better AA, but then it
didn't look that grainy until I converted it to .jpg


> perhaps you can use the hf to create an isosurface and add some
> rocky detail.

I'll probably try that somewhere along the line, I haven't played much with
isosurfaces yet.  I'm mainly going for speed right now, this only takes
about 4 min to render.

RG


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