 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Something a little easier. First test on modelling, texturing, and
lighting. Modelled in Wings, prodcedural texture.
Post a reply to this message
Attachments:
Download '046b.jpg' (31 KB)
Preview of image '046b.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
excellent
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Impressive
Mick
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
It kicks in the ass ;-)
Ouch!
Impressive
Marc
"Jim Charter" <jrc### [at] msn com> a écrit dans le message de news:
40ac18fc@news.povray.org...
> Something a little easier. First test on modelling, texturing, and
> lighting. Modelled in Wings, prodcedural texture.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Really nice shoes, and really nice to see fellow Wing'ers. That's the two
greatest freeware tools - Wings3d and POV-Ray!
Well, the shoes are very dark - not sure it's unrealistic - but it doesn't
help us in judging the shape.
Regards,
Hugo
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Hmmm... with images like this, I might get my wife to become interested
POV-Ray. :-)
Great job!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
If you trace the horizon line of the ground plane (cylinder actually),
you come to a point where it, the far inside edge of the heel of the
farther shoe, and the far top egde of the throat of the near shoe all
intersect at the same point. According to the norms of good composition
this is a no no. But I am not sure whether it adds or detracts to this
picture or just doesn't matter. Any opinions?
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Roberto Amorim wrote:
> Hmmm... with images like this, I might get my wife to become interested
> POV-Ray. :-)
LOL. Well I *am* a fetishist, but *not* a cross-dresser. Does your
wife have a designer/brand she likes? Via Spiga designs I like, obviously.
>
> Great job!
>
Thanks, The grain is still a little coarse, like calf, these shoes would
look great in a very black, fine-grained kid. But not patent, I hate
patent.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Hugo Asm wrote:
> Really nice shoes, and really nice to see fellow Wing'ers. That's the two
> greatest freeware tools - Wings3d and POV-Ray!
Made extensive use of the "Intrude" function with this model. Also the
new "Slide" tool. Bigtime use of the slide tool actually.
The next challenge is to get some really fine detailing such as
stitching without getting artificting or ridiculously heavy mesh. Two
approaches I want to explore are: to try and simulate sub-d techniques
in-so-far as looking for ways to apply fine mesh just to certain
features with graceful transitions to more broadly treated areas, or,
making the mesh solid and using csg differencing to achieve certain
topography.
>
> Well, the shoes are very dark - not sure it's unrealistic - but it doesn't
> help us in judging the shape.
>
Yes, I was definitely trying too get the rich effect of a very dark,
lusterous black, and at the same time deliver tactile surface quality.
For I long time I got either the look of patent leather (yuck!) or
leatherette (equal yuck!) or something similarly artificial looking...
or else just too dark to see any surface form.
I started getting results approximating what I wanted with two
"breakthroughs". First, cranking the specular up over 1 in the finish.
Second, specifyinging a poly_wave with a fractional exponent value in
my crackle texture.
Hope I can refine the results further.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Marc Jacquier wrote:
> It kicks in the ass ;-)
> Ouch!
LOL. For fifteen years I painted still life scenes of shoes. The puns
just never end. "It's a new 'step', it really 'stinks', it has 'soul',..."
> Impressive
>
Thank yee.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Mick Hazelgrove wrote:
> Impressive
>
Thanks. This could take me places my paintings never did.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Skip Talbot wrote:
> excellent
>
>
Thanks!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Nice one Jim! That's excellent Wings modelling. Nice textures too.
Now, where's the equally nice fishnetted legs? ;)
~Steve~
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jim Charter wrote:
> Something a little easier. First test on modelling, texturing, and
> lighting. Modelled in Wings, prodcedural texture.
That's incredibly professional looking... are you a shoe modelist, or
it is a hobby only? I know some professionals here who will kill to have
such skills.
About the composition, I don't find anything wrong. But I never
learned "norms of good composition"...
--
Jaime
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Jim Charter" <jrc### [at] msn com> wrote in message
news:40acbd47$1@news.povray.org...
> If you trace the horizon line of the ground plane (cylinder actually),
> you come to a point where it, the far inside edge of the heel of the
> farther shoe, and the far top egde of the throat of the near shoe all
> intersect at the same point. According to the norms of good composition
> this is a no no. But I am not sure whether it adds or detracts to this
> picture or just doesn't matter. Any opinions?
I think i see what you mean, and I think i see why it could detract. post a
variation and let us judge? It might be better to actually see most of the
heal of the back shoe. how are shoes normally displayed, at angles to each
other instead of parallel?
i'm no art theorist, but i'm always interested in composition theories. some
of the compositional ideas artists used in classical painting is pretty
cool.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> LOL. Well I *am* a fetishist, but *not* a cross-dresser. Does your
> wife have a designer/brand she likes? Via Spiga designs I like,
obviously.
Mostly local brands, names you'll hardly recognize because I'm all way down
in Brazil. :-)
Anyway, the known brands are way too expensive here for us to afford. :-D
Cheers!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Jaime Vives Piqueres wrote:
>
> That's incredibly professional looking... are you a shoe modelist, or
> it is a hobby only? I know some professionals here who will kill to have
> such skills.
>
Thanks for the praises! Hobbyist only, though if I could earn a living
making cg models of shoes I would be a happy individual. This is really
my first full fledged attempt at modelling shoes in mesh. There were
some very early attempts in sPatch when I first discovered POVRay
(making a glass slipper was an obvious idea to try), but it was beyond
my patience and skill at the time. Couple years ago I got involved
briefly with Maya and did some models of generic shoes using nurbs.
They can be seen in my entry for Worlds Within Worlds. That entry also
has a shoe modelled entirely using POV generated splines ( the ruby
slippers ). I also played with that POV-spline technique in modelling
shoes for abortive entries for "Gardens" and "Fantasy". I had intended
to have topiaries of shoes in the one and, you guessed it, a crystal
glass slipper in the other. My current interest in the subject was
revived when I needed a break from my "Primates Series" efforts.
Most of the shaping is much easier in polygon mesh. The real power came
with a combined use of the Wings' Extract, Extrude, and Intrude
commands. The main drawback is the inability to create spline-curved
edges but clever use of the Bevel command can be used to improvised this.
Maybe I will make a short tutorial. Shaping a shoe is really not so
difficult and it would demonstrate some of the power of Wings tools
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Jim Charter" <jrc### [at] msn com> wrote in message
news:40ac18fc@news.povray.org...
Incredible. Best picture on this group in a good while. The finish looks
perfect, very similar to the finish on the brand new black leather boots
I've got here in front of me.
I think there's always going to be some issues with hard lines behind
thin objects like these shoes. Thinking about it, I suppose that's why
family portrait backgrounds are always crowded bushes and trees rather
that highways. None of that matters, though. The image smokes, and is
professional advertisement quality at least.
-Shay
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Shay wrote:
> "Jim Charter" <jrc### [at] msn com> wrote in message
> news:40ac18fc@news.povray.org...
>
> Incredible. Best picture on this group in a good while. The finish looks
> perfect, very similar to the finish on the brand new black leather boots
> I've got here in front of me.
>
> I think there's always going to be some issues with hard lines behind
> thin objects like these shoes. Thinking about it, I suppose that's why
> family portrait backgrounds are always crowded bushes and trees rather
> that highways. None of that matters, though. The image smokes, and is
> professional advertisement quality at least.
>
Thanks Shay. The boost comes at a time when I can really use it.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |