POV-Ray : Newsgroups : povray.binaries.images : shoe study Server Time
15 Oct 2026 07:56:51 EDT (-0400)
  shoe study (Message 1 to 19 of 19)  
From: Jim Charter
Subject: shoe study
Date: 19 May 2004 22:33:32
Message: <40ac18fc@news.povray.org>
Something a little easier.  First test on modelling, texturing, and 
lighting.  Modelled in Wings, prodcedural texture.


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From: Skip Talbot
Subject: Re: shoe study
Date: 19 May 2004 23:36:41
Message: <40ac27c9$1@news.povray.org>
excellent


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From: Mick Hazelgrove
Subject: Re: shoe study
Date: 20 May 2004 02:14:52
Message: <40ac4cdc$1@news.povray.org>
Impressive

Mick


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From: Marc Jacquier
Subject: Re: shoe study
Date: 20 May 2004 02:47:49
Message: <40ac5495@news.povray.org>
It kicks in the ass ;-)
Ouch!
Impressive

Marc

"Jim Charter" <jrc### [at] msncom> a écrit dans le message de news:
40ac18fc@news.povray.org...
> Something a little easier.  First test on modelling, texturing, and
> lighting.  Modelled in Wings, prodcedural texture.


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From: Hugo Asm
Subject: Re: shoe study
Date: 20 May 2004 07:38:50
Message: <40ac98ca$1@news.povray.org>
Really nice shoes, and really nice to see fellow Wing'ers. That's the two
greatest freeware tools - Wings3d and POV-Ray!

Well, the shoes are very dark - not sure it's unrealistic - but it doesn't
help us in judging the shape.

Regards,
Hugo


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From: Roberto Amorim
Subject: Re: shoe study
Date: 20 May 2004 08:54:42
Message: <40acaa92$1@news.povray.org>
Hmmm... with images like this, I might get my wife to become interested
POV-Ray. :-)

Great job!


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From: Jim Charter
Subject: Re: shoe study
Date: 20 May 2004 10:14:31
Message: <40acbd47$1@news.povray.org>
If you trace the horizon line of the ground plane (cylinder actually), 
you come to a point where it, the far inside edge of the heel of the 
farther shoe, and the far top egde of the throat of the near shoe all 
intersect at the same point.  According to the norms of good composition 
this is a no no.  But I am not sure whether it adds or detracts to this 
picture or just doesn't matter.  Any opinions?


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From: Jim Charter
Subject: Re: shoe study
Date: 20 May 2004 11:12:20
Message: <40accad4$1@news.povray.org>
Roberto Amorim wrote:

> Hmmm... with images like this, I might get my wife to become interested
> POV-Ray. :-)

LOL.  Well I *am* a fetishist, but *not* a cross-dresser.  Does your 
wife have a designer/brand she likes?  Via Spiga designs I like, obviously.

> 
> Great job!
> 

Thanks, The grain is still a little coarse, like calf, these shoes would 
look great in a very black, fine-grained kid.  But not patent, I hate 
patent.


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From: Jim Charter
Subject: Re: shoe study
Date: 20 May 2004 11:31:38
Message: <40accf5a$1@news.povray.org>
Hugo Asm wrote:

> Really nice shoes, and really nice to see fellow Wing'ers. That's the two
> greatest freeware tools - Wings3d and POV-Ray!

Made extensive use of the "Intrude" function with this model.  Also the 
new "Slide" tool.  Bigtime use of the slide tool actually.

The next challenge is to get some really fine detailing such as 
stitching without getting artificting or ridiculously heavy mesh.  Two 
approaches I want to explore are: to try and simulate sub-d techniques 
in-so-far as looking for ways to apply fine mesh just to certain 
features with graceful transitions to more broadly treated areas, or, 
making the mesh solid and using csg differencing to achieve certain 
topography.

> 
> Well, the shoes are very dark - not sure it's unrealistic - but it doesn't
> help us in judging the shape.
> 
Yes, I was definitely trying too get the rich effect of a very dark, 
lusterous black, and at the same time deliver tactile surface quality. 
For I long time I got either the look of patent leather (yuck!) or 
leatherette (equal yuck!) or something similarly artificial looking... 
or else just too dark to see any surface form.

I started getting results approximating what I wanted with two 
"breakthroughs".  First, cranking the specular up over 1 in the finish. 
  Second, specifyinging a poly_wave with a fractional exponent value in 
my crackle texture.

Hope I can refine the results further.


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From: Jim Charter
Subject: Re: shoe study
Date: 20 May 2004 11:35:12
Message: <40acd030$1@news.povray.org>
Marc Jacquier wrote:

> It kicks in the ass ;-)
> Ouch!

LOL. For fifteen years I painted still life scenes of shoes.  The puns 
just never end.  "It's a new 'step',  it really 'stinks', it has 'soul',..."


> Impressive
> 
Thank yee.


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From: Jim Charter
Subject: Re: shoe study
Date: 20 May 2004 11:36:22
Message: <40acd076$1@news.povray.org>
Mick Hazelgrove wrote:

> Impressive
> 

Thanks.  This could take me places my paintings never did.


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From: Jim Charter
Subject: Re: shoe study
Date: 20 May 2004 11:38:16
Message: <40acd0e8$1@news.povray.org>
Skip Talbot wrote:

> excellent
> 
> 
Thanks!


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From: St 
Subject: Re: shoe study
Date: 20 May 2004 14:19:53
Message: <40acf6c9$1@news.povray.org>
Nice one Jim! That's excellent Wings modelling. Nice textures too.
Now, where's the equally nice fishnetted legs?  ;)

   ~Steve~


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From: Jaime Vives Piqueres
Subject: Re: shoe study
Date: 20 May 2004 14:30:38
Message: <40acf94e$1@news.povray.org>
Jim Charter wrote:
> Something a little easier.  First test on modelling, texturing, and 
> lighting.  Modelled in Wings, prodcedural texture.

   That's incredibly professional looking... are you a shoe modelist, or 
it is a hobby only? I know some professionals here who will kill to have 
such skills.

   About the composition, I don't find anything wrong. But I never 
learned "norms of good composition"...

--
Jaime


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From: Ross
Subject: Re: shoe study
Date: 20 May 2004 15:14:02
Message: <40ad037a$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message
news:40acbd47$1@news.povray.org...
> If you trace the horizon line of the ground plane (cylinder actually),
> you come to a point where it, the far inside edge of the heel of the
> farther shoe, and the far top egde of the throat of the near shoe all
> intersect at the same point.  According to the norms of good composition
> this is a no no.  But I am not sure whether it adds or detracts to this
> picture or just doesn't matter.  Any opinions?

I think i see what you mean, and I think i see why it could detract. post a
variation and let us judge? It might be better to actually see most of the
heal of the back shoe. how are shoes normally displayed, at angles to each
other instead of parallel?

i'm no art theorist, but i'm always interested in composition theories. some
of the compositional ideas artists used in classical painting is pretty
cool.


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From: Roberto Amorim
Subject: Re: shoe study
Date: 20 May 2004 15:53:00
Message: <40ad0c9c@news.povray.org>
> LOL.  Well I *am* a fetishist, but *not* a cross-dresser.  Does your
> wife have a designer/brand she likes?  Via Spiga designs I like,
obviously.

Mostly local brands, names you'll hardly recognize because I'm all way down
in Brazil. :-)
Anyway, the known brands are way too expensive here for us to afford. :-D

Cheers!


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From: Jim Charter
Subject: Re: shoe study
Date: 20 May 2004 19:29:33
Message: <40ad3f5d$1@news.povray.org>
Jaime Vives Piqueres wrote:

> 
>   That's incredibly professional looking... are you a shoe modelist, or 
> it is a hobby only? I know some professionals here who will kill to have 
> such skills.
> 


Thanks for the praises!  Hobbyist only, though if I could earn a living 
making cg models of shoes I would be a happy individual. This is really 
my first full fledged attempt at modelling shoes in mesh.  There were 
some very early attempts in sPatch when I first discovered POVRay 
(making a glass slipper was an obvious idea to try), but it was beyond 
my patience and skill at the time.  Couple years ago I got involved 
briefly with Maya and did some models of generic shoes using nurbs. 
They can be seen in my entry for Worlds Within Worlds.  That entry also 
has a shoe modelled entirely using POV generated splines ( the ruby 
slippers ).  I also played with that POV-spline technique in modelling 
shoes for abortive entries for "Gardens" and "Fantasy".  I had intended 
to have topiaries of shoes in the one and, you guessed it, a crystal 
glass slipper in the other. My current interest in the subject was 
revived when I needed a break from my "Primates Series" efforts.

Most of the shaping is much easier in polygon mesh.  The real power came 
with a combined use of the Wings' Extract, Extrude, and Intrude 
commands.  The main drawback is the inability to create spline-curved 
edges but clever use of the Bevel command can be used to improvised this.

Maybe I will make a short tutorial.  Shaping a shoe is really not so 
difficult and it would demonstrate some of the power of Wings tools


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From: Shay
Subject: Re: shoe study
Date: 24 May 2004 16:58:29
Message: <40b261f5$1@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message
news:40ac18fc@news.povray.org...

Incredible. Best picture on this group in a good while. The finish looks
perfect, very similar to the finish on the brand new black leather boots
I've got here in front of me.

I think there's always going to be some issues with hard lines behind
thin objects like these shoes. Thinking about it, I suppose that's why
family portrait backgrounds are always crowded bushes and trees rather
that highways. None of that matters, though. The image smokes, and is
professional advertisement quality at least.

 -Shay


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From: Jim Charter
Subject: Re: shoe study
Date: 24 May 2004 18:02:07
Message: <40b270df$1@news.povray.org>
Shay wrote:
> "Jim Charter" <jrc### [at] msncom> wrote in message
> news:40ac18fc@news.povray.org...
> 
> Incredible. Best picture on this group in a good while. The finish looks
> perfect, very similar to the finish on the brand new black leather boots
> I've got here in front of me.
> 
> I think there's always going to be some issues with hard lines behind
> thin objects like these shoes. Thinking about it, I suppose that's why
> family portrait backgrounds are always crowded bushes and trees rather
> that highways. None of that matters, though. The image smokes, and is
> professional advertisement quality at least.
> 


Thanks Shay.  The boost comes at a time when I can really use it.


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