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40a788d1@news.povray.org...
> And not to disappoint, it's got spheres and a checkered plane.
>
Nice one :)
Marc
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On Sun, 16 May 2004 16:28:56 +0100, "J Trask" <jtr### [at] uk50 co uk> wrote:
> And not to disappoint, it's got spheres and a checkered plane.
It reminds me medals of shortest code contest which unfotunatelly are not
preserved in new rounds. Medals were made with shot code rules.
ftp://ftp.povray.org/pub/short/short/gold.png
ftp://ftp.povray.org/pub/short/short/silver.png
ftp://ftp.povray.org/pub/short/short/bronze.png
ABX
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I'm always delighted to see how creative people can be to stick to
traditions without repeating themselves. :-)
Really creative. A first-class first post. Congrats.
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"ABX" <abx### [at] abx art pl> wrote in message
news:idvga09vvpuh76nepoh3gaiiookd7iiqdv@4ax.com...
> On Sun, 16 May 2004 16:28:56 +0100, "J Trask" <jtr### [at] uk50 co uk> wrote:
> > And not to disappoint, it's got spheres and a checkered plane.
>
> It reminds me medals of shortest code contest which unfotunatelly are not
> preserved in new rounds. Medals were made with shot code rules.
>
> ftp://ftp.povray.org/pub/short/short/gold.png
> ftp://ftp.povray.org/pub/short/short/silver.png
> ftp://ftp.povray.org/pub/short/short/bronze.png
>
> ABX
I get:
The Page cannot be found.
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Is the code availible somewhere?
those are interesting.
Gary
"ABX" <abx### [at] abx art pl> wrote in message
news:idvga09vvpuh76nepoh3gaiiookd7iiqdv@4ax.com...
> On Sun, 16 May 2004 16:28:56 +0100, "J Trask" <jtr### [at] uk50 co uk> wrote:
> > And not to disappoint, it's got spheres and a checkered plane.
>
> It reminds me medals of shortest code contest which unfotunatelly are not
> preserved in new rounds. Medals were made with shot code rules.
>
> ftp://ftp.povray.org/pub/short/short/gold.png
> ftp://ftp.povray.org/pub/short/short/silver.png
> ftp://ftp.povray.org/pub/short/short/bronze.png
>
> ABX
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On Tue, 18 May 2004 04:25:58 -0800, "Gary Blessing" <ble### [at] icefog net>
wrote:
> Is the code availible somewhere?
> those are interesting.
> Gary
most probably at ftp://ftp.povray.org/pub/short/short/medal.pov
I do not remember original values for color which has to be passed in last
line of the medal.pov
ABX
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ahhh... there's a lot of good stuff in that directory and others with it...
I didn't know that the povray ftp server was open to browsing.
Many thanks!
Gary
--
A.K.A. "The Ice Tigre"
Have Laptop, Will Travel.
"ABX" <abx### [at] abx art pl> wrote in message
news:lu4ka054ab48vqk37fm21ci5o89h0j8f4j@4ax.com...
> On Tue, 18 May 2004 04:25:58 -0800, "Gary Blessing" <ble### [at] icefog net>
> wrote:
> > Is the code availible somewhere?
> > those are interesting.
> > Gary
>
> most probably at ftp://ftp.povray.org/pub/short/short/medal.pov
>
> I do not remember original values for color which has to be passed in last
> line of the medal.pov
>
> ABX
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"ABX" <abx### [at] abx art pl> wrote in message
news:lu4ka054ab48vqk37fm21ci5o89h0j8f4j@4ax.com...
> On Tue, 18 May 2004 04:25:58 -0800, "Gary Blessing" <ble### [at] icefog net>
> wrote:
> > Is the code availible somewhere?
> > those are interesting.
> > Gary
>
> most probably at ftp://ftp.povray.org/pub/short/short/medal.pov
>
> I do not remember original values for color which has to be passed in last
> line of the medal.pov
>
> ABX
ummmm...... would someone want to extrude that code into something readable
to those of us that don't thow this code inside and out? I am totasly lost
with that.
Thanks Again!
Gary
--
A.K.A. "The Ice Tigre"
Have Laptop, Will Travel.
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On Tue, 18 May 2004 09:12:15 -0800, "Gary Blessing" <ble### [at] icefog net>
wrote:
> ummmm...... would someone want to extrude that code into something readable
> to those of us that don't thow this code inside and out? I am totasly lost
> with that.
Being author of this unreadable code I'm a little slack to do this ;-)
#macro c(C)
cylinder{
C+z*2
z*2-C
#end
#macro s(C,k,m)
#default{
texture{
pigment{checker C*0 C}
finish{reflection.2}
}
}
difference{
c(z/9)
.8
}
c(z/8)
.7
}
}
text{
ttf
"povlogo"
"P"
9, 0
translate -<.33 .5, -1.9>
}
plane{
y,-2
no_image
}
background{1}
global_settings{
radiosity{}
}
light_source{
9*y
1
}
#while(k)
c(m)
1
scale x/6
rotate k*z
}
#local k=k-10;
#end
#end
s( <.65.5.25>, 180, z/9e4)
ABX
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"ABX" <abx### [at] abx art pl> wrote in message
news:57ika0tft8qb9gbqgessqpeho0f0lis8u0@4ax.com...
> On Tue, 18 May 2004 09:12:15 -0800, "Gary Blessing" <ble### [at] icefog net>
> wrote:
> > ummmm...... would someone want to extrude that code into something
readable
> > to those of us that don't thow this code inside and out? I am totasly
lost
> > with that.
>
> Being author of this unreadable code I'm a little slack to do this ;-)
>
> #macro c(C)
> cylinder{
> C+z*2
> z*2-C
> #end
>
> #macro s(C,k,m)
> #default{
> texture{
> pigment{checker C*0 C}
> finish{reflection.2}
> }
> }
> difference{
> c(z/9)
> .8
> }
> c(z/8)
> .7
> }
> }
> text{
> ttf
> "povlogo"
> "P"
> 9, 0
> translate -<.33 .5, -1.9>
> }
> plane{
> y,-2
> no_image
> }
> background{1}
> global_settings{
> radiosity{}
> }
> light_source{
> 9*y
> 1
> }
> #while(k)
> c(m)
> 1
> scale x/6
> rotate k*z
> }
> #local k=k-10;
> #end
> #end
>
> s( <.65.5.25>, 180, z/9e4)
>
> ABX
ahhhhhhh....... Thank you!!
much better now.
Gary
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