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For the foam I gave up the object pattern trick because it is boolean and
not good at close-up
I tweaked a function based on the same image as the isosurface terrain.
This function fills the crackle pattern at hi values and let it empty at low
values.
As usual comments are welcome :-)
Marc
Post a reply to this message
Attachments:
Download 'St_Mathieu.jpg' (110 KB)
Preview of image 'St_Mathieu.jpg'

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Marc Jacquier nous apporta ses lumieres ainsi en ce 2004/05/15 11:39... :
>For the foam I gave up the object pattern trick because it is boolean and
>not good at close-up
>I tweaked a function based on the same image as the isosurface terrain.
>This function fills the crackle pattern at hi values and let it empty at low
>values.
>
>As usual comments are welcome :-)
>
>Marc
>
>
>
>
Big improvement, a lot more realistic. Your water is great. Time to
concentrate on the ground.
Alain
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"Alain" <aze### [at] qwerty gov> a écrit dans le message de news:
40a6436a$1@news.povray.org...
> >
> Big improvement, a lot more realistic. Your water is great.
thanks :)
>Time to concentrate on the ground.
It's in the *to do* next items :)
Marc
Post a reply to this message
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That's the best sea I've seen anywhere - well done.
Mick
"Marc Jacquier" <jac### [at] wanadoo fr> wrote in message
news:40a6394e@news.povray.org...
> For the foam I gave up the object pattern trick because it is boolean and
> not good at close-up
> I tweaked a function based on the same image as the isosurface terrain.
> This function fills the crackle pattern at hi values and let it empty at
low
> values.
>
> As usual comments are welcome :-)
>
> Marc
>
>
>
Post a reply to this message
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"Marc Jacquier" <jac### [at] wanadoo fr> wrote in message
news:40a6394e@news.povray.org...
Hi Marc, that's excellent! Great sea. I would have a go at adding
just a little hint of 'off-yellow', or 'cream' colour, if you will, to
*some* of your surf.
~Steve~
> Marc
>
>
>
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I also like the translucency of the waves just behind the surf. Spot
on! :)
~Steve~
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"Mick Hazelgrove" <mic### [at] mhazelgrove fsnet co uk> a écrit dans le message de
news: 40a64d93@news.povray.org...
> That's the best sea I've seen anywhere - well done.
>
Me flush
thanks Master
Marc
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"St." <dot### [at] dot com> a écrit dans le message de news:
40a650c2@news.povray.org...
>
>
> Hi Marc, that's excellent! Great sea. I would have a go at adding
> just a little hint of 'off-yellow', or 'cream' colour, if you will, to
> *some* of your surf.
>
Thanks
Good idea for the cream color at thickened zones of the foam (I think it
happens only when seawater is carrying plankton, though)
Marc
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"St." <dot### [at] dot com> a écrit dans le message de news:
40a6515b$1@news.povray.org...
> I also like the translucency of the waves just behind the surf. Spot
> on! :)
>
Hours in front of waves waiting for the take off :)
Marc
Post a reply to this message
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Marc Jacquier wrote:
> For the foam I gave up the object pattern trick because it is boolean and
> not good at close-up
> I tweaked a function based on the same image as the isosurface terrain.
> This function fills the crackle pattern at hi values and let it empty at low
> values.
>
> As usual comments are welcome :-)
>
> Marc
>
>
>
curiousity, how tall is a lighthouse typically ?
how tal are the walls around the field ?
do the two and the view angle look correct ?
stephen
Post a reply to this message
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> > That's the best sea I've seen anywhere - well done.
> >
> Me flush
> thanks Master
Are you cheating? Is the sea a photo?
Not the foam - that is obviously CG - but the sea looks suspiciously like a
photo of some sort.
Regards,
Hugo
Post a reply to this message
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Marc Jacquier wrote:
> For the foam I gave up the object pattern trick because it is boolean and
> not good at close-up
> I tweaked a function based on the same image as the isosurface terrain.
> This function fills the crackle pattern at hi values and let it empty at low
> values.
>
> As usual comments are welcome :-)
>
> Marc
Your image has some shocking realism present in it. The grass, though,
could use some improvement(IMO).
Is that ocean an isosurface? A height_field of that size might take up a
huge amount of memory...
Good work~
-Sam Benge
Post a reply to this message
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"Marc Jacquier" <jac### [at] wanadoo fr> schreef in bericht
news:40a6394e@news.povray.org...
> For the foam I gave up the object pattern trick because it is boolean and
> not good at close-up
> I tweaked a function based on the same image as the isosurface terrain.
> This function fills the crackle pattern at hi values and let it empty at
low
> values.
>
Impressive foam, Marc! Much better indeed than previous one. However, the
crackle pattern seems a little bit too angular to me...?
Thomas
Post a reply to this message
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"Hugo Asm" <hua### [at] post3 tele dk> a écrit dans le message de news:
40a69313@news.povray.org...
> Are you cheating? Is the sea a photo?
> Not the foam - that is obviously CG - but the sea looks suspiciously like
a
> photo of some sort.
>
> Regards,
> Hugo
>
LOL no thanks, the only bitmap in this scene is the one to generate the
terrain in an isosurface and the foam distribution.
The sea is an isosurface as well with combined unevenly scaled bozos (for
the swell) and f_ridged_mf function (for the ridges)
I'll post the code on p.b.s-f as soon as cleaned
Marc
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"Samuel Benge" <stb### [at] hotmail com> a écrit dans le message de news:
40A### [at] hotmail com...
>
> Your image has some shocking realism present in it. The grass, though,
> could use some improvement(IMO).
You're right grass is scheduled as "to do"
>
> Is that ocean an isosurface? A height_field of that size might take up a
> huge amount of memory...
An isosurface of course
>
> Good work~
Thank you :-)
Marc
Post a reply to this message
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"Thomas de Groot" <t.d### [at] inter nl net> a écrit dans le message de news:
40a70ff2$1@news.povray.org...
>
> >
> Impressive foam, Marc! Much better indeed than previous one. However, the
> crackle pattern seems a little bit too angular to me...?
>
Thanks Tomas
Yes I think it needs to be scaled down a little and warp turbulence scaled
up so angles should vanish
MArc
Post a reply to this message
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"stephen parkinson" <ste### [at] zmemw16 demon co uk> a écrit dans le message de
news: 40a68b8b$1@news.povray.org...
>
> curiousity, how tall is a lighthouse typically ?
>
> how tal are the walls around the field ?
>
> do the two and the view angle look correct ?
>
> stephen
>
This one is about 37m tall and the walls are about 0.5 to 1m.
Marc
Post a reply to this message
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Master work!!!!
rémy closset
"Marc Jacquier" <jac### [at] wanadoo fr> a écrit dans le message de
news:40a6394e@news.povray.org...
> For the foam I gave up the object pattern trick because it is boolean and
> not good at close-up
> I tweaked a function based on the same image as the isosurface terrain.
> This function fills the crackle pattern at hi values and let it empty at
low
> values.
>
> As usual comments are welcome :-)
>
> Marc
>
>
>
Post a reply to this message
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"Remy Closset" <NOS### [at] tiscali fr> a écrit dans le message de
news: 40a734ea$1@news.povray.org...
> Master work!!!!
>
Thanks Remy, it is still a work in progress though :)
Marc
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> LOL no thanks, the only bitmap in this scene is the one to generate
> the terrain in an isosurface and the foam distribution.
Heheh.. "You've been raytracing for too long when you begin to think CG look
like photos!" ;o)
> I'll post the code on p.b.s-f as soon as cleaned
Thank you very much.
Regards,
Hugo
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Hugo Asm wrote:
> Heheh.. "You've been raytracing for too long when you begin to think CG look
> like photos!" ;o)
"You've been playing FPS's too long when you go outside and marvel at
the parallax."
"You've been playing Quake too long when you go outside and see
cross-hairs."
"You've been playing Thief too long when you take a walk at night and
notice every streetlight shadow."
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"Hugo Asm" <hua### [at] post3 tele dk> a écrit dans le message de news:
40a7ade7@news.povray.org...
>
> > I'll post the code on p.b.s-f as soon as cleaned
>
> Thank you very much.
>
Done :)
Marc
Post a reply to this message
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