POV-Ray : Newsgroups : povray.binaries.images : Lighthouse new version Server Time
11 Aug 2024 07:12:20 EDT (-0400)
  Lighthouse new version (Message 13 to 22 of 22)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Thomas de Groot
Subject: Re: Lighthouse new version
Date: 16 May 2004 02:53:38
Message: <40a70ff2$1@news.povray.org>
"Marc Jacquier" <jac### [at] wanadoofr> schreef in bericht
news:40a6394e@news.povray.org...
> For the foam I gave up  the object pattern trick because it is boolean and
> not good at close-up
> I tweaked a function based on the same image as the isosurface terrain.
> This function fills the crackle pattern at hi values and let it empty at
low
> values.
>
Impressive foam, Marc! Much better indeed than previous one. However, the
crackle pattern seems a little bit too angular to me...?

Thomas


Post a reply to this message

From: Marc Jacquier
Subject: Re: Lighthouse new version
Date: 16 May 2004 04:15:38
Message: <40a7232a@news.povray.org>

40a69313@news.povray.org...
> Are you cheating? Is the sea a photo?
> Not the foam - that is obviously CG - but the sea looks suspiciously like
a
> photo of some sort.
>
> Regards,
> Hugo
>
LOL no thanks, the only bitmap in this scene is the one to generate the
terrain in an isosurface and the foam distribution.
The sea is an isosurface as well with combined unevenly scaled bozos (for
the swell) and f_ridged_mf function (for the ridges)
I'll post the code on p.b.s-f as soon as cleaned

Marc


Post a reply to this message

From: Marc Jacquier
Subject: Re: Lighthouse new version
Date: 16 May 2004 04:20:12
Message: <40a7243c$1@news.povray.org>

40A### [at] hotmailcom...
>
> Your image has some shocking realism present in it. The grass, though,
> could use some improvement(IMO).
You're right grass is scheduled as "to do"
>
> Is that ocean an isosurface? A height_field of that size might take up a
> huge amount of memory...

An isosurface of course

>
> Good work~

Thank you :-)

Marc


Post a reply to this message

From: Marc Jacquier
Subject: Re: Lighthouse new version
Date: 16 May 2004 04:24:29
Message: <40a7253d@news.povray.org>

40a70ff2$1@news.povray.org...
>
> >
> Impressive foam, Marc! Much better indeed than previous one. However, the
> crackle pattern seems a little bit too angular to me...?
>
Thanks Tomas
Yes I think it needs to be scaled down a little and warp turbulence scaled
up so angles should vanish

MArc


Post a reply to this message

From: Marc Jacquier
Subject: Re: Lighthouse new version
Date: 16 May 2004 04:32:39
Message: <40a72727$1@news.povray.org>

news: 40a68b8b$1@news.povray.org...
>
> curiousity, how tall is a lighthouse typically ?
>
> how tal are the walls around the field ?
>
> do the two and the view angle look correct ?
>
> stephen
>

This one is about 37m tall and the walls are about 0.5 to 1m.

Marc


Post a reply to this message

From: Remy Closset
Subject: Re: Lighthouse new version
Date: 16 May 2004 05:31:22
Message: <40a734ea$1@news.povray.org>
Master work!!!!



news:40a6394e@news.povray.org...
> For the foam I gave up  the object pattern trick because it is boolean and
> not good at close-up
> I tweaked a function based on the same image as the isosurface terrain.
> This function fills the crackle pattern at hi values and let it empty at
low
> values.
>
> As usual comments are welcome :-)
>
> Marc
>
>
>


Post a reply to this message

From: Marc Jacquier
Subject: Re: Lighthouse new version
Date: 16 May 2004 06:55:58
Message: <40a748be@news.povray.org>

news: 40a734ea$1@news.povray.org...
> Master work!!!!
>
Thanks Remy, it is still a work in progress though :)

Marc


Post a reply to this message

From: Hugo Asm
Subject: Re: Lighthouse new version
Date: 16 May 2004 14:07:35
Message: <40a7ade7@news.povray.org>
> LOL no thanks, the only bitmap in this scene is the one to generate
> the terrain in an isosurface and the foam distribution.

Heheh.. "You've been raytracing for too long when you begin to think CG look
like photos!"  ;o)

> I'll post the code on p.b.s-f as soon as cleaned

Thank you very much.

Regards,
Hugo


Post a reply to this message

From: Darren New
Subject: Re: Lighthouse new version
Date: 16 May 2004 16:05:49
Message: <40a7c99d@news.povray.org>
Hugo Asm wrote:
> Heheh.. "You've been raytracing for too long when you begin to think CG look
> like photos!"  ;o)

"You've been playing FPS's too long when you go outside and marvel at 
the parallax."

"You've been playing Quake too long when you go outside and see 
cross-hairs."

"You've been playing Thief too long when you take a walk at night and 
notice every streetlight shadow."


Post a reply to this message

From: Marc Jacquier
Subject: Re: Lighthouse new version
Date: 17 May 2004 04:51:32
Message: <40a87d14@news.povray.org>

40a7ade7@news.povray.org...
>
> > I'll post the code on p.b.s-f as soon as cleaned
>
> Thank you very much.
>
Done :)

Marc


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.