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From: Alex Kluchikov
Subject: Checkered plane under reflective sphere (~80KB jpeg)
Date: 12 May 2004 05:24:42
Message: <40a1ed5a@news.povray.org>
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Hm... Don't I have an imagination? There are a great deal, a MEGA lot of
reflective spheres on checkered planes here! But I can not keep myself off
posting another one. :)
Now some words about the scene. The sphere is just a sphere and the plane
is just plane. 3 slightly colored lights and environment sphere are common
for all scenes I made.
The real trick is plane texture. I found out a way to create checker bump.
It is multiplication of 2 perpendicular sines (sin(x)*sin(z)), powered and
normalized into range of (0, 1). This pattern looks like blurred checker and
appears to be very suitable for bumping. If you want more detailed
description, I'll post the source.
I'll be glad to receive comments.
By the way, I'm going to move to another city, Kiev, about 1000 km far
from mine. I was suggested to become a game developer. I Hope, I will find
time to create scenes and to post them here. Wish me good luck, please.
Sincerely Yours,
Alex Kluchikov.
Post a reply to this message
Attachments:
Download 't23e81.jpg' (79 KB)
Preview of image 't23e81.jpg'

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From: Marc Jacquier
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 12 May 2004 06:42:33
Message: <40a1ff99@news.povray.org>
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"Alex Kluchikov" <klk### [at] ukr net> a écrit dans le message de news:
40a1ed5a@news.povray.org...
> The real trick is plane texture. I found out a way to create checker
bump.
> It is multiplication of 2 perpendicular sines (sin(x)*sin(z)), powered and
> normalized into range of (0, 1). This pattern looks like blurred checker
and
> appears to be very suitable for bumping. If you want more detailed
> description, I'll post the source.
Yes please post it
> I'll be glad to receive comments.
> By the way, I'm going to move to another city, Kiev, about 1000 km far
> from mine. I was suggested to become a game developer. I Hope, I will find
> time to create scenes and to post them here. Wish me good luck, please.
Sincerely good luck
you aren't in Ukrain already are you?
Marc
Post a reply to this message
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"Marc Jacquier" <jac### [at] wanadoo fr> wrote:
> Yes please post it
As soon, as I prepare it. There is some useless code in the source it would
be better to delete. I'll post it into povray.text.scene-files in 1-2
hours.
> Sincerely good luck
Thank you.
> you aren't in Ukrain already are you?
Shame on me. I'vt mistaken. My city, Zaporozhje (or Zaporijja in Ukrainian
spelling) is only about 660 km far from Kiev, not 1000. How do you know
geography of my country better than me?
> Marc
Sincerely Yours,
Alex Kluchikov.
Post a reply to this message
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Looks great!
Thank you Alex for all your contributions to date - I have put them all in
my pov-ray bag of tricks. Best of luck with your new job and I hope you
continue to find some time for pov-ray!
Best regards, Bill P.
Post a reply to this message
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From: Marc Jacquier
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 12 May 2004 15:40:49
Message: <40a27dc1@news.povray.org>
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"Alex Kluchikov" <klk### [at] ukr net> a écrit dans le message de news:
web.40a207ac64c3103b9f39ec720@news.povray.org...
. I'll post it into povray.text.scene-files in 1-2
> hours.
Cool :)
> Shame on me. I'vt mistaken. My city, Zaporozhje (or Zaporijja in
Ukrainian
> spelling) is only about 660 km far from Kiev, not 1000. How do you know
> geography of my country better than me?
LOL I don't actually know it
but as I have a friend from Odessa, I was interested in your location
then I had a look at a map and didn't find any area as far as 1000km from
Kiev in Ukrain :-)
Marc
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"Alex Kluchikov" <klk### [at] ukr net> wrote in news:40a1ed5a@news.povray.org:
Well, once again Alex, your image is great.
I wish you good luck with your new job. I hope you will still be able to
visit us in this news server.
Ciao!
Mart
Post a reply to this message
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From: Dan P
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 12 May 2004 18:56:07
Message: <40a2ab87@news.povray.org>
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Alex Kluchikov wrote:
> Hm... Don't I have an imagination? There are a great deal, a MEGA lot of
> reflective spheres on checkered planes here! But I can not keep myself off
> posting another one. :)
> Now some words about the scene. The sphere is just a sphere and the plane
> is just plane. 3 slightly colored lights and environment sphere are common
> for all scenes I made.
> The real trick is plane texture. I found out a way to create checker bump.
> It is multiplication of 2 perpendicular sines (sin(x)*sin(z)), powered and
> normalized into range of (0, 1). This pattern looks like blurred checker and
> appears to be very suitable for bumping. If you want more detailed
> description, I'll post the source.
> I'll be glad to receive comments.
> By the way, I'm going to move to another city, Kiev, about 1000 km far
> from mine. I was suggested to become a game developer. I Hope, I will find
> time to create scenes and to post them here. Wish me good luck, please.
> Sincerely Yours,
> Alex Kluchikov.
It's the nicest sphere-on-reflective-plane image I've ever seen, anyway :-)
--
Respectfully, "Leave it to the coward to make a religion
Dan P of his cowardice by preaching humility."
- George Bernard Shaw
http://<broken link>
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Alex Kluchikov wrote:
>
> Hm... Don't I have an imagination? There are a great deal, a MEGA lot of
> reflective spheres on checkered planes here! But I can not keep myself off
> posting another one. :)
> Now some words about the scene. The sphere is just a sphere and the plane
> is just plane. 3 slightly colored lights and environment sphere are common
> for all scenes I made.
> The real trick is plane texture. I found out a way to create checker bump.
> It is multiplication of 2 perpendicular sines (sin(x)*sin(z)), powered and
> normalized into range of (0, 1). This pattern looks like blurred checker and
> appears to be very suitable for bumping. If you want more detailed
> description, I'll post the source.
If you look carefully, you'll see that the "tiles" appear shallow when viewed
at an angle, but deeper when viewed are a more direct angle. Other than that,
it's a great effect.
Regards,
John
Post a reply to this message
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From: Marneus Calgar
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 13 May 2004 04:10:33
Message: <40a32d79@news.povray.org>
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Greaaatttttttttt: !!!!!!!!!!
--
Dark Skull Software
http://www.darkskull.net
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From: Alf Peake
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 13 May 2004 06:41:16
Message: <40a350cc@news.povray.org>
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I love that plane
Alf
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From: Roberto Amorim
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 13 May 2004 08:39:12
Message: <40a36c70@news.povray.org>
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> It's the nicest sphere-on-reflective-plane image I've ever seen, anyway
:-)
I second that. Awesome.
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From: Shay
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 13 May 2004 09:46:57
Message: <40a37c51@news.povray.org>
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"Alex Kluchikov" <klk### [at] ukr net> wrote in message
news:40a1ed5a@news.povray.org...
Beautiful render, Alex. Good luck with everything.
-Shay
Post a reply to this message
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From: Andrew C on Mozilla
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 15 May 2004 15:22:19
Message: <40a66deb@news.povray.org>
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That is probably the best checked plane & sphere thing I've ever seen. A
simple concept, superbly executed. Excellent!
Andrew @ home.
Post a reply to this message
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From: stephen parkinson
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 15 May 2004 17:19:55
Message: <40a6897b$1@news.povray.org>
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Alex Kluchikov wrote:
> Hm... Don't I have an imagination? There are a great deal, a MEGA lot of
> reflective spheres on checkered planes here! But I can not keep myself off
> posting another one. :)
> Now some words about the scene. The sphere is just a sphere and the plane
> is just plane. 3 slightly colored lights and environment sphere are common
> for all scenes I made.
> The real trick is plane texture. I found out a way to create checker bump.
> It is multiplication of 2 perpendicular sines (sin(x)*sin(z)), powered and
> normalized into range of (0, 1). This pattern looks like blurred checker and
> appears to be very suitable for bumping. If you want more detailed
> description, I'll post the source.
> I'll be glad to receive comments.
> By the way, I'm going to move to another city, Kiev, about 1000 km far
> from mine. I was suggested to become a game developer. I Hope, I will find
> time to create scenes and to post them here. Wish me good luck, please.
> Sincerely Yours,
> Alex Kluchikov.
>
>
>
if you create scenes for games as nice as this, you'll have a very
enjoyable job for life and a good salary.
best of good luck to you
stephen
Post a reply to this message
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From: Dave VanHorn
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 15 May 2004 21:51:37
Message: <40a6c929$1@news.povray.org>
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\> The real trick is plane texture. I found out a way to create checker
bump.
> It is multiplication of 2 perpendicular sines (sin(x)*sin(z)), powered and
> normalized into range of (0, 1). This pattern looks like blurred checker
and
> appears to be very suitable for bumping. If you want more detailed
> description, I'll post the source.
I'd be very interested.
> I'll be glad to receive comments.
> By the way, I'm going to move to another city, Kiev, about 1000 km far
> from mine. I was suggested to become a game developer. I Hope, I will find
> time to create scenes and to post them here. Wish me good luck, please.
I'd love to know which games so I can see more of your work!
Post a reply to this message
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From: James Buddenhagen
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 30 May 2004 13:49:24
Message: <40ba1ea4@news.povray.org>
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"Alex Kluchikov" <klk### [at] ukr net> wrote in message
news:40a1ed5a@news.povray.org...
[...]
> The real trick is plane texture. I found out a way to create checker bump.
> It is multiplication of 2 perpendicular sines (sin(x)*sin(z)), powered and
> normalized into range of (0, 1). This pattern looks like blurred checker and
> appears to be very suitable for bumping. If you want more detailed
> description, I'll post the source.
[...]
Very nice! Did you post source? If so, where?
I would appreciate if you do.
Thanks!
--Jim
Post a reply to this message
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