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From: Dan P
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 12 May 2004 18:56:07
Message: <40a2ab87@news.povray.org>
Alex Kluchikov wrote:

>   Hm... Don't I have an imagination? There are a great deal, a MEGA lot of
> reflective spheres on checkered planes here! But I can not keep myself off
> posting another one. :)
>   Now some words about the scene. The sphere is just a sphere and the plane
> is just plane. 3 slightly colored lights and environment sphere are common
> for all scenes I made.
>   The real trick is plane texture. I found out a way to create checker bump.
> It is multiplication of 2 perpendicular sines (sin(x)*sin(z)), powered and
> normalized into range of (0, 1). This pattern looks like blurred checker and
> appears to be very suitable for bumping. If you want more detailed
> description, I'll post the source.
>   I'll be glad to receive comments.
>   By the way, I'm going to move to another city, Kiev, about 1000 km far
> from mine. I was suggested to become a game developer. I Hope, I will find
> time to create scenes and to post them here. Wish me good luck, please.
>   Sincerely Yours,
>   Alex Kluchikov.

It's the nicest sphere-on-reflective-plane image I've ever seen, anyway :-)
-- 
Respectfully,          "Leave it to the coward to make a religion
Dan P            of his cowardice by preaching humility."
                                    - George Bernard Shaw
http://<broken link>


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From: John VanSickle
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 12 May 2004 19:40:23
Message: <40A2B5E0.1C9640BE@hotmail.com>
Alex Kluchikov wrote:
> 
>   Hm... Don't I have an imagination? There are a great deal, a MEGA lot of
> reflective spheres on checkered planes here! But I can not keep myself off
> posting another one. :)
>   Now some words about the scene. The sphere is just a sphere and the plane
> is just plane. 3 slightly colored lights and environment sphere are common
> for all scenes I made.
>   The real trick is plane texture. I found out a way to create checker bump.
> It is multiplication of 2 perpendicular sines (sin(x)*sin(z)), powered and
> normalized into range of (0, 1). This pattern looks like blurred checker and
> appears to be very suitable for bumping. If you want more detailed
> description, I'll post the source.

If you look carefully, you'll see that the "tiles" appear shallow when viewed
at an angle, but deeper when viewed are a more direct angle.  Other than that,
it's a great effect.

Regards,
John


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From: Marneus Calgar
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 13 May 2004 04:10:33
Message: <40a32d79@news.povray.org>
Greaaatttttttttt: !!!!!!!!!!

-- 

Dark Skull Software
http://www.darkskull.net


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From: Alf Peake
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 13 May 2004 06:41:16
Message: <40a350cc@news.povray.org>
I love that plane

Alf


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From: Roberto Amorim
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 13 May 2004 08:39:12
Message: <40a36c70@news.povray.org>
> It's the nicest sphere-on-reflective-plane image I've ever seen, anyway
:-)

I second that. Awesome.


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From: Shay
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 13 May 2004 09:46:57
Message: <40a37c51@news.povray.org>
"Alex Kluchikov" <klk### [at] ukrnet> wrote in message
news:40a1ed5a@news.povray.org...

Beautiful render, Alex. Good luck with everything.

 -Shay


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From: Andrew C on Mozilla
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 15 May 2004 15:22:19
Message: <40a66deb@news.povray.org>
That is probably the best checked plane & sphere thing I've ever seen. A 
simple concept, superbly executed. Excellent!

Andrew @ home.


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From: stephen parkinson
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 15 May 2004 17:19:55
Message: <40a6897b$1@news.povray.org>
Alex Kluchikov wrote:
>   Hm... Don't I have an imagination? There are a great deal, a MEGA lot of
> reflective spheres on checkered planes here! But I can not keep myself off
> posting another one. :)
>   Now some words about the scene. The sphere is just a sphere and the plane
> is just plane. 3 slightly colored lights and environment sphere are common
> for all scenes I made.
>   The real trick is plane texture. I found out a way to create checker bump.
> It is multiplication of 2 perpendicular sines (sin(x)*sin(z)), powered and
> normalized into range of (0, 1). This pattern looks like blurred checker and
> appears to be very suitable for bumping. If you want more detailed
> description, I'll post the source.
>   I'll be glad to receive comments.
>   By the way, I'm going to move to another city, Kiev, about 1000 km far
> from mine. I was suggested to become a game developer. I Hope, I will find
> time to create scenes and to post them here. Wish me good luck, please.
>   Sincerely Yours,
>   Alex Kluchikov.
> 
> 
> 

if you create scenes for games as nice as this, you'll have a very 
enjoyable job for life and a good salary.

best of good luck to you

stephen


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From: Dave VanHorn
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 15 May 2004 21:51:37
Message: <40a6c929$1@news.povray.org>
\>   The real trick is plane texture. I found out a way to create checker
bump.
> It is multiplication of 2 perpendicular sines (sin(x)*sin(z)), powered and
> normalized into range of (0, 1). This pattern looks like blurred checker
and
> appears to be very suitable for bumping. If you want more detailed
> description, I'll post the source.

I'd be very interested.

>   I'll be glad to receive comments.
>   By the way, I'm going to move to another city, Kiev, about 1000 km far
> from mine. I was suggested to become a game developer. I Hope, I will find
> time to create scenes and to post them here. Wish me good luck, please.

I'd love to know which games so I can see more of your work!


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From: James Buddenhagen
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 30 May 2004 13:49:24
Message: <40ba1ea4@news.povray.org>
"Alex Kluchikov" <klk### [at] ukrnet> wrote in message
news:40a1ed5a@news.povray.org...
[...]
>   The real trick is plane texture. I found out a way to create checker bump.
> It is multiplication of 2 perpendicular sines (sin(x)*sin(z)), powered and
> normalized into range of (0, 1). This pattern looks like blurred checker and
> appears to be very suitable for bumping. If you want more detailed
> description, I'll post the source.
[...]

Very nice!  Did you post source? If so, where?
I would appreciate if you do.
Thanks!

--Jim


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