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From: Roberto Amorim
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 13 May 2004 08:39:12
Message: <40a36c70@news.povray.org>
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> It's the nicest sphere-on-reflective-plane image I've ever seen, anyway
:-)
I second that. Awesome.
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From: Shay
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 13 May 2004 09:46:57
Message: <40a37c51@news.povray.org>
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"Alex Kluchikov" <klk### [at] ukr net> wrote in message
news:40a1ed5a@news.povray.org...
Beautiful render, Alex. Good luck with everything.
-Shay
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From: Andrew C on Mozilla
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 15 May 2004 15:22:19
Message: <40a66deb@news.povray.org>
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That is probably the best checked plane & sphere thing I've ever seen. A
simple concept, superbly executed. Excellent!
Andrew @ home.
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From: stephen parkinson
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 15 May 2004 17:19:55
Message: <40a6897b$1@news.povray.org>
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Alex Kluchikov wrote:
> Hm... Don't I have an imagination? There are a great deal, a MEGA lot of
> reflective spheres on checkered planes here! But I can not keep myself off
> posting another one. :)
> Now some words about the scene. The sphere is just a sphere and the plane
> is just plane. 3 slightly colored lights and environment sphere are common
> for all scenes I made.
> The real trick is plane texture. I found out a way to create checker bump.
> It is multiplication of 2 perpendicular sines (sin(x)*sin(z)), powered and
> normalized into range of (0, 1). This pattern looks like blurred checker and
> appears to be very suitable for bumping. If you want more detailed
> description, I'll post the source.
> I'll be glad to receive comments.
> By the way, I'm going to move to another city, Kiev, about 1000 km far
> from mine. I was suggested to become a game developer. I Hope, I will find
> time to create scenes and to post them here. Wish me good luck, please.
> Sincerely Yours,
> Alex Kluchikov.
>
>
>
if you create scenes for games as nice as this, you'll have a very
enjoyable job for life and a good salary.
best of good luck to you
stephen
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From: Dave VanHorn
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 15 May 2004 21:51:37
Message: <40a6c929$1@news.povray.org>
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\> The real trick is plane texture. I found out a way to create checker
bump.
> It is multiplication of 2 perpendicular sines (sin(x)*sin(z)), powered and
> normalized into range of (0, 1). This pattern looks like blurred checker
and
> appears to be very suitable for bumping. If you want more detailed
> description, I'll post the source.
I'd be very interested.
> I'll be glad to receive comments.
> By the way, I'm going to move to another city, Kiev, about 1000 km far
> from mine. I was suggested to become a game developer. I Hope, I will find
> time to create scenes and to post them here. Wish me good luck, please.
I'd love to know which games so I can see more of your work!
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From: James Buddenhagen
Subject: Re: Checkered plane under reflective sphere (~80KB jpeg)
Date: 30 May 2004 13:49:24
Message: <40ba1ea4@news.povray.org>
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"Alex Kluchikov" <klk### [at] ukr net> wrote in message
news:40a1ed5a@news.povray.org...
[...]
> The real trick is plane texture. I found out a way to create checker bump.
> It is multiplication of 2 perpendicular sines (sin(x)*sin(z)), powered and
> normalized into range of (0, 1). This pattern looks like blurred checker and
> appears to be very suitable for bumping. If you want more detailed
> description, I'll post the source.
[...]
Very nice! Did you post source? If so, where?
I would appreciate if you do.
Thanks!
--Jim
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