From: Marc Jacquier
Subject: Re: Lighthouse
Date: 9 May 2004 04:08:49
Message: <409de711@news.povray.org>
de news: 409d1336$1@news.povray.org...
> Impressive! The waves shape and texture/interior is very natural
looking.
Thanks
>>> Well, the method isn't very good for close-up views. Perhaps it would> look a bit better with more transparency.
I'm thinking about blurring the edges with several randomly translated
and averaged instances of the pattern to return a distance dependent value
instead of a boolean
>> > I wanted a sort of crackle pattern combined with turbulence to simulate> > upwelling whirls close to rocks but I can't figure out how to implement
it
> > in SDL>> That sounds *really* difficult to figure out... :)
I think of a function combination, still a lot of work !
Marc
c7j5h2$89b$1@chho.imagico.de...
> I already saw this one in the french group, the waves look very nice but> they are not breaking of course although they should. :-)
I agree, I'd like some shore break tubes (with foam of course!) but I'm not
a maths freak and can't figure out what kind of function could give that
>The foam could use some more structure, maybe some normal would be
sufficient.
or more ridged_mf everywhere...
> For the water shape a nonlinear scaling might be a good idea, the waves> should be very long at the coast but on the open sea they should be less> directed (it looks a bit strange at the horizon right now). Or use two> functions and blend them.>
I'll give it a try
Thanks
Marc
From: Marc Jacquier
Subject: Re: Lighthouse
Date: 9 May 2004 04:18:49
Message: <409de969@news.povray.org>
409d1a6d@news.povray.org...
>> Ban for posting photos.
:-)
> Okay, maybe not. But that water looks really good, and the lighting> works too.>
Thank you
Marc