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11 Aug 2024 09:27:03 EDT (-0400)
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From: Marc Jacquier
Subject: Re: Lighthouse
Date: 9 May 2004 04:08:49
Message: <409de711@news.povray.org>

de news: 409d1336$1@news.povray.org...

>    Impressive! The waves shape and texture/interior is very natural
looking.

Thanks
>
>
>    Well, the method isn't very good for close-up views. Perhaps it would
> look a bit better with more transparency.
I'm thinking  about blurring the edges with  several  randomly translated
and averaged instances of the pattern to return a distance dependent value
instead of a boolean
>
> > I wanted a sort of crackle pattern combined with turbulence to simulate
> > upwelling whirls close to rocks but I can't figure out how to implement
it
> > in SDL
>
>    That sounds *really* difficult to figure out... :)

I think of a function combination, still a lot of work !


Marc


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From: Marc Jacquier
Subject: Re: Lighthouse
Date: 9 May 2004 04:17:25
Message: <409de915$1@news.povray.org>

c7j5h2$89b$1@chho.imagico.de...


> I already saw this one in the french group, the waves look very nice but
> they are not breaking of course although they should. :-)

I agree, I'd like some shore break tubes (with foam of course!) but I'm not
a maths freak and can't figure out what kind of function could give that

>The foam  could use some more structure, maybe some normal would be
sufficient.

or more ridged_mf  everywhere...

> For the water shape a nonlinear scaling might be a good idea, the waves
> should be very long at the coast but on the open sea they should be less
> directed (it looks a bit strange at the horizon right now).  Or use two
> functions and blend them.
>
I'll give it a try

Thanks

Marc


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From: Marc Jacquier
Subject: Re: Lighthouse
Date: 9 May 2004 04:18:49
Message: <409de969@news.povray.org>

409d1a6d@news.povray.org...
>
> Ban for posting photos.

:-)

> Okay, maybe not. But that water looks really good, and the lighting
> works too.
>
Thank you

Marc


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