POV-Ray : Newsgroups : povray.binaries.images : Two rings Server Time
11 Aug 2024 07:11:24 EDT (-0400)
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From: Roberto Amorim
Subject: Re: Two rings
Date: 5 May 2004 08:59:56
Message: <4098e54c@news.povray.org>
> > Comments are welcomes...
>
> preciousssssssss

:-)


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From: Denis Bodor
Subject: Re: Two rings
Date: 5 May 2004 11:52:12
Message: <40990dac$1@news.povray.org>
Hugo Asm wrote:
 > Awesome Rolex!! It has a very nice mood and the realism is stunning. I
 > suppose you've used HDRI for lighting? Pure rad and reflections?

HDRI of course
campus_probe.hdr from debevec's website, http://www.debevec.org/Probes/

 > The sky has a nice side-effect in this case...: It makes the rings look
 > almost as if they are shining; as if they have such a bright 
highlight, it
 > causes flares on the lens of the camera  = additional realism. You've 
been a
 > little lucky with that.

It took many try (textures, HDRI maps, lights) to get this result but, 
yes, lucky i am :)

++

-- 
Denis Bodor

http://www.lefinnois.net                      Irc : Lefinnois


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From: Denis Bodor
Subject: Re: Two rings
Date: 5 May 2004 12:01:24
Message: <40990fd4@news.povray.org>
Felbrigg wrote:
> Very Nice, How'd you do the text?

Lettres are stored in an array and a while loop take each of them, 
translate and rotate creating an union used in CSG's difference.

The problem is that each lettres don't use the same space ("i" take less 
than "m") so i choose to create another array populated with rotation 
values.

Here is a sample code (in hope that's clearer than my poor english) :

#declare MyArray = array[12];   #declare Mydecal = array[12];
#declare MyArray[0]="D";        #declare Mydecal[0] = 0;
#declare MyArray[1]="E";        #declare Mydecal[1] = Mydecal[0]+10;
#declare MyArray[2]="N";        #declare Mydecal[2] = Mydecal[1]+10;
#declare MyArray[3]="I";        #declare Mydecal[3] = Mydecal[2]+10;
#declare MyArray[4]="S";        #declare Mydecal[4] = Mydecal[3]+7.5;
#declare MyArray[5]="&";        #declare Mydecal[5] = Mydecal[4]+10;
[...]

#declare i = 0;
#declare nom = union {
#while(i<12)
text {
   ttf   "../TTF/courbd.ttf",  MyArray[i],  1,  0
   scale 0.2
   translate <0,0.182,0>
   translate <0,0,.521>
   rotate y*Mydecal[i]
   }
#declare i = i+1;
#end
}


Quite ugly but... it works :)


-- 
Denis Bodor

http://www.lefinnois.net                      Irc : Lefinnois


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From:
Subject: Re: Two rings
Date: 5 May 2004 15:19:52
Message: <noe.falzonPASDEPUB-2CB45D.21182305052004@news.povray.org>
In article <40980cfa@news.povray.org>,
 Denis Bodor <lef### [at] lefinnoisnet> wrote:

> Comments are welcomes...


Hello,

your rings are very nice indeed.
I suggest to make a render with the two rings mingled, interwined. Given 
the fact that the two names on the rings are *probably* those of two 
people in love, this could be a nice thing.


-- 
"Je ne deteste que les bourreaux" -- Albert Camus



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From: Andrew C on Mozilla
Subject: Re: Two rings
Date: 6 May 2004 15:49:09
Message: <409a96b5@news.povray.org>
> Comments are welcomes...

If only obtaining *real* gold rings with your names on them were as easy 
(and as cheap)! ;-)

(For that matter, if only it could be a bit easier finding someone who 
suitable to have their name put on a ring... *sighs longingly*)

Andrew @ home, alone.


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From: jahral
Subject: Re: Two rings
Date: 12 May 2004 21:21:55
Message: <40a2cdb3$1@news.povray.org>
Denis Bodor wrote:
> Comments are welcomes...
> 
> 
> ------------------------------------------------------------------------
> 
Beautiful Job


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