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From: =Bob=
Subject: Blind Lemon Jefferson
Date: 29 Apr 2004 18:24:30
Message: <4091809e@news.povray.org>
This was going to be an entry for "Frozen in Time" but
I got lost in time while creating it. Anyway, it's a 1Mb
file, 1280x1024. I was trying to produce moire patterns
in this image and it seems to have worked. It's just
concentric cylinders CSG. I have to rework it because
the record grooves are not where they should be yet (sitting
on top of the vinyl). The record label was found online
somewhere.

http://www.threestrands.com/images/Blind_Lemon_Jefferson.png

=Bob=


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From: Rafal 'Raf256' Maj
Subject: Re: Blind Lemon Jefferson
Date: 29 Apr 2004 19:34:03
Message: <Xns94DBFB59CCD9raf256com@203.29.75.35>
was### [at] threestrandscom news:4091809e@news.povray.org

> concentric cylinders CSG. I have to rework it because
> the record grooves are not where they should be yet (sitting
> on top of the vinyl). The record label was found online
> somewhere.
> 
> http://www.threestrands.com/images/Blind_Lemon_Jefferson.png
> 

I suggest 2 technical changes,
1. much stronger AA (and in addition - render image in double resolution 
and then resample down using some good[1] graphics program).

2. add interpolate 4 to image map

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: =Bob=
Subject: Re: Blind Lemon Jefferson
Date: 29 Apr 2004 19:46:56
Message: <409193f0$1@news.povray.org>
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns94DBFB59CCD9raf256com@203.29.75.35...
[deletions]
:
: I suggest 2 technical changes,

: 1. much stronger AA

Could you suggest some params? Which method do you think
I should use?

: (and in addition - render image in double resolution
: and then resample down using some good[1] graphics program).

Ok, I will try.

: 2. add interpolate 4 to image map
: Rafal Maj 'Raf256', home page - http://www.raf256.com/me/


I'm trying that now.
Thanks for the suggestions!
=Bob=


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From: Rafal 'Raf256' Maj
Subject: Re: Blind Lemon Jefferson
Date: 29 Apr 2004 20:23:22
Message: <Xns94DB1811F6ACraf256com@203.29.75.35>
was### [at] threestrandscom news:409193f0$1@news.povray.org

>: 1. much stronger AA
> 
> Could you suggest some params? Which method do you think
> I should use?

+a0.02 am2 +r2

and double size i.e.

+w1600 +h1200

and resize final render to 800x600 

render could take some time but quality should be much better

You also might want to add a layer texture over image map so simulate some 
noise/dust/etc, othrwise plain scalled iamge will look unnaturaly blurred

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: =Bob=
Subject: Re: Blind Lemon Jefferson
Date: 29 Apr 2004 22:31:55
Message: <4091ba9b@news.povray.org>
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns94DB1811F6ACraf256com@203.29.75.35...
: was### [at] threestrandscom news:409193f0$1@news.povray.org
:
[deletions]

: You also might want to add a layer texture over image map so simulate some
: noise/dust/etc, othrwise plain scalled iamge will look unnaturaly blurred

Thanks! I will try these settings and the texture. I appreciate the help.
=Bob=


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From: Severi Salminen
Subject: Re: Blind Lemon Jefferson
Date: 30 Apr 2004 05:23:25
Message: <40921b0d$1@news.povray.org>
Rafal 'Raf256' Maj wrote:

> I suggest 2 technical changes,
> 1. much stronger AA (and in addition - render image in double resolution 
> and then resample down using some good[1] graphics program).

I think it is much more efficient to _just_ use stronger AA than to 
render the image larger and resize (that is if you don't actually need 
the bigger image). Adaptive AA is basically the same as doing a larger 
render but is computationally cheaper.

Severi


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From: Rafal 'Raf256' Maj
Subject: Re: Blind Lemon Jefferson
Date: 30 Apr 2004 07:15:37
Message: <Xns94DB86A729C5raf256com@203.29.75.35>
sev### [at] NOT_THISsibafi news:40921b0d$1@news.povray.org

> Adaptive AA is basically the same as doing a larger 
> render but is computationally cheaper.

No, it doesnt.

Try rendering one of most aliasing patter - black&white checke (ambietn 1) 
and try if You can rid of aliasing even with very strong aa

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Severi Salminen
Subject: Re: Blind Lemon Jefferson
Date: 1 May 2004 12:04:42
Message: <4093ca9a$1@news.povray.org>
Rafal 'Raf256' Maj wrote:

>>Adaptive AA is basically the same as doing a larger 
>>render but is computationally cheaper.
> 
> 
> No, it doesnt.
> 
> Try rendering one of most aliasing patter - black&white checke (ambietn 1) 
> and try if You can rid of aliasing even with very strong aa

Umm, yes I can. Just try with "+a0.0 +am2 +r5" for starters - the 
checkered plane looks quite good in the horizont at least with 640x480. 
Then test how much bigger you have to render without AA and resize to 
get same results - 6400x4800 was (obviously) not enough . And read the 
description from manual. You won't see good results if you use too big 
value with +an.n.

Severi


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From: Rafal 'Raf256' Maj
Subject: Re: Blind Lemon Jefferson
Date: 1 May 2004 12:07:16
Message: <Xns94DCB8162FA7Craf256com@203.29.75.35>
sev### [at] NOT_THISsibafi news:4093ca9a$1@news.povray.org

> get same results - 6400x4800 was (obviously) not enough . And read the 
> description from manual. You won't see good results if you use too big 
> value with +an.n.

I know what +an.n means, and I didnt told to render in higher resolution.
I suggested to render in double resolution *and* with strong AA.


-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Severi Salminen
Subject: Re: Blind Lemon Jefferson
Date: 1 May 2004 12:13:19
Message: <4093cc9f@news.povray.org>
Rafal 'Raf256' Maj wrote:

>>get same results - 6400x4800 was (obviously) not enough . And read the 
>>description from manual. You won't see good results if you use too big 
>>value with +an.n.
> 
> 
> I know what +an.n means, and I didnt told to render in higher resolution.
> I suggested to render in double resolution *and* with strong AA.

Yes, and I said that you can achieve the same easier and even more 
efficiently by just using stronger AA. There is no need for 
enlarging+resizing to get rid of Aliasing.

Severi


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