POV-Ray : Newsgroups : povray.binaries.images : Glass Dominoes (wip) Server Time
15 Oct 2026 08:54:55 EDT (-0400)
  Glass Dominoes (wip) (Message 1 to 22 of 22)  
From: Steven Pigeon
Subject: Glass Dominoes (wip)
Date: 30 Apr 2004 20:34:28
Message: <4092f094@news.povray.org>
Next: with focal blur (but takes a while
(and 700 MB) to render)


Best,

    S.

--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeoncom
ste### [at] videotronca


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From: Darren New
Subject: Re: Glass Dominoes (wip)
Date: 30 Apr 2004 20:56:41
Message: <4092f5c9$1@news.povray.org>
Coooooooool...


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From: Alain
Subject: Re: Glass Dominoes (wip)
Date: 1 May 2004 10:54:08
Message: <4093ba10$1@news.povray.org>
Darren New nous apporta ses lumieres ainsi en ce 2004/04/30 20:56... :

> Coooooooool...
>
Yes, VERY Cooooooooooooooooooool!!!


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From: Fernando G  del Cueto
Subject: Re: Glass Dominoes (wip)
Date: 1 May 2004 14:02:33
Message: <4093e639$1@news.povray.org>
Wow... the diffraction looks awesome. Congrats!

Fernando


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From: Dan P
Subject: Re: Glass Dominoes (wip)
Date: 1 May 2004 16:18:24
Message: <40940610$1@news.povray.org>
Steven Pigeon wrote:
> Next: with focal blur (but takes a while
> (and 700 MB) to render)

Sweet. The black is a bit distracting -- what if it reflected something 
instead?
-- 
Respectfully,
Dan P
http://<broken link>


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From: Steven Pigeon
Subject: Re: Glass Dominoes (wip)
Date: 1 May 2004 17:59:30
Message: <40941dc2@news.povray.org>
Photons just didn't go that deep.


--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeoncom
ste### [at] videotronca
"Dan P" <dan### [at] yahoocom> wrote in message
news:40940610$1@news.povray.org...
> Steven Pigeon wrote:
> > Next: with focal blur (but takes a while
> > (and 700 MB) to render)
>
> Sweet. The black is a bit distracting -- what if it reflected something
> instead?
> --
> Respectfully,
> Dan P
> http://<broken link>


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From: Aaron Gillies
Subject: Re: Glass Dominoes (wip)
Date: 1 May 2004 18:49:45
Message: <40942989$1@news.povray.org>
Really nice.  Thanks!


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From: Dan P
Subject: Re: Glass Dominoes (wip)
Date: 1 May 2004 21:14:01
Message: <40944b59$1@news.povray.org>
Steven Pigeon wrote:

> Photons just didn't go that deep.
> 
>>Steven Pigeon wrote:
>>
>>>Next: with focal blur (but takes a while
>>>(and 700 MB) to render)
>>
>>Sweet. The black is a bit distracting -- what if it reflected something
>>instead?

Ah. Didn't seem like a max_trace_level issue. From what you're saying, 
it still isn't, right? Photons are still a mystery to me.
-- 
Respectfully,
Dan P
http://<broken link>


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From: Steven Pigeon
Subject: Re: Glass Dominoes (wip)
Date: 2 May 2004 01:32:48
Message: <40948800$1@news.povray.org>
a photon is cast from a light source, then
travels intro the scene. The scene can focus
photons on a spot or disperse them, creating
dark areas. Here, the dominos are superellipsoids
with a wrinkles normal.

The max_trace_level is 5, both for photons
and for normal light, which is ok for most
scenes.

I may render with a deeper level, and more
photons, but I can't increase the photon
density a lot more: it already takes 700 M
of memory, and I only have 1G of physical
memory on by linux box (the render-slave.)

Best,

    S.

--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeoncom
ste### [at] videotronca
"Dan P" <dan### [at] yahoocom> wrote in message
news:40944b59$1@news.povray.org...
> Steven Pigeon wrote:
>
> > Photons just didn't go that deep.
> >
> >>Steven Pigeon wrote:
> >>
> >>>Next: with focal blur (but takes a while
> >>>(and 700 MB) to render)
> >>
> >>Sweet. The black is a bit distracting -- what if it reflected something
> >>instead?
>
> Ah. Didn't seem like a max_trace_level issue. From what you're saying,
> it still isn't, right? Photons are still a mystery to me.
> --
> Respectfully,
> Dan P
> http://<broken link>


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From: Jaime Vives Piqueres
Subject: Re: Glass Dominoes (wip)
Date: 2 May 2004 06:24:00
Message: <4094cc40$1@news.povray.org>
Steven Pigeon wrote:
> The max_trace_level is 5, both for photons
> and for normal light, which is ok for most
> scenes.

   That's a fantastic glass material, but I think that max_trace_level 5 
is not enough for the number of objetcs you put on a pile. All the rest 
seems quite perfect... congrats!

--
Jaime


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From: Apache
Subject: Re: Glass Dominoes (wip)
Date: 2 May 2004 18:59:46
Message: <40957d62@news.povray.org>
Stunning. Apart from the black area thing that you already know about, what
about enlarging the picture a bit more so that there is more spacing between
the glass and the picture boundaries?


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From: Steven Pigeon
Subject: Re: Glass Dominoes (wip)
Date: 4 May 2004 13:41:47
Message: <4097d5db$1@news.povray.org>
I'm leaving on travel next week, so I won't be using
my computer, I may try it with a trace level of 10


"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:4094cc40$1@news.povray.org...
> Steven Pigeon wrote:
> > The max_trace_level is 5, both for photons
> > and for normal light, which is ok for most
> > scenes.
>
>    That's a fantastic glass material, but I think that max_trace_level 5
> is not enough for the number of objetcs you put on a pile. All the rest
> seems quite perfect... congrats!
>
> --
> Jaime
>


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From: B  Gimeno
Subject: RE: Glass Dominoes (wip)
Date: 4 May 2004 15:18:21
Message: <4097ec7d@news.povray.org>
Nice one.

Why don't you try this with my domino macros?

regards

B. Gimeno


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From: Steven Pigeon
Subject: Re: Glass Dominoes (wip)
Date: 4 May 2004 16:43:58
Message: <4098008e$1@news.povray.org>
Because I did my own.

"B. Gimeno" <nos### [at] jazzfreecom> wrote in message
news:4097ec7d@news.povray.org...
> Nice one.
>
> Why don't you try this with my domino macros?
>
> regards
>
> B. Gimeno
>
>
>
>


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From: Steven Pigeon
Subject: Re: Glass Dominoes (wip)
Date: 4 May 2004 16:49:02
Message: <409801be$1@news.povray.org>
You may be able to tell me... What is
the use of the nail in the middle of the
domino ?

Your dominoes look like Mah Jongg tiles.
Why are they that thick ?

I suppose you did the same as I did: grabbed
your box of dominoes, a galliper, and reproduced
the same dimensions in your model ?

Best,

    S.



"B. Gimeno" <nos### [at] jazzfreecom> wrote in message
news:4097ec7d@news.povray.org...
> Nice one.
>
> Why don't you try this with my domino macros?
>
> regards
>
> B. Gimeno
>
>
>
>


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From: Shay
Subject: Re: Glass Dominoes (wip)
Date: 4 May 2004 17:14:21
Message: <409807ad$1@news.povray.org>
"Steven Pigeon" <ste### [at] videotronca> wrote in message
news:409801be$1@news.povray.org...
| You may be able to tell me... What is
| the use of the nail in the middle of the
| domino ?
|

To make them shuffle more easily (without flipping).

 -Shay


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From: Steven Pigeon
Subject: Re: Glass Dominoes (wip)
Date: 4 May 2004 20:24:45
Message: <4098344d$1@news.povray.org>
Hum. Makes sense.

Best,

    S.

--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeoncom
ste### [at] videotronca
"Shay" <rrr.rrr.r> wrote in message news:409807ad$1@news.povray.org...
>
> "Steven Pigeon" <ste### [at] videotronca> wrote in message
> news:409801be$1@news.povray.org...
> | You may be able to tell me... What is
> | the use of the nail in the middle of the
> | domino ?
> |
>
> To make them shuffle more easily (without flipping).
>
>  -Shay
>
>


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From: Steven Pigeon
Subject: Re: Glass Dominoes (wip)
Date: 4 May 2004 20:25:49
Message: <4098348d@news.povray.org>
I've been looking at your dominoes
for a while...

I wonder how they would look with
subsurface scattering...

Got Source ?



--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeoncom
ste### [at] videotronca
"B. Gimeno" <nos### [at] jazzfreecom> wrote in message
news:4097ec7d@news.povray.org...
> Nice one.
>
> Why don't you try this with my domino macros?
>
> regards
>
> B. Gimeno
>
>
>
>


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From: B  Gimeno
Subject: RE: Glass Dominoes (wip)
Date: 5 May 2004 08:38:54
Message: <4098e05e@news.povray.org>
an spanish version of the source with examples is in
povray.international.binaries ,  just waiting to translate into english...

respect to the nail is a trace from when the tiles were made from wood and
bone

and yes, i've reproduced the same dimensions of the game that is used in
spain

(btw we only use double six, being double nine unknown here)

pd. subsurface scattering, radiosity or focal blur in a k-6 2 with 128 MB
Ram?
it's not for me, thanks.  I'm only for the code!

B. Gimeno
(excuse me for my english, please)

Steven Pigeon <pig### [at] iroumontrealca> pitufó en el mensaje de noticias
4098348d@news.povray.org...
> I've been looking at your dominoes
> for a while...
>
> I wonder how they would look with
> subsurface scattering...
>
> Got Source ?
>
>


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From: Steven Pigeon
Subject: Re: Glass Dominoes (wip)
Date: 5 May 2004 09:39:02
Message: <4098ee76$1@news.povray.org>
> (btw we only use double six, being double nine unknown here)

In Cuba, where I spent some time this winter, double-nine domino
is the only one they play. It's a big thing there.

> pd. subsurface scattering, radiosity or focal blur in a k-6 2 with 128 MB
> Ram?
> it's not for me, thanks.  I'm only for the code!

ah ah ah. I understand. I'll probably try some. I have a 2GHz machine+1G
of ram. Should be enough. Although, for photons, it's pretty thight. The
glass domino scene required 700 M of ram. And it's nothing fancy yet.

Best,

    S.


>
> B. Gimeno
> (excuse me for my english, please)
>
> Steven Pigeon <pig### [at] iroumontrealca> pitufó en el mensaje de noticias
> 4098348d@news.povray.org...
> > I've been looking at your dominoes
> > for a while...
> >
> > I wonder how they would look with
> > subsurface scattering...
> >
> > Got Source ?
> >
> >
>
>


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From: Herbicide
Subject: Re: Glass Dominoes (wip)
Date: 21 May 2004 05:40:00
Message: <web.40adcd9d4f28d59964cb08050@news.povray.org>
Amazing!


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From: Tim Teatro
Subject: Re: Glass Dominoes (wip)
Date: 29 Jun 2004 00:46:29
Message: <40e0f425@news.povray.org>
If you wnat to send me the code, I will render it on a cluster and send you
the image.


tim### [at] msncom

amazing work by the way. Very nice!
----------------------------------------------------------
      Next: with focal blur (but takes a while
(and 700 MB) to render)


Best,

    S.

--
Steven Pigeon, Ph. D.
steven.pigeon [at] stevenpigeoncom
steven.pigeon [at] videotronca


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