 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Next: with focal blur (but takes a while
(and 700 MB) to render)
Best,
S.
--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeon com
ste### [at] videotron ca
Post a reply to this message
Attachments:
Download 'Dominos_17.jpg' (110 KB)
Preview of image 'Dominos_17.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Coooooooool...
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Darren New nous apporta ses lumieres ainsi en ce 2004/04/30 20:56... :
> Coooooooool...
>
Yes, VERY Cooooooooooooooooooool!!!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Wow... the diffraction looks awesome. Congrats!
Fernando
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Steven Pigeon wrote:
> Next: with focal blur (but takes a while
> (and 700 MB) to render)
Sweet. The black is a bit distracting -- what if it reflected something
instead?
--
Respectfully,
Dan P
http://<broken link>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Photons just didn't go that deep.
--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeon com
ste### [at] videotron ca
"Dan P" <dan### [at] yahoo com> wrote in message
news:40940610$1@news.povray.org...
> Steven Pigeon wrote:
> > Next: with focal blur (but takes a while
> > (and 700 MB) to render)
>
> Sweet. The black is a bit distracting -- what if it reflected something
> instead?
> --
> Respectfully,
> Dan P
> http://<broken link>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Really nice. Thanks!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Steven Pigeon wrote:
> Photons just didn't go that deep.
>
>>Steven Pigeon wrote:
>>
>>>Next: with focal blur (but takes a while
>>>(and 700 MB) to render)
>>
>>Sweet. The black is a bit distracting -- what if it reflected something
>>instead?
Ah. Didn't seem like a max_trace_level issue. From what you're saying,
it still isn't, right? Photons are still a mystery to me.
--
Respectfully,
Dan P
http://<broken link>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
a photon is cast from a light source, then
travels intro the scene. The scene can focus
photons on a spot or disperse them, creating
dark areas. Here, the dominos are superellipsoids
with a wrinkles normal.
The max_trace_level is 5, both for photons
and for normal light, which is ok for most
scenes.
I may render with a deeper level, and more
photons, but I can't increase the photon
density a lot more: it already takes 700 M
of memory, and I only have 1G of physical
memory on by linux box (the render-slave.)
Best,
S.
--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeon com
ste### [at] videotron ca
"Dan P" <dan### [at] yahoo com> wrote in message
news:40944b59$1@news.povray.org...
> Steven Pigeon wrote:
>
> > Photons just didn't go that deep.
> >
> >>Steven Pigeon wrote:
> >>
> >>>Next: with focal blur (but takes a while
> >>>(and 700 MB) to render)
> >>
> >>Sweet. The black is a bit distracting -- what if it reflected something
> >>instead?
>
> Ah. Didn't seem like a max_trace_level issue. From what you're saying,
> it still isn't, right? Photons are still a mystery to me.
> --
> Respectfully,
> Dan P
> http://<broken link>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Steven Pigeon wrote:
> The max_trace_level is 5, both for photons
> and for normal light, which is ok for most
> scenes.
That's a fantastic glass material, but I think that max_trace_level 5
is not enough for the number of objetcs you put on a pile. All the rest
seems quite perfect... congrats!
--
Jaime
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Stunning. Apart from the black area thing that you already know about, what
about enlarging the picture a bit more so that there is more spacing between
the glass and the picture boundaries?
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I'm leaving on travel next week, so I won't be using
my computer, I may try it with a trace level of 10
"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote in message
news:4094cc40$1@news.povray.org...
> Steven Pigeon wrote:
> > The max_trace_level is 5, both for photons
> > and for normal light, which is ok for most
> > scenes.
>
> That's a fantastic glass material, but I think that max_trace_level 5
> is not enough for the number of objetcs you put on a pile. All the rest
> seems quite perfect... congrats!
>
> --
> Jaime
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Nice one.
Why don't you try this with my domino macros?
regards
B. Gimeno
Post a reply to this message
Attachments:
Download 'contenidos.jpg' (140 KB)
Preview of image 'contenidos.jpg'

|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Because I did my own.
"B. Gimeno" <nos### [at] jazzfree com> wrote in message
news:4097ec7d@news.povray.org...
> Nice one.
>
> Why don't you try this with my domino macros?
>
> regards
>
> B. Gimeno
>
>
>
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
You may be able to tell me... What is
the use of the nail in the middle of the
domino ?
Your dominoes look like Mah Jongg tiles.
Why are they that thick ?
I suppose you did the same as I did: grabbed
your box of dominoes, a galliper, and reproduced
the same dimensions in your model ?
Best,
S.
"B. Gimeno" <nos### [at] jazzfree com> wrote in message
news:4097ec7d@news.povray.org...
> Nice one.
>
> Why don't you try this with my domino macros?
>
> regards
>
> B. Gimeno
>
>
>
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Steven Pigeon" <ste### [at] videotron ca> wrote in message
news:409801be$1@news.povray.org...
| You may be able to tell me... What is
| the use of the nail in the middle of the
| domino ?
|
To make them shuffle more easily (without flipping).
-Shay
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Hum. Makes sense.
Best,
S.
--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeon com
ste### [at] videotron ca
"Shay" <rrr.rrr.r> wrote in message news:409807ad$1@news.povray.org...
>
> "Steven Pigeon" <ste### [at] videotron ca> wrote in message
> news:409801be$1@news.povray.org...
> | You may be able to tell me... What is
> | the use of the nail in the middle of the
> | domino ?
> |
>
> To make them shuffle more easily (without flipping).
>
> -Shay
>
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I've been looking at your dominoes
for a while...
I wonder how they would look with
subsurface scattering...
Got Source ?
--
Steven Pigeon, Ph. D.
ste### [at] stevenpigeon com
ste### [at] videotron ca
"B. Gimeno" <nos### [at] jazzfree com> wrote in message
news:4097ec7d@news.povray.org...
> Nice one.
>
> Why don't you try this with my domino macros?
>
> regards
>
> B. Gimeno
>
>
>
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
an spanish version of the source with examples is in
povray.international.binaries , just waiting to translate into english...
respect to the nail is a trace from when the tiles were made from wood and
bone
and yes, i've reproduced the same dimensions of the game that is used in
spain
(btw we only use double six, being double nine unknown here)
pd. subsurface scattering, radiosity or focal blur in a k-6 2 with 128 MB
Ram?
it's not for me, thanks. I'm only for the code!
B. Gimeno
(excuse me for my english, please)
Steven Pigeon <pig### [at] iro umontreal ca> pitufó en el mensaje de noticias
4098348d@news.povray.org...
> I've been looking at your dominoes
> for a while...
>
> I wonder how they would look with
> subsurface scattering...
>
> Got Source ?
>
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> (btw we only use double six, being double nine unknown here)
In Cuba, where I spent some time this winter, double-nine domino
is the only one they play. It's a big thing there.
> pd. subsurface scattering, radiosity or focal blur in a k-6 2 with 128 MB
> Ram?
> it's not for me, thanks. I'm only for the code!
ah ah ah. I understand. I'll probably try some. I have a 2GHz machine+1G
of ram. Should be enough. Although, for photons, it's pretty thight. The
glass domino scene required 700 M of ram. And it's nothing fancy yet.
Best,
S.
>
> B. Gimeno
> (excuse me for my english, please)
>
> Steven Pigeon <pig### [at] iro umontreal ca> pitufó en el mensaje de noticias
> 4098348d@news.povray.org...
> > I've been looking at your dominoes
> > for a while...
> >
> > I wonder how they would look with
> > subsurface scattering...
> >
> > Got Source ?
> >
> >
>
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Amazing!
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
If you wnat to send me the code, I will render it on a cluster and send you
the image.
tim### [at] msn com
amazing work by the way. Very nice!
----------------------------------------------------------
Next: with focal blur (but takes a while
(and 700 MB) to render)
Best,
S.
--
Steven Pigeon, Ph. D.
steven.pigeon [at] stevenpigeoncom
steven.pigeon [at] videotronca
Post a reply to this message
Attachments:
Download 'fill.gif' (1 KB)
Download 'dt6x2.gif' (1 KB)
Preview of image 'fill.gif'

Preview of image 'dt6x2.gif'

|
 |
|  |
|  |
|
 |
|
 |
|  |