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From: Alex Kluchikov
Subject: Quartic (30 kb jpeg)
Date: 26 Apr 2004 09:13:07
Message: <408d0ae3@news.povray.org>
Hello.
  Some time ago I was thinking about features of POV-Ray I've missed. I
wanted to learn POV-Ray and SDL features more deeply. There are a lot of
them, so, I decided to start with primitives. Here is the result of quartic
exploration. I like it and I hope, it is interesting for somebody.
------------------------
#declare a=1;
#declare b=-1.5;
#declare R=1;
quartic {
<
a,0,0,0,0,
0,0,0,0,b,
0,0,0,0,0,
0,0,0,0,0,
a,0,0,0,0,
b,0,0,0,0,
a,0,b,0,R
>
  sturm
}

------------------------

Sincerely Yours,
Alex  Kluchikov.


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quartic.jpg


 

From: Alex Kluchikov
Subject: Re: Quartic (30 kb jpeg)
Date: 26 Apr 2004 11:10:00
Message: <web.408d259ee137785b9f39ec720@news.povray.org>
"S. Cinar" <nob### [at] homecom> wrote:

> That's the FormEx3D logo :)
> ( X^6+Y^6+Z^6+X^4+Y^4+Z^4-X^8-Y^8-Z^8-2=0 )

Sorry, but it is not FormEx3D logo :)
The one I sent is

( X^4+Y^4+Z^4-1.5*X^2-1.5*Y^2-1.5*Z^2+1=0 )

Sincerely Yours,
Alex  Kluchikov.


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From: Dave Matthews
Subject: Re: Quartic (30 kb jpeg)
Date: 26 Apr 2004 12:51:56
Message: <408d3e2c@news.povray.org>
Thank you.  I think that's just the shape I was looking for.


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q8b.jpg


 

From: Andrew C on Mozilla
Subject: Re: Quartic (30 kb jpeg)
Date: 26 Apr 2004 16:27:12
Message: <408d70a0$1@news.povray.org>
Mmmm... preeeety :-D


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From: Dan P
Subject: Re: Quartic (30 kb jpeg)
Date: 26 Apr 2004 21:53:24
Message: <408dbd14$1@news.povray.org>
Alex Kluchikov wrote:

>   Hello.
>   Some time ago I was thinking about features of POV-Ray I've missed. I
> wanted to learn POV-Ray and SDL features more deeply. There are a lot of
> them, so, I decided to start with primitives. Here is the result of quartic
> exploration. I like it and I hope, it is interesting for somebody.

<snip:tech />

My rhoids'll love it!
-- 
Respectfully,
Dan P
http://<broken link>


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From: Dan P
Subject: Re: Quartic (30 kb jpeg)
Date: 26 Apr 2004 21:54:26
Message: <408dbd52@news.povray.org>
Dave Matthews wrote:

> Thank you.  I think that's just the shape I was looking for.

There is something oddly sensual about this one!
-- 
Respectfully,
Dan P
http://<broken link>


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From: Ben T  Scheele
Subject: Re: Quartic (30 kb jpeg)
Date: 29 Apr 2004 18:14:57
Message: <40917e61$1@news.povray.org>
Alex,

      I also came across that form, in a book actually.  It is called
the "tanglecube", which you can find on Mathworld, at
mathworld.wolfram.com/Tanglecube.html .  It is neat to see it again.  I
used it in MegaPOV I think, so now I'll try it in POV 3.5.

-Ben Scheele



"Alex Kluchikov" <klk### [at] ukrnet> wrote in message
news:408d0ae3@news.povray.org...
>   Hello.
>   Some time ago I was thinking about features of POV-Ray I've missed.
I
> wanted to learn POV-Ray and SDL features more deeply. There are a lot
of
> them, so, I decided to start with primitives. Here is the result of
quartic
> exploration. I like it and I hope, it is interesting for somebody.
> ------------------------
> #declare a=1;
> #declare b=-1.5;
> #declare R=1;
> quartic {
> <
> a,0,0,0,0,
> 0,0,0,0,b,
> 0,0,0,0,0,
> 0,0,0,0,0,
> a,0,0,0,0,
> b,0,0,0,0,
> a,0,b,0,R
> >
>   sturm
> }
>
> ------------------------
>
> Sincerely Yours,
> Alex  Kluchikov.
>
>
>


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From: Alf Peake
Subject: Tanglecube (7k) was Quartic
Date: 30 Apr 2004 17:18:44
Message: <4092c2b4@news.povray.org>
"Ben T. Scheele" <sch### [at] tcumnedu> wrote in message
news:40917e61$1@news.povray.org...
>
>       I also came across that form, in a book actually.  It is
called
> the "tanglecube", which you can find on Mathworld, at
> mathworld.wolfram.com/Tanglecube.html .  It is neat to see it again.
I
> used it in MegaPOV I think, so now I'll try it in POV 3.5.

I had not realised how easy it could be converting an expression to
use in an isosurface.

This was my first attempt:

<Mathsworld>
A quartic surface given by the implicit equation
x^4 - 5x^2 + y^4 - 5y^2 + z^4 - 5z^2 + 11.8 = 0
</Mathsworld>

#declare Tanglecube =
function{ pow(x,4) + pow(y,4) + pow(z,4)
        - pow(x,2)*5 - pow(y,2)*5 - pow(z,2)*5
        + 11.8 }

isosurface { function{ Tanglecube(x,y,z)-1 }
    contained_by { box { -3, 3 } }
    max_gradient 86
}

Alf


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Attachments:
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Tanglecube.jpg


 

From: Ben T  Scheele
Subject: Re: Tanglecube (7k) was Quartic
Date: 1 May 2004 18:40:34
Message: <40942762@news.povray.org>
Yep, you got it, Alf!  Isosurfaces rule, don't they?  Here's what I did
using a few of them.

-Ben



> I had not realised how easy it could be converting an expression to
> use in an isosurface.
>
> This was my first attempt:
>
> <Mathsworld>
> A quartic surface given by the implicit equation
> x^4 - 5x^2 + y^4 - 5y^2 + z^4 - 5z^2 + 11.8 = 0
> </Mathsworld>
>
> #declare Tanglecube =
> function{ pow(x,4) + pow(y,4) + pow(z,4)
>         - pow(x,2)*5 - pow(y,2)*5 - pow(z,2)*5
>         + 11.8 }
>
> isosurface { function{ Tanglecube(x,y,z)-1 }
>     contained_by { box { -3, 3 } }
>     max_gradient 86
> }
>
> Alf


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Attachments:
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Tanglecube-b.jpg


 

From: Alf Peake
Subject: Re: Tanglecube (7k) was Quartic
Date: 2 May 2004 13:20:37
Message: <40952de5$1@news.povray.org>
"Ben T. Scheele" <sch### [at] tcumnedu> wrote in message
news:40942762@news.povray.org...

> Isosurfaces rule, don't they?  Here's what I did
> using a few of them.

Nice one.

Alf


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