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11 Aug 2024 09:26:24 EDT (-0400)
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From: Hugo Asm
Subject: Re: Mono-chromes
Date: 23 Apr 2004 17:31:55
Message: <40898b4b@news.povray.org>
Very nice. What I wonder is, why are the white reflections aliased? I didn't
think POV could do this (and I don't think it's always the best choice).

Regards,
Hugo


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From: LightBeam
Subject: Re: Mono-chromes
Date: 23 Apr 2004 17:53:23
Message: <40899053$1@news.povray.org>
Hugo Asm wrote:
> Very nice. What I wonder is, why are the white reflections aliased? I didn't
> think POV could do this (and I don't think it's always the best choice).
> 
> Regards,
> Hugo

I don't really know why... perhaps its due that the white boxes I use to 
  illuminate the scene are too bright ?!


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From: Hugo Asm
Subject: Re: Mono-chromes
Date: 23 Apr 2004 18:02:46
Message: <40899286$1@news.povray.org>
> I don't really know why... perhaps its due that the white
> boxes I use to illuminate the scene are too bright ?!

That wouldn't normally cause anti-alias to behave any different. From what I
know, the samples are clipped to 0-1 before AA takes place.

I see you're actually using focal-blur and not AA.
Apparently focal-blur doesn't clip the range?
Anyone knows the reason for this decision?

Regards,
Hugo


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From: LightBeam
Subject: Re: Mono-chromes
Date: 23 Apr 2004 19:10:17
Message: <4089a259@news.povray.org>
Hugo Asm wrote:
>>I don't really know why... perhaps its due that the white
>>boxes I use to illuminate the scene are too bright ?!
> 
> 
> That wouldn't normally cause anti-alias to behave any different. From what I
> know, the samples are clipped to 0-1 before AA takes place.
> 
> I see you're actually using focal-blur and not AA.
> Apparently focal-blur doesn't clip the range?
> Anyone knows the reason for this decision?
> 
> Regards,
> Hugo

Just a little bit of solution (?) :
"Warning: Focal blur is used. Standard antialiasing is switched off."


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From: Dan P
Subject: Re: Mono-chromes
Date: 23 Apr 2004 19:36:43
Message: <4089a88b$1@news.povray.org>
St. wrote:

>   Did you model these on some weights that you possess? If so, try
> unscrewing those top bits - you should find a little piece of metal
> inside. This is to bring the weight up to accuracy.
> 
>   Another useless piece of info!  ;)
> 
>    Scales next?
> 
>     ~Steve~

Hehe -- unless you happen to be McGuyver :-) He'd mix it with a 
paper-clip, a half-chewed piece of gum, an awkwardly bent staple, and an 
old losing raffle-ticket to break into Fort Knox!
-- 
Respectfully,
Dan P
http://<broken link>


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