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Very nice. What I wonder is, why are the white reflections aliased? I didn't
think POV could do this (and I don't think it's always the best choice).
Regards,
Hugo
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Hugo Asm wrote:
> Very nice. What I wonder is, why are the white reflections aliased? I didn't
> think POV could do this (and I don't think it's always the best choice).
>
> Regards,
> Hugo
I don't really know why... perhaps its due that the white boxes I use to
illuminate the scene are too bright ?!
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> I don't really know why... perhaps its due that the white
> boxes I use to illuminate the scene are too bright ?!
That wouldn't normally cause anti-alias to behave any different. From what I
know, the samples are clipped to 0-1 before AA takes place.
I see you're actually using focal-blur and not AA.
Apparently focal-blur doesn't clip the range?
Anyone knows the reason for this decision?
Regards,
Hugo
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Hugo Asm wrote:
>>I don't really know why... perhaps its due that the white
>>boxes I use to illuminate the scene are too bright ?!
>
>
> That wouldn't normally cause anti-alias to behave any different. From what I
> know, the samples are clipped to 0-1 before AA takes place.
>
> I see you're actually using focal-blur and not AA.
> Apparently focal-blur doesn't clip the range?
> Anyone knows the reason for this decision?
>
> Regards,
> Hugo
Just a little bit of solution (?) :
"Warning: Focal blur is used. Standard antialiasing is switched off."
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St. wrote:
> Did you model these on some weights that you possess? If so, try
> unscrewing those top bits - you should find a little piece of metal
> inside. This is to bring the weight up to accuracy.
>
> Another useless piece of info! ;)
>
> Scales next?
>
> ~Steve~
Hehe -- unless you happen to be McGuyver :-) He'd mix it with a
paper-clip, a half-chewed piece of gum, an awkwardly bent staple, and an
old losing raffle-ticket to break into Fort Knox!
--
Respectfully,
Dan P
http://<broken link>
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