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15 Oct 2026 09:54:13 EDT (-0400)
  Some Allen keys... (wip) (Message 1 to 17 of 17)  
From: St 
Subject: Some Allen keys... (wip)
Date: 22 Apr 2004 14:39:13
Message: <40881151@news.povray.org>
This is just a texture adventure, comments welcome.

   ~Steve~


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allen_keys.jpg


 

From: stephen parkinson
Subject: Re: Some Allen keys... (wip)
Date: 22 Apr 2004 14:42:02
Message: <408811fa@news.povray.org>
St. wrote:
> This is just a texture adventure, comments welcome.
> 
>    ~Steve~
> 
> 
> 
> ------------------------------------------------------------------------
> 

why are the springs wrapped on a diameter equal to the
'across flats distance' not the diameter of the hexagon points ?

stephen


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From: St 
Subject: Re: Some Allen keys... (wip)
Date: 22 Apr 2004 15:02:45
Message: <408816d5@news.povray.org>
"stephen parkinson" <ste### [at] zmemw16demoncouk> wrote in message
news:408811fa@news.povray.org...

> St. wrote:

> > **This is just a **texture adventure**, comments welcome**.


> why are the springs wrapped on a diameter equal to the
> 'across flats distance' not the diameter of the hexagon points ?

   Well, they would be normally, but I was happy with this for now.
;)

    ~Steve~


>
> stephen


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From: Darren New
Subject: Re: Some Allen keys... (wip)
Date: 22 Apr 2004 16:41:52
Message: <40882e10$1@news.povray.org>
St. wrote:
> This is just a texture adventure, comments welcome.

Nice texture on the spanner. Very convincing.

-- 
Darren New, San Diego CA USA (PST)
   I am in geosynchronous orbit, supported by
   a quantum photon exchange drive....


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From: Dan P
Subject: Re: Some Allen keys... (wip)
Date: 22 Apr 2004 19:40:01
Message: <408857d1$1@news.povray.org>
St. wrote:

> This is just a texture adventure, comments welcome.
> 
>    ~Steve~

Heh, when I first read the subject, I was thinking, "Alien keys?"
I like the texturing! It still looks artificial, though -- perhaps more 
specular and less ambient and a little less "normal" might make the 
silver parts more realistic?
-- 
Respectfully,
Dan P
http://<broken link>


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From: St 
Subject: Re: Some Allen keys... (wip)
Date: 22 Apr 2004 21:44:28
Message: <408874fc@news.povray.org>
"Dan P" <dan### [at] yahoocom> wrote in message
news:408857d1$1@news.povray.org...
> St. wrote:
>
> > This is just a texture adventure, comments welcome.
> >
> >    ~Steve~
>
> Heh, when I first read the subject, I was thinking, "Alien keys?"

   LOL! Yes, easily done Dan! :)


> I like the texturing! It still looks artificial, though -- perhaps
more
> specular and less ambient and a little less "normal" might make the
> silver parts more realistic?

      Yeah, I can see that, I'll give your suggestions a go, thanks.
These keys are to go with my lathe eventually, so they'll be smaller
in the final scene, and should add a little touch of 'realism' to it.

    Glad you like them.  :)

    ~Steve~




> -- 
> Respectfully,
> Dan P
> http://<broken link>


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From: Felbrigg
Subject: Re: Some Allen keys... (wip)
Date: 23 Apr 2004 05:00:28
Message: <4088db2c$1@news.povray.org>
1. Nice!
2. The wire on the keys should be smoother and duller, it currently looks
"hammered", and wire generally doe not have that look


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From: stephen parkinson
Subject: Re: Some Allen keys... (wip)
Date: 23 Apr 2004 11:25:52
Message: <40893580$1@news.povray.org>
stephen parkinson wrote:
> St. wrote:
> 
>> This is just a texture adventure, comments welcome.
>>
>>    ~Steve~
>>
>>
>>
>> ------------------------------------------------------------------------
>>
> 
> why are the springs wrapped on a diameter equal to the
> 'across flats distance' not the diameter of the hexagon points ?
> 
> stephen

actually thinking about it, the coils on mine are composed of about 2 or 
3 turns parallel sided, then it goes conical from about 5 turns

how many lights, 3 ?
maybe dim the high intensity one, and move it to reduce the glare off 
the tile ?

stephen


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From: Dave Matthews
Subject: Re: Some Allen keys... (wip)
Date: 23 Apr 2004 11:51:23
Message: <40893b7b@news.povray.org>
St. wrote:
> This is just a texture adventure, comments welcome.
> 
>    ~Steve~
> 
> 

Seeing the title, it hit me for the first time:  Allen Keys, homonym for 
Alan Keyes, the black conservative Catholic who ran for the Republican 
presidential nomination in 1996 and 2000.  Hmmmm.

Anyway, very nice image.

Dave Matthews


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From: St 
Subject: Re: Some Allen keys... (wip)
Date: 23 Apr 2004 14:15:57
Message: <40895d5d@news.povray.org>
"stephen parkinson" <ste### [at] zmemw16demoncouk> wrote in message
news:40893580$1@news.povray.org...

> actually thinking about it, the coils on mine are composed of about
2 or
> 3 turns parallel sided, then it goes conical from about 5 turns

    Is it just the parallel coils that are holding the keys? I haven't
got any here at the moment, so these were from memory.


>
> how many lights, 3 ?

   One area light and one point light set at rgb <.8, .8, .8>. I was
trying to see if the point light might 'grey' the keys a little more.


> maybe dim the high intensity one, and move it to reduce the glare
off
> the tile ?

  Yes, I wasn't sure if I should keep that or not, but then, I'm sure
I've seen an example of this in RL. I'll re-render, and move it around
a little.

     ~Steve~


> stephen


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From: St 
Subject: Re: Some Allen keys... (wip)
Date: 23 Apr 2004 14:15:58
Message: <40895d5e@news.povray.org>
"Felbrigg" <som### [at] microsoftcom> wrote in message
news:4088db2c$1@news.povray.org...
> 1. Nice!

   Thank you.

> 2. The wire on the keys should be smoother and duller, it currently
looks
> "hammered", and wire generally doe not have that look

   Heh, yeah, I think it's because I'm forever polishing metal. I'll
reduce the bumps.

   ~Steve~


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From: stephen parkinson
Subject: Re: Some Allen keys... (wip)
Date: 23 Apr 2004 16:21:33
Message: <40897acd@news.povray.org>
St. wrote:
> "stephen parkinson" <ste### [at] zmemw16demoncouk> wrote in message
> news:40893580$1@news.povray.org...
> 
> 
>>actually thinking about it, the coils on mine are composed of about
> 
> 2 or
> 
>>3 turns parallel sided, then it goes conical from about 5 turns
> 
> 
>     Is it just the parallel coils that are holding the keys? I haven't
> got any here at the moment, so these were from memory.
> 

yes

> 
>>how many lights, 3 ?
> 
> 
>    One area light and one point light set at rgb <.8, .8, .8>. I was
> trying to see if the point light might 'grey' the keys a little more.
> 
> 
definely an over-intense glare

<snip>

stephen


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From: Shay
Subject: Re: Some Allen keys... (wip)
Date: 23 Apr 2004 16:41:37
Message: <40897f81@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:40881151@news.povray.org...

Nice wrenches. The tiles seem a bit thin. I'll bat digging up some of
JVP's lighting code and rerendering this would complete the project.

 -Shay


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From: povray
Subject: Re: Some Allen keys... (wip)
Date: 24 Apr 2004 17:31:59
Message: <408aa0c5.306657@localhost>
On Thu, 22 Apr 2004 18:40:03 -0500, Dan P <dan### [at] yahoocom>
wrote:

>St. wrote:
>
>> This is just a texture adventure, comments welcome.
>> 
>>    ~Steve~
>
>Heh, when I first read the subject, I was thinking, "Alien keys?"

me too.  ;)

The floor pigment is really interesting.
-- 
to all the companies who wait until a large user base becomes
dependant on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.


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From: St 
Subject: Re: Some Allen keys... (wip)
Date: 25 Apr 2004 01:20:32
Message: <408b4aa0@news.povray.org>
"povray" <pov### [at] bestwebnetalmost> wrote in message
news:408aa0c5.306657@localhost...
> On Thu, 22 Apr 2004 18:40:03 -0500, Dan P
<dan### [at] yahoocom>
> wrote:
>
> >St. wrote:
> >
> >> This is just a texture adventure, comments welcome.
> >>
> >>    ~Steve~
> >
> >Heh, when I first read the subject, I was thinking, "Alien keys?"
>
> me too.  ;)
>
> The floor pigment is really interesting.

     Thanks. Have a go with Wings. Make a simple tile and see if you
can add a stone or wood texture to it so that it looks like stone or
wood. If you can, please let me know how.  ;)

  ~Steve~


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From: povray
Subject: Re: Some Allen keys... (wip)
Date: 25 Apr 2004 18:31:15
Message: <408be938.12309998@localhost>
On Sun, 25 Apr 2004 06:20:27 +0100, "St." <dot### [at] dotcom> wrote:

>
>"povray" <pov### [at] bestwebnetalmost> wrote in message
>news:408aa0c5.306657@localhost...
>> On Thu, 22 Apr 2004 18:40:03 -0500, Dan P
><dan### [at] yahoocom>
>> wrote:
>>
>> >St. wrote:
>> >
>> >> This is just a texture adventure, comments welcome.
>> >>
>> >>    ~Steve~
>> >
>> >Heh, when I first read the subject, I was thinking, "Alien keys?"
>>
>> me too.  ;)
>>
>> The floor pigment is really interesting.
>
>     Thanks. Have a go with Wings. Make a simple tile and see if you
>can add a stone or wood texture to it so that it looks like stone or
>wood. If you can, please let me know how.  ;)
>
>  ~Steve~
>

No no no.  The pattern you have *now* is nice!  I would like to
know how the pattern was done.  I would guess you started with
a crackle but aside from that I can't figure it out.





-- 
to all the companies who wait until a large user base becomes
dependant on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.


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From: St 
Subject: Tiles...
Date: 26 Apr 2004 01:33:52
Message: <408c9f40@news.povray.org>
"povray" <pov### [at] bestwebnetalmost> wrote in message
news:408be938.12309998@localhost...
> On Sun, 25 Apr 2004 06:20:27 +0100, "St." <dot### [at] dotcom> wrote:
> >> The floor pigment is really interesting.
> >
> >     Thanks. Have a go with Wings. Make a simple tile and see if
you
> >can add a stone or wood texture to it so that it looks like stone
or
> >wood. If you can, please let me know how.  ;)
> >
> >  ~Steve~
> >
>
> No no no.  The pattern you have *now* is nice!  I would like to
> know how the pattern was done.  I would guess you started with
> a crackle but aside from that I can't figure it out.

  "You take the left tile and it's a Wings tile. You take the right
tile and it's a Pov tile."

     Heh...  Ok, as much as I like Wings for modeling, it's not good
at showing textures with any striation or grain effect in it - a wood
grain, a stone texture, etc.

   The texture and finish for both of these simple tiles is:

        texture{
         T_Stone19
        finish { reflection .03}}

    And that's it. There's no scaling, rotation, nothing else to make
this happen. The reason that the tiles in my original image have a
pattern to it is because I left the 'edge' lines on the tile, (see
second image).

   I had the same trouble when I modeled my lock-knife with Wings. If
you didn't see that thread, here it is:


http://news.povray.org/povray.binaries.images/thread/%3C400ad93c%40news.povray.org%3E/?ttop=190152&toff=350


     ~Steve~


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tile.jpg

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tile_wireframe.jpg


 

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