POV-Ray : Newsgroups : povray.binaries.images : The Core (WiP, v2) Server Time
11 Aug 2024 09:22:30 EDT (-0400)
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From: Samuel Benge
Subject: Re: The Core (WiP, v2)
Date: 20 Apr 2004 15:10:06
Message: <40857539.2090906@hotmail.com>
Steven Pigeon wrote:

> Yes, one finish. It's a WIP... things will be
> better eventually.
> 
> How do I boost constrast in a scene ? (besides
> post-processing ?)
> 

Steven,

The easiest way to increase the contrast in a scene is to put this 
around your camera:
sphere{<0,0,0>,1 pigment{rgbt<1,1,1,1.5>}}

It might help to bring the assumed_gamma down to 1.0 in global_settings.

Try these changes with radiosity to really see a difference. Hope this 
helps~

-Samuel Benge


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From: Dan P
Subject: Re: The Core (WiP, v2)
Date: 20 Apr 2004 21:44:17
Message: <4085d1f1$1@news.povray.org>
Samuel Benge wrote:

<snip question from Steven Pigeon />

> The easiest way to increase the contrast in a scene is to put this 
> around your camera:
> sphere{<0,0,0>,1 pigment{rgbt<1,1,1,1.5>}}
> 
> It might help to bring the assumed_gamma down to 1.0 in global_settings.
 >
> Try these changes with radiosity to really see a difference. Hope this 
> helps~

Hey, that's a GREAT IDEA, Putting something around the camera to get 
unique effects. You've opened a new line of thinking for me! Thanks for 
the suggestion!!!
-- 
Respectfully,
Dan P
http://<broken link>


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From: Samuel Benge
Subject: Re: The Core (WiP, v2)
Date: 20 Apr 2004 23:34:04
Message: <4085EB58.1090003@hotmail.com>
Dan P wrote:

> Samuel Benge wrote:
> 
> <snip question from Steven Pigeon />
> 
>> The easiest way to increase the contrast in a scene is to put this 
>> around your camera:
>> sphere{<0,0,0>,1 pigment{rgbt<1,1,1,1.5>}}
> 
> Hey, that's a GREAT IDEA, Putting something around the camera to get 
> unique effects. You've opened a new line of thinking for me! Thanks for 
> the suggestion!!!

It's not my idea. Plus, the idea to max out the transmit value came from 
the POV docs.

-Samuel Benge


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From: Christopher James Huff
Subject: Re: The Core (WiP, v2)
Date: 21 Apr 2004 09:00:05
Message: <cjameshuff-2A6290.09011421042004@news.povray.org>
In article <408520f0$1@news.povray.org>,
 "Steven Pigeon" <pig### [at] iroumontrealca> wrote:

> How do I boost constrast in a scene ? (besides
> post-processing ?)

Make sure ambient is 0 in all textures that aren't supposed to be 
glowing. It's easiest to set this with the #default directive, though 
you have to watch out for any textures that define non-0 ambient values. 
(such as most of the textures in the include files)
Then use radiosity for indirect lighting.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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From: Christopher James Huff
Subject: Re: The Core (WiP, v2)
Date: 21 Apr 2004 09:01:15
Message: <cjameshuff-543CF9.09022421042004@news.povray.org>
In article <408### [at] hotmailcom>,
 Samuel Benge <stb### [at] hotmailcom> wrote:

> It might help to bring the assumed_gamma down to 1.0 in global_settings.

Which is where it should be anyway, unless you're updating an old scene 
created without any gamma correction...

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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From: Francois Labreque
Subject: Re: The Core (WiP, v2)
Date: 21 Apr 2004 19:29:52
Message: <408703f0$1@news.povray.org>
Program ended abnormally on 19/04/2004 18:57, Due to a catastrophic Steven 
Pigeon error:
> --
> Steven Pigeon, Ph. D.
> pig### [at] iroumontrealca
> 

Cool pic.

But I think that with processing power of this kind, you're going to need a 
raised floor to pass the wiring and cold air underneath.  And usually, raised 
floor tiles don't have these rounded corners.

I've spent too much time slaving away in computer rooms!  Sorry.  Had to nitpick.

-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{orthographic location<6,1.25,-6>look_at a }


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From: Lance Birch
Subject: Re: The Core (WiP, v2)
Date: 25 Apr 2004 07:14:17
Message: <408b9d89@news.povray.org>
"Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
news:4084597c@news.povray.org...

The tops remind me of the front of NEC Earth Simulator supercomputer nodes.

Lance.

thezone - thezone.firewave.com.au
thehandle - www.thehandle.com


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From: Steven Pigeon
Subject: Re: The Core (WiP, v2)
Date: 25 Apr 2004 11:50:55
Message: <408bde5f$1@news.povray.org>
Actually, the inspiration comes from a
syquest external drive.

--
Steven Pigeon, Ph. D.
ste### [at] videotronca
"Lance Birch" <-> wrote in message news:408b9d89@news.povray.org...
> "Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
> news:4084597c@news.povray.org...
>
> The tops remind me of the front of NEC Earth Simulator supercomputer
nodes.
>
> Lance.
>
> thezone - thezone.firewave.com.au
> thehandle - www.thehandle.com
>
>


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From: Lance Birch
Subject: Re: The Core (WiP, v2)
Date: 25 Apr 2004 22:57:31
Message: <408c7a9b$1@news.povray.org>
"Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
news:408bde5f$1@news.povray.org...
> Actually, the inspiration comes from a
> syquest external drive.

Ah :)

Here's some pics of the NEC Earth Simulator for reference:

http://www.es.jamstec.go.jp/esc/eng/GC/index.html

Lance.

thezone - thezone.firewave.com.au
thehandle - www.thehandle.com


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From: Steven Pigeon
Subject: Re: The Core (WiP, v2)
Date: 25 Apr 2004 23:04:44
Message: <408c7c4c$1@news.povray.org>
That's cute!

I used to have a drive like this one:

http://www.agfratelli.com/Il%20PC%20Pezzo%20per%20Pezzo/imageL31.JPG





Steven Pigeon, Ph. D.
ste### [at] videotronca
"Lance Birch" <-> wrote in message news:408c7a9b$1@news.povray.org...
> "Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
> news:408bde5f$1@news.povray.org...
> > Actually, the inspiration comes from a
> > syquest external drive.
>
> Ah :)
>
> Here's some pics of the NEC Earth Simulator for reference:
>
> http://www.es.jamstec.go.jp/esc/eng/GC/index.html
>
> Lance.
>
> thezone - thezone.firewave.com.au
> thehandle - www.thehandle.com
>
>


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