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> Some dice are good and serve their master well,
> while others are evil
Oooo - scary but sweet.
Alf
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Xplo Eristotle wrote:
> RPG legend has it that dice have a will and personality of their own.
> Some dice are good and serve their master well, while others are evil
> and like to roll badly. Some gamers believe that dice can be influenced
> toward good or evil, either by using a system of rewards and punishments
> to encourage the proper behavior, or by grouping new dice with good old
> dice so that the old dice can "train" the new ones to have the same
> behavior.
>
> With that said, I'll leave the reader to decide exactly what's happening
> here... ;)
Very cool and very naughty looking dice :-)
--
Dan P
http://<broken link>
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You should stick in a D12 and a D4 in the background to give that RPG
feel...
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> With that said, I'll leave the reader to decide exactly what's happening
> here... ;)
Hmmmm, I think you like to role-play lawful evil characters... :-)
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Felbrigg wrote:
>
> You should stick in a D12 and a D4 in the background to give that RPG
> feel...
Agreed. My feeble trig isn't up to modeling them, though (well, possibly
the D4).
-Xplo
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Roberto Amorim wrote:
>>With that said, I'll leave the reader to decide exactly what's happening
>>here... ;)
>
>
> Hmmmm, I think you like to role-play lawful evil characters... :-)
I never have, but that doesn't mean I wouldn't someday.
Bit of RPG trivia: In GURPS, all attacks, skill checks, etc. are made
with 3D6, attempting to roll under the target number. Hence, if whoever
owned these dice was playing GURPS with them, the three sixes would be a
critical failure. Perhaps he should have been more careful about who he
lets his other dice associate with... ;)
-Xplo
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"Xplo Eristotle" <xpl### [at] infomagic net> wrote in message
news:40819f8d@news.povray.org...
Cool idea. An interesting thing about this picture. At home, where my
monitor is a bit darker, the evil dice seem to be surrounding the
brightest "1" die and programming that die with evil glowing energy.
Here at work on a brighter monitor. The nice dice seem to be surrounding
and diminishing the evil dice. Cool pic either way.
-Shay
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Felbrigg nous apporta ses lumieres ainsi en ce 2004/04/19 04:41... :
>You should stick in a D12 and a D4 in the background to give that RPG
>feel...
>
>
>
>
And don't forget the D8 (macro available), D10 (looks like 2 5-sided
pyramids base to base turned 36 degres) and D20 (macro available). Look
in "shapes.inc"
Alain
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Alain wrote:
>
> And don't forget the D8 (macro available), D10 (looks like 2 5-sided
> pyramids base to base turned 36 degres) and D20 (macro available). Look
> in "shapes.inc"
Unless these macros include rounded edges and numbered faces, they're
useless to me; I could try to modify them, but again, my trig may not be
up to the task.
-Xplo
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Shay wrote:
> "Xplo Eristotle" <xpl### [at] infomagic net> wrote in message
> news:40819f8d@news.povray.org...
>
> Cool idea. An interesting thing about this picture. At home, where my
> monitor is a bit darker, the evil dice seem to be surrounding the
> brightest "1" die and programming that die with evil glowing energy.
> Here at work on a brighter monitor. The nice dice seem to be surrounding
> and diminishing the evil dice. Cool pic either way.
>
> -Shay
Perhaps there is an evil radiosity setting that might help add more
e-vile to it!!!
--
Respectfully,
Dan P
http://<broken link>
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