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--
Steven Pigeon, Ph. D.
pig### [at] iro umontreal ca
Post a reply to this message
Attachments:
Download 'FluoCube_02.png' (98 KB)
Preview of image 'FluoCube_02.png'

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This would make a great BORG cube!
Nice shade of green and soft corners!
--
Stephen
"Steven Pigeon" <pig### [at] iro umontreal ca> wrote in message
news:407f02a8@news.povray.org...
>
>
>
> --
> Steven Pigeon, Ph. D.
> pig### [at] iro umontreal ca
>
>
>
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Steven Pigeon wrote:
> --
> Steven Pigeon, Ph. D.
> pig### [at] iro umontreal ca
>
>
>
Really interresting use of radiosity.... nice !
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I'm trying to figure out how radiosity
works so that I can get it right in more
complex scenes.
Best,
S.
--
Steven Pigeon, Ph. D.
pig### [at] iro umontreal ca
"Stephen" <pen### [at] shaw ca> wrote in message
news:407f03f0$1@news.povray.org...
> This would make a great BORG cube!
> Nice shade of green and soft corners!
>
> --
>
> Stephen
>
>
>
> "Steven Pigeon" <pig### [at] iro umontreal ca> wrote in message
> news:407f02a8@news.povray.org...
> >
> >
> >
> > --
> > Steven Pigeon, Ph. D.
> > pig### [at] iro umontreal ca
> >
> >
> >
>
>
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Wow! How did you do that?
--
Dan P
http://<broken link>
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Steven Pigeon wrote:
> I'm trying to figure out how radiosity
> works so that I can get it right in more
> complex scenes.
People are still deciphering radiosity? O.o
Here's a tip then: a higher count would make your scene look less splotchy.
(Cool pic, BTW.)
-Xplo
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Looks really great! Saved on my harddisk for artistic merit. :o) How did
you do this?
Regards,
Hugo
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That's just plain cool!
So how have you made the edges bright green? Is that caused by the radiosity or
is it just a nice pigment? In either case I'd like to know how it was done
'cause it looks great.
--
Tek
www.evilsuperbrain.com
"Steven Pigeon" <pig### [at] iro umontreal ca> wrote in message
news:407f02a8@news.povray.org...
>
>
>
> --
> Steven Pigeon, Ph. D.
> pig### [at] iro umontreal ca
>
>
>
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This image simply rocks!
Florian
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Very Nice! Might be cool with every cube a differn't color.
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> Is that caused by the radiosity or is it just a nice pigment?
After studying the picture I'm quite sure it's a pigment. Maybe Steven used
the same idea as H.E. Day a couple of years back ... faked metal w/ rough
edges.. He posted the code but I can't find it now (due to new search engine
on news.povray.org)
Regards,
Hugo
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No??? For real ???
--
Steven Pigeon, Ph. D.
pig### [at] iro umontreal ca
"Xplo Eristotle" <xpl### [at] infomagic net> wrote in message
news:407f28bc@news.povray.org...
> Steven Pigeon wrote:
>
> > I'm trying to figure out how radiosity
> > works so that I can get it right in more
> > complex scenes.
>
> People are still deciphering radiosity? O.o
>
> Here's a tip then: a higher count would make your scene look less
splotchy.
>
> (Cool pic, BTW.)
>
> -Xplo
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No, I actually used a union with a cube and
a superellipsoid. The cube barely emerges from
the superellipsoid that is almost a cube itself.
--
Steven Pigeon, Ph. D.
pig### [at] iro umontreal ca
"Hugo Asm" <hua### [at] post3 tele dk> wrote in message
news:407fbe36@news.povray.org...
> > Is that caused by the radiosity or is it just a nice pigment?
>
> After studying the picture I'm quite sure it's a pigment. Maybe Steven
used
> the same idea as H.E. Day a couple of years back ... faked metal w/ rough
> edges.. He posted the code but I can't find it now (due to new search
engine
> on news.povray.org)
>
> Regards,
> Hugo
>
>
Post a reply to this message
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Fantastic. Absolutely fantastic. I am impressed by how Tron-like it looks.
Source please? *please*? :-)
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Yes, in ....scene-files.
--
Steven Pigeon, Ph. D.
pig### [at] iro umontreal ca
"Roberto Amorim" <wol### [at] hotmail com> wrote in message
news:40801725@news.povray.org...
> Fantastic. Absolutely fantastic. I am impressed by how Tron-like it looks.
>
> Source please? *please*? :-)
>
>
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"Steven Pigeon" <pig### [at] iro umontreal ca> wrote in message
news:407fc6ad$1@news.povray.org...
> No, I actually used a union with a cube and
> a superellipsoid. The cube barely emerges from
> the superellipsoid that is almost a cube itself.
Wow, the change in colour at the edges looks much softer than I would expect.
The simple solutions are always the best :)
--
Tek
www.evilsuperbrain.com
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"Roberto Amorim" <wol### [at] hotmail com> wrote in message
news:40801725@news.povray.org...
> Fantastic. Absolutely fantastic. I am impressed by how Tron-like it looks.
You mean you're amazed by how much this complex radiosity simulation looks like
a simplistic renderer from the 80's? ;)
--
Tek
www.evilsuperbrain.com
Post a reply to this message
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Tek wrote:
> "Steven Pigeon" <pig### [at] iro umontreal ca> wrote in message
> news:407fc6ad$1@news.povray.org...
>
>>No, I actually used a union with a cube and
>>a superellipsoid. The cube barely emerges from
>>the superellipsoid that is almost a cube itself.
>
> Wow, the change in colour at the edges looks much softer than I would expect.
> The simple solutions are always the best :)
http://zebu.uoregon.edu/~js/glossary/occams_razor.html
--
Dan P
http://<broken link>
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On Fri, 16 Apr 2004 23:46:16 -0700, Tek wrote:
> You mean you're amazed by how much this complex radiosity simulation
> looks like a simplistic renderer from the 80's? ;)
Speaking of which, does anyone here remember the Mind's Eye video?
I'm guessing so. Anyways, there was a scene in there with a space station
like object, but the way it was rendered, it looked like it was filmed in
the 60s or something. Anyways, I always thought it was cool how they
could make renders "look" old and wondered what it would take to make that
effect. If nobody knows what I'm talking about, I could try to grab a
couple frames from that film and post them here.
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I have no idea what you're talking about, so I'd definitely like to see the
images. But don't post them here since the admins don't like possibly
copyrighted material to appear on this server.
BTW, the "space station filmed in the 60s" I always think of is the one from
2001: A Space Odyssey, but that probably looks a lot better than the effect
you're talking about ;)
--
Tek
www.evilsuperbrain.com
"Suso Banderas" <sus### [at] suso org> wrote in message
news:pan### [at] suso org...
> On Fri, 16 Apr 2004 23:46:16 -0700, Tek wrote:
>
> > You mean you're amazed by how much this complex radiosity simulation
> > looks like a simplistic renderer from the 80's? ;)
>
> Speaking of which, does anyone here remember the Mind's Eye video?
> I'm guessing so. Anyways, there was a scene in there with a space station
> like object, but the way it was rendered, it looked like it was filmed in
> the 60s or something. Anyways, I always thought it was cool how they
> could make renders "look" old and wondered what it would take to make that
> effect. If nobody knows what I'm talking about, I could try to grab a
> couple frames from that film and post them here.
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> You mean you're amazed by how much this complex radiosity simulation looks
like
> a simplistic renderer from the 80's? ;)
:-)
It's Tron-like, but no simple lines as in the original. It evokes the same
"feeling" of the original, while looking much more advanced and in par with
current technology. That's what I meant.
Also... sometimes beauty is in the simplest things. I like it simple. I
guess it's part of my "Zen" lifestyle. :-)
Regards,
Roberto
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> Yes, in ....scene-files.
Thanks!
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"Steven Pigeon" <pig### [at] iro umontreal ca> wrote in message
news:407f02a8@news.povray.org...
A very beautiful picture. The intersections of the boxes look a little
muddy due to the lack of bright edges there. Bright green edges at the
intersections as well as the corners would look nice.
-Shay
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In article <4080d26d$1@news.povray.org>, "Tek" <tek### [at] evilsuperbrain com>
wrote:
> > Fantastic. Absolutely fantastic. I am impressed by how Tron-like it looks.
>
> You mean you're amazed by how much this complex radiosity simulation looks
> like a simplistic renderer from the 80's? ;)
Well, as I recall, that "simplistic renderer" was a raytracer...but I
agree, this looks much like my idea of a "modern" Tron.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tag povray org>
http://tag.povray.org/
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Christopher James Huff wrote:
> In article <4080d26d$1@news.povray.org>, "Tek" <tek### [at] evilsuperbrain com>
> wrote:
>
>>>Fantastic. Absolutely fantastic. I am impressed by how Tron-like it looks.
>>
>>You mean you're amazed by how much this complex radiosity simulation looks
>>like a simplistic renderer from the 80's? ;)
>
> Well, as I recall, that "simplistic renderer" was a raytracer...but I
> agree, this looks much like my idea of a "modern" Tron.
As a neat side-note (well, I think it is neat), when they made Tron,
they actually hand-coded the models into the computer and actually drew
them by hand using coordinates they read off of print-outs. Imagine the
patience it must have taken!!!
Also, the flickering you see is an accident. They got the film stock all
mixed up in the store room. I got this stuff off the Tron DVD.
--
Respectfully,
Dan P
http://<broken link>
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"Dan P" <dan### [at] yahoo com> wrote in message
news:40888d0a$1@news.povray.org...
> As a neat side-note (well, I think it is neat), when they made Tron,
> they actually hand-coded the models into the computer and actually drew
> them by hand using coordinates they read off of print-outs. Imagine the
> patience it must have taken!!!
I'm not sure what you mean. The images come from a ray tracer. The models for
that were hand coded from hand-drawn diagrams with measurements, not the other
way around (AFAIK).
i.e. they did it the same way I do much of my pov stuff! Although I often don't
bother drawing it on paper first and just go straight into code.
> Also, the flickering you see is an accident. They got the film stock all
> mixed up in the store room. I got this stuff off the Tron DVD.
It is a good DVD :) Though I haven't gone through all specual features yet so
you might know something I don't. :)
--
Tek
www.evilsuperbrain.com
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Tek wrote:
> "Dan P" <dan### [at] yahoo com> wrote in message
> news:40888d0a$1@news.povray.org...
>
>>As a neat side-note (well, I think it is neat), when they made Tron,
>>they actually hand-coded the models into the computer and actually drew
>>them by hand using coordinates they read off of print-outs. Imagine the
>>patience it must have taken!!!
>
> I'm not sure what you mean. The images come from a ray tracer. The models for
> that were hand coded from hand-drawn diagrams with measurements, not the other
> way around (AFAIK).
You're right!
http://www.atariarchives.org/cap/showpage.php?page=126
> i.e. they did it the same way I do much of my pov stuff! Although I often don't
> bother drawing it on paper first and just go straight into code.
It is still the best way to do it, IMHO. You aren't limited by some
programmer's idea of a GUI.
>>Also, the flickering you see is an accident. They got the film stock all
>>mixed up in the store room. I got this stuff off the Tron DVD.
>
> It is a good DVD :) Though I haven't gone through all specual features yet so
> you might know something I don't. :)
It's worth watching -- it's pretty cool!
--
Respectfully,
Dan P
http://<broken link>
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> You're right!
> http://www.atariarchives.org/cap/showpage.php?page=126
Thought so. Although a lot of the effects were actually hand drawn (the frisbee,
most of the static backgrounds). But the 3D stuff was all ray traced.
> It is still the best way to do it, IMHO. You aren't limited by some
> programmer's idea of a GUI.
Well these days most of the professional packages have a user interface mostly
designed by people who use it, because the evolution of the GUI has been gradual
over many years based on feedback from users and competition from other
packages. The problem is that this isn't true of free software, so personally I
think pov's the best option.
But Wings3D is cool too :)
Anyway, we've got way off topic so I'm gonna shut up now.
--
Tek
www.evilsuperbrain.com
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Coooooll !!!
--
Dark Skull Software
http://www.darkskull.net
"Steven Pigeon" <pig### [at] iro umontreal ca> a écrit dans le message de
news:407f02a8@news.povray.org...
>
>
>
> --
> Steven Pigeon, Ph. D.
> pig### [at] iro umontreal ca
>
>
>
Post a reply to this message
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