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11 Aug 2024 13:14:07 EDT (-0400)
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From: Bryan Valencia
Subject: Grass Test
Date: 22 Mar 2004 12:27:20
Message: <405f21f8@news.povray.org>
This is very simplistic (especially my land mesh) but I thought the grass
ame out OK.


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Attachments:
Download 'GrassTest.jpg' (125 KB)

Preview of image 'GrassTest.jpg'
GrassTest.jpg


 

From: Bryan Valencia
Subject: Re: Grass Test
Date: 26 Mar 2004 12:17:00
Message: <4064658c@news.povray.org>
Ok, changed teh algorithm for what locations get grass... I based it on
slope rather than altitude.
There are 280,000+ blades of grass.


Scene contains 268088 frame level objects; 1 infinite.
Time For Parse:    0 hours  0 minutes  45.0 seconds (45 seconds)
Time For Trace:    0 hours 30 minutes  15.0 seconds (1814 seconds)
    Total Time:    0 hours 30 minutes  59.0 seconds (1859 seconds)
----------------------------------------------------------------------------
CPU time used: kernel 5.53 seconds, user 1836.44 seconds, total 1841.97
seconds
Render averaged 220.20 PPS over 405600 pixels

POV-Ray finished




"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:405f21f8@news.povray.org...
> This is very simplistic (especially my land mesh) but I thought the grass
> came out OK.
>
>
>


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Attachments:
Download 'grass_test.jpg' (115 KB)

Preview of image 'grass_test.jpg'
grass_test.jpg


 

From: Bryan Valencia
Subject: Re: Grass Test
Date: 26 Mar 2004 12:18:15
Message: <406465d7@news.povray.org>
oops, 268,000
"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:4064658c@news.povray.org...
> Ok, changed teh algorithm for what locations get grass... I based it on
> slope rather than altitude.
> There are 280,000+ blades of grass.
>
>
> Scene contains 268088 frame level objects; 1 infinite.
> Time For Parse:    0 hours  0 minutes  45.0 seconds (45 seconds)
> Time For Trace:    0 hours 30 minutes  15.0 seconds (1814 seconds)
>     Total Time:    0 hours 30 minutes  59.0 seconds (1859 seconds)
> --------------------------------------------------------------------------
--
> CPU time used: kernel 5.53 seconds, user 1836.44 seconds, total 1841.97
> seconds
> Render averaged 220.20 PPS over 405600 pixels
>
> POV-Ray finished
>
>
>
>
> "Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
> news:405f21f8@news.povray.org...
> > This is very simplistic (especially my land mesh) but I thought the
grass
> > came out OK.
> >
> >
> >
>
>
>
>


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From: Alain
Subject: Re: Grass Test
Date: 26 Mar 2004 18:14:31
Message: <4064b957@news.povray.org>
Bryan Valencia nous apporta ses lumieres ainsi en ce 2004/03/26 12:17... :

>Ok, changed teh algorithm for what locations get grass... I based it on
>slope rather than altitude.
>There are 280,000+ blades of grass.
>
>
>Scene contains 268088 frame level objects; 1 infinite.
>Time For Parse:    0 hours  0 minutes  45.0 seconds (45 seconds)
>Time For Trace:    0 hours 30 minutes  15.0 seconds (1814 seconds)
>    Total Time:    0 hours 30 minutes  59.0 seconds (1859 seconds)
>----------------------------------------------------------------------------
>CPU time used: kernel 5.53 seconds, user 1836.44 seconds, total 1841.97
>seconds
>Render averaged 220.20 PPS over 405600 pixels
>
>POV-Ray finished
>
>
>
>
>"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
>news:405f21f8@news.povray.org...
>  
>
>>This is very simplistic (especially my land mesh) but I thought the grass
>>came out OK.
>>
>>
>>
>>    
>>
>
>
>
>  
>
>
Much better

Alain


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From: Dan P
Subject: Re: Grass Test
Date: 27 Mar 2004 13:24:04
Message: <4065c6c4$1@news.povray.org>
"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:4064658c@news.povray.org...
> Ok, changed teh algorithm for what locations get grass... I based it on
> slope rather than altitude.
> There are 280,000+ blades of grass.

<snip />


Much more realistic!

-- 
- Respectfully,
Dan
http://<broken link>


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From: Bryan Valencia
Subject: Re: Grass Test
Date: 28 Mar 2004 21:46:17
Message: <40678df9@news.povray.org>
Ok, now all it needs is a few aliens standing in the grass...


"Dan P" <dan### [at] yahoocom> wrote in message
news:4065c6c4$1@news.povray.org...
> "Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
> news:4064658c@news.povray.org...
> > Ok, changed teh algorithm for what locations get grass... I based it on
> > slope rather than altitude.
> > There are 280,000+ blades of grass.
>
> <snip />
>
>
> Much more realistic!
>
> -- 
> - Respectfully,
> Dan
> http://<broken link>
>
>


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Attachments:
Download 'grass_test2.jpg' (86 KB)

Preview of image 'grass_test2.jpg'
grass_test2.jpg


 

From: Steven Pigeon
Subject: Re: Grass Test
Date: 28 Mar 2004 23:00:01
Message: <40679f41$1@news.povray.org>
The ship looks like an oldies zeppelin nacelle.
I like that.

The grass has a weird color too...

--
Steven Pigeon, Ph. D.
pig### [at] iroumontrealca
"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:40678df9@news.povray.org...
> Ok, now all it needs is a few aliens standing in the grass...
>
>
> "Dan P" <dan### [at] yahoocom> wrote in message
> news:4065c6c4$1@news.povray.org...
> > "Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
> > news:4064658c@news.povray.org...
> > > Ok, changed teh algorithm for what locations get grass... I based it
on
> > > slope rather than altitude.
> > > There are 280,000+ blades of grass.
> >
> > <snip />
> >
> >
> > Much more realistic!
> >
> > --
> > - Respectfully,
> > Dan
> > http://<broken link>
> >
> >
>
>
>


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From: Dan P
Subject: Re: Grass Test
Date: 28 Mar 2004 23:08:41
Message: <4067a149$1@news.povray.org>
Bryan Valencia wrote:
> Ok, now all it needs is a few aliens standing in the grass...

I love it!!!

-- 
Respectfully,
Dan P
http://<broken link>


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From: Bryan Valencia
Subject: Re: Grass Test
Date: 30 Mar 2004 09:32:16
Message: <406984f0$1@news.povray.org>
The grass is
texture{
   pigment{color rgb<0,0.56,0.2>}
   finish{phong 1}
  }


"Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
news:40679f41$1@news.povray.org...
> The ship looks like an oldies zeppelin nacelle.
> I like that.
>
> The grass has a weird color too...


Post a reply to this message

From: Bryan Valencia
Subject: Re: Grass Test
Date: 31 Mar 2004 09:50:35
Message: <406adabb$1@news.povray.org>
Step 3...

Ok, this version has more detail on the ship, and a rainier sky.  I really
need Poser to finish this scene.


"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:405f21f8@news.povray.org...
> This is very simplistic (especially my land mesh) but I thought the grass
> ame out OK.
>
>
>


Post a reply to this message

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