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From: LightBeam
Subject: Re: Pure white
Date: 26 Mar 2004 15:55:22
Message: <406498ba$1@news.povray.org>

406### [at] hotmailcom...
> Hey, I've been to many places like this.... in my imagination. Yours
> looks very military-industrial with a hint of Star Wars. That render
> time isn't too bad either.
>
> -Samuel Benge

I think I was inspered somewhere by the "Kubrik touch" ;-)
White plastic objects...


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From: Ross Litscher
Subject: Re: Pure white
Date: 26 Mar 2004 16:44:55
Message: <4064a457$1@news.povray.org>
"LightBeam" <s.f### [at] tiscalifr> wrote in message
news:406498ba$1@news.povray.org...

> 406### [at] hotmailcom...
> > Hey, I've been to many places like this.... in my imagination. Yours
> > looks very military-industrial with a hint of Star Wars. That render
> > time isn't too bad either.
> >
> > -Samuel Benge
>
> I think I was inspered somewhere by the "Kubrik touch" ;-)
> White plastic objects...
>
>

Definately. The first thing I thought of was "i'm sorry dave, i cannot do
that". I would like the blue parts to have sharper highlights or a greater
sense of "depth" in the same sense a person's eyes have depth. probably hard
to do the sharpness thing without a light source though, unless you faked it
with bright white objects someplace behind the camera.

so what are these orbs, AI robotic sensors? windows into a person's
apartment? or maybe they are both.

most importantly, i like it


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From: Jaime Vives Piqueres
Subject: Re: Pure white
Date: 26 Mar 2004 18:16:54
Message: <4064b9e6$1@news.povray.org>

> started like an "abstract" image... became like that. No light_source, no
> HDRI, just radiosity (Final)
> 44"11s to render.

   Very fine. I only miss something reflecting, to give the impression 
of a closed space. (Perhaps the same structure behind the camera?)

--
Jaime


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From: LightBeam
Subject: Re: Pure white
Date: 26 Mar 2004 18:39:20
Message: <4064bf28$1@news.povray.org>

4064a457$1@news.povray.org...
> Definately. The first thing I thought of was "i'm sorry dave, i cannot do
> that". I would like the blue parts to have sharper highlights or a greater
> sense of "depth" in the same sense a person's eyes have depth. probably
hard
> to do the sharpness thing without a light source though, unless you faked
it
> with bright white objects someplace behind the camera.
>
> so what are these orbs, AI robotic sensors? windows into a person's
> apartment? or maybe they are both.
>
> most importantly, i like it

I don't really know ;-)
Some kind of flint glass...


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From: LightBeam
Subject: Re: Pure white
Date: 26 Mar 2004 18:40:46
Message: <4064bf7e@news.povray.org>

de news: 4064b9e6$1@news.povray.org...
>    Very fine. I only miss something reflecting, to give the impression
> of a closed space. (Perhaps the same structure behind the camera?)
>
> --
> Jaime

Thanks :-))
Perhaps I can improve it... that a good idea to reflect something in the
glass...


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From: Josef Schmid
Subject: Re: Pure white
Date: 26 Mar 2004 19:33:29
Message: <4064cbd9$1@news.povray.org>
very nice, it has this science fictional look I always
appreciated

good job

jsj



"LightBeam" <s.f### [at] tiscalifr> schrieb im Newsbeitrag
news:40648c4d@news.povray.org...
> started like an "abstract" image... became like that. No light_source, no
> HDRI, just radiosity (Final)
> 44"11s to render.
>
> ------/ LightBeam /------
> http://empirium.free.fr
>
>
>
>


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From: Dan P
Subject: Re: Pure white
Date: 27 Mar 2004 13:28:11
Message: <4065c7bb$1@news.povray.org>
"LightBeam" <s.f### [at] tiscalifr> wrote in message
news:40648c4d@news.povray.org...
> started like an "abstract" image... became like that. No light_source, no
> HDRI, just radiosity (Final)
> 44"11s to render.



-- 
- Respectfully,
Dan
http://<broken link>


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From: Dan P
Subject: Re: Pure white
Date: 27 Mar 2004 13:30:41
Message: <4065c851$1@news.povray.org>
"Dan P" <dan### [at] yahoocom> wrote in message
news:4065c7bb$1@news.povray.org...
> "LightBeam" <s.f### [at] tiscalifr> wrote in message
> news:40648c4d@news.povray.org...
> > started like an "abstract" image... became like that. No light_source,
no
> > HDRI, just radiosity (Final)
> > 44"11s to render.


Not sure where my message went in the last one --
It's awesome! The reflection idea would really add interest too.

-- 
- Respectfully,
Dan
http://<broken link>


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From: Felbrigg
Subject: Re: Pure white
Date: 29 Mar 2004 11:54:00
Message: <406854a8@news.povray.org>
Assuming thier apartments...  Big round windows OK.  All waste joining a
single downpipe, not OK.  Those pipes are almost horizontal meaning each
join is going to catch some refuse (YUK!).  And what about that elevator!?!
What Elevator!!!!!!!  I'm getting tied just thinking about the climb.

Now lets look a little deeper,  how would I get my fridge up there?  EEK!


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From: Bill Naylor
Subject: Re: Pure white
Date: 30 Mar 2004 16:31:54
Message: <4069e74a$1@news.povray.org>
Felbrigg wrote:

>Assuming thier apartments...  Big round windows OK.  All waste joining a
>single downpipe, not OK.  Those pipes are almost horizontal meaning each
>join is going to catch some refuse (YUK!).  And what about that elevator!?!
>What Elevator!!!!!!!  I'm getting tied just thinking about the climb.
>
>Now lets look a little deeper,  how would I get my fridge up there?  EEK!
>
>
>  
>
Maybe they're escape pods and the pipes run to a vacuum pump, the small 
one, say, for the airlock that must be between the door on the ledge and 
the pod itself, and the large one to evacuate the space around the pod 
itself, or something.
Obviously I find this image very inspiring, with great radiosity.
All the radiosity experiments lately have been extraordinary. Thanks to all.
I went to Lightbeam's site, linked above in the original posting. Great 
gallery.
I don't speak French, but I loved the pix.

Thanks,
Bill


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