POV-Ray : Newsgroups : povray.binaries.images : Swimming Pool ( My first post ) Server Time
19 Nov 2024 14:28:16 EST (-0500)
  Swimming Pool ( My first post ) (Message 1 to 9 of 9)  
From: Hans de Vries
Subject: Swimming Pool ( My first post )
Date: 24 Mar 2004 19:36:44
Message: <4062299c@news.povray.org>
I recently came back to PovRay after having used it way back in 1994.
(A variant on the chess board became the cover of a magazine).
I'm only now discovering all the features however, fantastic software.
My compliments!


Swimming Pool:

It uses simple isosurfaces for the flowers, grass and water combined
with appropriate image maps. The isosurfaces are acually almost the same,
all use f_noise3d as the function. The flowers use two iso surfaces.
Grass and Water are single isosurfaces.

Regards, Hans.


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Attachments:
Download 'swimming_pool.jpg' (252 KB)

Preview of image 'swimming_pool.jpg'
swimming_pool.jpg


 

From: Felbrigg
Subject: Re: Swimming Pool ( My first post )
Date: 25 Mar 2004 05:41:24
Message: <4062b754@news.povray.org>
Very Nice!  How'd you do that grass?  Any chance of you posting the Grass
iso?  You might want to try softening those shadows with an arealight.


"Hans de Vries" <han### [at] chip-architectcom> wrote in message
news:4062299c@news.povray.org...
> I recently came back to PovRay after having used it way back in 1994.
> (A variant on the chess board became the cover of a magazine).
> I'm only now discovering all the features however, fantastic software.
> My compliments!
>
>
> Swimming Pool:
>
> It uses simple isosurfaces for the flowers, grass and water combined
> with appropriate image maps. The isosurfaces are acually almost the same,
> all use f_noise3d as the function. The flowers use two iso surfaces.
> Grass and Water are single isosurfaces.
>
> Regards, Hans.
>
>


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----


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From: Richard Callwood III
Subject: Re: Swimming Pool ( My first post )
Date: 25 Mar 2004 11:09:14
Message: <st0660lvhdlj8qgeni9q722ru3cmn0q1u8@4ax.com>
On Wed, 24 Mar 2004 16:36:09 -0800, Hans de Vries
<han### [at] chip-architectcom> wrote:

>Swimming Pool:

Where are the reflective chrome beach ball and checkered tilework? ;-)

Nice work, though!

-- 
------------------- Richard Callwood III --------------------
~  U.S. Virgin Islands    ~  USDA zone 11  ~  18.3N, 64.9W  ~
~  eastern Massachusetts  ~  USDA zone 6 (1992-95)          ~
--------------- http://cac.uvi.edu/staff/rc3/ ---------------


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From: Colorman (Kraxmel)
Subject: Re: Swimming Pool ( My first post )
Date: 25 Mar 2004 12:01:26
Message: <40631066$1@news.povray.org>
I like it!

"Hans de Vries" <han### [at] chip-architectcom> wrote in message
news:4062299c@news.povray.org...
> I recently came back to PovRay after having used it way back in 1994.
> (A variant on the chess board became the cover of a magazine).
> I'm only now discovering all the features however, fantastic software.
> My compliments!
>
>
> Swimming Pool:
>
> It uses simple isosurfaces for the flowers, grass and water combined
> with appropriate image maps. The isosurfaces are acually almost the same,
> all use f_noise3d as the function. The flowers use two iso surfaces.
> Grass and Water are single isosurfaces.
>
> Regards, Hans.
>
>


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----


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From: Mike Raiford
Subject: Re: Swimming Pool ( My first post )
Date: 25 Mar 2004 12:24:36
Message: <406315d4$1@news.povray.org>
Very nice. I like the dispersion effect on the pool. The grass looks very
nice.

I terms of the color scheme on the house/fence ... not of my taste... I
imagine a couple pink flamingos somewhere in the yard ;)


"Hans de Vries" <han### [at] chip-architectcom> wrote in message
news:4062299c@news.povray.org...
> I recently came back to PovRay after having used it way back in 1994.
> (A variant on the chess board became the cover of a magazine).
> I'm only now discovering all the features however, fantastic software.
> My compliments!
>
>
> Swimming Pool:
>
> It uses simple isosurfaces for the flowers, grass and water combined
> with appropriate image maps. The isosurfaces are acually almost the same,
> all use f_noise3d as the function. The flowers use two iso surfaces.
> Grass and Water are single isosurfaces.
>
> Regards, Hans.
>
>


----------------------------------------------------------------------------
----


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From: Rafal 'Raf256' Maj
Subject: Re: Swimming Pool ( My first post )
Date: 25 Mar 2004 12:52:29
Message: <Xns94B7BFE1C9468raf256com@203.29.75.35>
han### [at] chip-architectcom news:4062299c@news.povray.org

> It uses simple isosurfaces for the flowers, grass and water combined
> with appropriate image maps. The isosurfaces are acually almost the same,
> all use f_noise3d as the function. The flowers use two iso surfaces.
> Grass and Water are single isosurfaces.

Nice :) 
If You make more interesting textures (not so plain), add more geometry (in 
building etc) and make better sky (maybe HDRI ?) it would be very good 
image imho :)


-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Florian Brucker
Subject: Re: Swimming Pool ( My first post )
Date: 25 Mar 2004 16:27:46
Message: <40634ed2@news.povray.org>
> The flowers use two iso surfaces.

Now that's a cool idea! The one in the front looks a bit strange with 
those floating parts, but the ones in the back sure look convincing!

Welcome to the groups and I'm really looking forward to see more of your 
work!

Florian


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From: Hans de Vries
Subject: Re: Swimming Pool ( My first post )
Date: 25 Mar 2004 17:49:41
Message: <40636205@news.povray.org>
Felbrigg wrote:
> Very Nice!  How'd you do that grass?  Any chance of you posting the Grass
> iso?  You might want to try softening those shadows with an arealight.
> 

Here's the grass iso:

isosurface {
                 function { y - 0.10 + f_noise3d(x*200, y*5, z*200)*0.2 }
                 max_gradient 10
                 contained_by {  box     { < -0.50, -0.05, -0.50>, <  0.50, 0.05,
0.50> }}
                 pigment { image_map { jpeg "grass.jpg" } scale <0.36, 0.35, 0.36>
                           warp      { spherical  orientation y  dist_exp 1         } 
       }
                 finish    {ambient 0.5  diffuse 0.5 phong 0 reflection 0 }
            }

Nothing more then a plane with 3d noise spikes really but it can be
very effective for "cultivated" short-cut grass. A next step may be
to give it some more variation on the 10 to 50 cm scale.

The whole image still renders in about 30 min on a 1.7 GHz P4 laptop.

Regards, Hans.

Attached the grass texture map:


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Attachments:
Download 'grass.jpg' (14 KB)

Preview of image 'grass.jpg'
grass.jpg


 

From: Dan P
Subject: Re: Swimming Pool ( My first post )
Date: 25 Mar 2004 19:24:08
Message: <40637828$1@news.povray.org>
"Florian Brucker" <tor### [at] torfboldcom> wrote in message
news:40634ed2@news.povray.org...
>
> > The flowers use two iso surfaces.
>
> Now that's a cool idea! The one in the front looks a bit strange with
> those floating parts, but the ones in the back sure look convincing!
>
> Welcome to the groups and I'm really looking forward to see more of your
> work!
>
> Florian

Ditto that! And thank you for posting code!!!

-- 
- Respectfully,
Dan
http://<broken link>


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