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11 Aug 2024 15:19:37 EDT (-0400)
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From: fcueto
Subject: Re:
Date: 23 Mar 2004 18:27:37
Message: <4060c7e9@news.povray.org>
LightBeam wrote:
> Inspired by a game on PS2 named "ICO"... WIP... 10mn to render on my Athlon
> XP2500+ with LQ radiosity. ~2h with HQ radiosity (rad_def.inc)
> 
> 
> ------/ LightBeam /------
> http://empirium.free.fr
> 
> 
> 
> 
Very nice! Just a suggestion: the water ripples don't seem to get 
attenuated... If they were that strong, they would probably bounce at 
the walls and it wouldn't look like that.

Fernando


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From: Dan P
Subject: Re:
Date: 23 Mar 2004 19:42:39
Message: <4060d97f@news.povray.org>
"fcueto" <fcu### [at] yahoocom> wrote in message
news:4060c7e9@news.povray.org...
> LightBeam wrote:
> > Inspired by a game on PS2 named "ICO"... WIP... 10mn to render on my
Athlon
> > XP2500+ with LQ radiosity. ~2h with HQ radiosity (rad_def.inc)


Cool! Can't wait to see what it looks like with the textures!!!

-- 
- Respectfully,
Dan
http://<broken link>


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From: Skip Talbot
Subject: Re:
Date: 24 Mar 2004 01:20:59
Message: <406128cb$1@news.povray.org>
Nice, radiosity always looks good with solid textures.

Skip


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From: Felbrigg
Subject: Re:
Date: 24 Mar 2004 04:36:00
Message: <40615680$1@news.povray.org>
Nice model!  Is there a rationale behind the pipes.  I was trying to work
out why such a huge pipe would feed into a small "swimming pool"?


"LightBeam" <s.f### [at] tiscalifr> wrote in message
news:4060bcb3@news.povray.org...
> Inspired by a game on PS2 named "ICO"... WIP... 10mn to render on my
Athlon
> XP2500+ with LQ radiosity. ~2h with HQ radiosity (rad_def.inc)
>
>
> ------/ LightBeam /------
> http://empirium.free.fr
>
>
>
>


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From: LightBeam
Subject: Re: Object was : ICO's world #1
Date: 24 Mar 2004 05:27:02
Message: <40616276@news.povray.org>
The SUBJECT, not the OBJECT !!!


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From: LightBeam
Subject: Re:
Date: 24 Mar 2004 05:27:56
Message: <406162ac@news.povray.org>

4060d97f@news.povray.org...
> Cool! Can't wait to see what it looks like with the textures!!!
>
> --
> - Respectfully,
> Dan
> http://<broken link>

I think I'll dont texture that, just put some color variations ! Let the
radiosity work :-))


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From: LightBeam
Subject: Re:
Date: 24 Mar 2004 05:28:26
Message: <406162ca$1@news.povray.org>

40615680$1@news.povray.org...
> Nice model!  Is there a rationale behind the pipes.  I was trying to work
> out why such a huge pipe would feed into a small "swimming pool"?

I don't know it myself ;-)


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From: Samuel T  Benge
Subject: Re:
Date: 24 Mar 2004 13:06:41
Message: <4061CDFC.8020504@hotmail.com>
Felbrigg wrote:

> Nice model!  Is there a rationale behind the pipes.  I was trying to work
> out why such a huge pipe would feed into a small "swimming pool"?

Looks quite like a water cleaning pond of some sort.... you see them at 
septic plants. The pipe going in might feed water to the pond, so as not 
to splash any of the nastiness around. A drain would take the water 
elsewhere... I guess.

-Samuel Benge


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From: Samuel T  Benge
Subject: Re:
Date: 24 Mar 2004 13:09:38
Message: <4061CEAE.9000308@hotmail.com>
Nice Image, LB. It must have taken a good while to model. It looks like 
a fun game....

-Samuel Benge

LightBeam wrote:

> Inspired by a game on PS2 named "ICO"... WIP... 10mn to render on my Athlon
> XP2500+ with LQ radiosity. ~2h with HQ radiosity (rad_def.inc)
> 
> 
> ------/ LightBeam /------
> http://empirium.free.fr
> 
> 
> 
>


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From: LightBeam
Subject: Re:
Date: 25 Mar 2004 10:10:53
Message: <4062f67d@news.povray.org>
Yes, I prefer modelling (CSG's) that texturing... I love to put most details
I can, even if they aren't really visible..


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