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LightBeam wrote:
> Inspired by a game on PS2 named "ICO"... WIP... 10mn to render on my Athlon
> XP2500+ with LQ radiosity. ~2h with HQ radiosity (rad_def.inc)
>
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> ------/ LightBeam /------
> http://empirium.free.fr
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>
>
>
Very nice! Just a suggestion: the water ripples don't seem to get
attenuated... If they were that strong, they would probably bounce at
the walls and it wouldn't look like that.
Fernando
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"fcueto" <fcu### [at] yahoo com> wrote in message
news:4060c7e9@news.povray.org...
> LightBeam wrote:
> > Inspired by a game on PS2 named "ICO"... WIP... 10mn to render on my
Athlon
> > XP2500+ with LQ radiosity. ~2h with HQ radiosity (rad_def.inc)
Cool! Can't wait to see what it looks like with the textures!!!
--
- Respectfully,
Dan
http://<broken link>
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Nice, radiosity always looks good with solid textures.
Skip
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Nice model! Is there a rationale behind the pipes. I was trying to work
out why such a huge pipe would feed into a small "swimming pool"?
"LightBeam" <s.f### [at] tiscali fr> wrote in message
news:4060bcb3@news.povray.org...
> Inspired by a game on PS2 named "ICO"... WIP... 10mn to render on my
Athlon
> XP2500+ with LQ radiosity. ~2h with HQ radiosity (rad_def.inc)
>
>
> ------/ LightBeam /------
> http://empirium.free.fr
>
>
>
>
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The SUBJECT, not the OBJECT !!!
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4060d97f@news.povray.org...
> Cool! Can't wait to see what it looks like with the textures!!!
>
> --
> - Respectfully,
> Dan
> http://<broken link>
I think I'll dont texture that, just put some color variations ! Let the
radiosity work :-))
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40615680$1@news.povray.org...
> Nice model! Is there a rationale behind the pipes. I was trying to work
> out why such a huge pipe would feed into a small "swimming pool"?
I don't know it myself ;-)
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Felbrigg wrote:
> Nice model! Is there a rationale behind the pipes. I was trying to work
> out why such a huge pipe would feed into a small "swimming pool"?
Looks quite like a water cleaning pond of some sort.... you see them at
septic plants. The pipe going in might feed water to the pond, so as not
to splash any of the nastiness around. A drain would take the water
elsewhere... I guess.
-Samuel Benge
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Nice Image, LB. It must have taken a good while to model. It looks like
a fun game....
-Samuel Benge
LightBeam wrote:
> Inspired by a game on PS2 named "ICO"... WIP... 10mn to render on my Athlon
> XP2500+ with LQ radiosity. ~2h with HQ radiosity (rad_def.inc)
>
>
> ------/ LightBeam /------
> http://empirium.free.fr
>
>
>
>
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Yes, I prefer modelling (CSG's) that texturing... I love to put most details
I can, even if they aren't really visible..
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