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From: Samuel T  Benge
Subject: Simulated Technology (98kb jpeg)
Date: 13 Mar 2004 11:42:20
Message: <40533988.30508@hotmail.com>
Hi all,

Was up midnight last night playing with isosurfaces. I hit a vein and 
kept digging (rock hound terminology :).

Anyway, the topology is made from a pigment_map with the cells pattern 
for the container and a stretched and repeated boxed pattern for its 
contents.

Questions, comments?

-Samuel Benge


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Attachments:
Download 'simulated_technology.jpg' (98 KB)

Preview of image 'simulated_technology.jpg'
simulated_technology.jpg


 

From: Chris Johnson
Subject: Re: Simulated Technology (98kb jpeg)
Date: 13 Mar 2004 13:20:38
Message: <405350f6$1@news.povray.org>
This looks really cool (just the sort of thing I've been looking for for a
video that I'm thinking about) - any chance of the source / isosurface
function?

-Chris


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From: Dennis Miller
Subject: Re: Simulated Technology (98kb jpeg)
Date: 13 Mar 2004 14:02:52
Message: <40535adc$1@news.povray.org>
Nice work, Sam.  Could you post the iso statement?
thanks,
.d

"Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
news:405### [at] hotmailcom...
> Hi all,
>
> Was up midnight last night playing with isosurfaces. I hit a vein and
> kept digging (rock hound terminology :).
>
> Anyway, the topology is made from a pigment_map with the cells pattern
> for the container and a stretched and repeated boxed pattern for its
> contents.
>
> Questions, comments?
>
> -Samuel Benge
>


----------------------------------------------------------------------------
----


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From: Samuel T  Benge
Subject: Re: Simulated Technology (98kb jpeg)
Date: 13 Mar 2004 14:27:25
Message: <40536076.60507@hotmail.com>
Chris, the whole scene file has been posted to 
povray.binaries.scene-files as a stand-alone pov file entitled 
'simulated_technology.pov'.

Chris Johnson wrote:

> This looks really cool (just the sort of thing I've been looking for for a
> video that I'm thinking about) - any chance of the source / isosurface
> function?
> 
> -Chris
> 
> 
>


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From: Samuel T  Benge
Subject: Re: Simulated Technology (98kb jpeg)
Date: 13 Mar 2004 14:28:04
Message: <4053609D.2010203@hotmail.com>
Dennis, I just placed it into povray.binaries.scene-files.

Dennis Miller wrote:

> Nice work, Sam.  Could you post the iso statement?
> thanks,
> .d
> 
> "Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
> news:405### [at] hotmailcom...
> 
>>Hi all,
>>
>>Was up midnight last night playing with isosurfaces. I hit a vein and
>>kept digging (rock hound terminology :).
>>
>>Anyway, the topology is made from a pigment_map with the cells pattern
>>for the container and a stretched and repeated boxed pattern for its
>>contents.
>>
>>Questions, comments?
>>
>>-Samuel Benge
>>
>>
> 
> 
> ----------------------------------------------------------------------------
> ----
> 
> 
> 
> 
> 
>


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From: JC (Exether)
Subject: Re: Simulated Technology (98kb jpeg)
Date: 13 Mar 2004 14:34:22
Message: <4053623e$1@news.povray.org>
Woww ... that rocks !!
It seems to open my mind to new isosurfaces possibilities.

JC

Samuel T. Benge wrote:
> Hi all,
> 
> Was up midnight last night playing with isosurfaces. I hit a vein and 
> kept digging (rock hound terminology :).
> 
> Anyway, the topology is made from a pigment_map with the cells pattern 
> for the container and a stretched and repeated boxed pattern for its 
> contents.
> 
> Questions, comments?
> 
> -Samuel Benge
> 
> ------------------------------------------------------------------------
> 


-- 
http://exether.free.fr/irtc (more IRTC stats !)


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From: Dan P
Subject: Re: Simulated Technology (98kb jpeg)
Date: 13 Mar 2004 19:44:27
Message: <4053aaeb@news.povray.org>
"Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
news:405### [at] hotmailcom...
> Hi all,
>
> Was up midnight last night playing with isosurfaces. I hit a vein and
> kept digging (rock hound terminology :).
>
> Anyway, the topology is made from a pigment_map with the cells pattern
> for the container and a stretched and repeated boxed pattern for its
> contents.
>
> Questions, comments?


Wow, that is hard-core isosurfacing!

-- 
- Respectfully,
Dan
http://<broken link>


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From: Tek
Subject: Re: Simulated Technology (98kb jpeg)
Date: 13 Mar 2004 20:29:55
Message: <4053b593$2@news.povray.org>
I had a go at creating a pattern like that once but couldn't get anything this
cool! Nice work. And thanks for the source, I shall study it :)

-- 
Tek
www.evilsuperbrain.com

"Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
news:405### [at] hotmailcom...
> Hi all,
>
> Was up midnight last night playing with isosurfaces. I hit a vein and
> kept digging (rock hound terminology :).
>
> Anyway, the topology is made from a pigment_map with the cells pattern
> for the container and a stretched and repeated boxed pattern for its
> contents.
>
> Questions, comments?
>
> -Samuel Benge
>


--------------------------------------------------------------------------------


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From: Hughes, B 
Subject: Re: Simulated Technology (98kb jpeg)
Date: 13 Mar 2004 21:20:03
Message: <4053c153$1@news.povray.org>
Very neat stuff. I see you haven't reached a peak of POVing and slid
downhill yet.  :-)

Could be a nanotech module of some sort. Something that would float around
and connect in certain ways to others like it, forming functional groups
among other groups.

Were this a larger object than that, might improve the rendering to use an
environment surrounding it, esp. if radiosity and reflection are used.

Bob H.


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From: Stephen
Subject: Re: Simulated Technology (98kb jpeg)
Date: 14 Mar 2004 01:25:46
Message: <4053faea$1@news.povray.org>
I'm not sure what it is or how you did it, but it's very studly.
Good work.
I'll check out the source and sure to learn from it.


-- 

Stephen


"Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
news:405### [at] hotmailcom...
> Hi all,
>
> Was up midnight last night playing with isosurfaces. I hit a vein and
> kept digging (rock hound terminology :).
>
> Anyway, the topology is made from a pigment_map with the cells pattern
> for the container and a stretched and repeated boxed pattern for its
> contents.
>
> Questions, comments?
>
> -Samuel Benge
>


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