POV-Ray : Newsgroups : povray.binaries.images : Simulated Technology (98kb jpeg) Server Time
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From: Samuel T  Benge
Subject: Re: Simulated Technology (98kb jpeg)
Date: 13 Mar 2004 14:27:25
Message: <40536076.60507@hotmail.com>
Chris, the whole scene file has been posted to 
povray.binaries.scene-files as a stand-alone pov file entitled 
'simulated_technology.pov'.

Chris Johnson wrote:

> This looks really cool (just the sort of thing I've been looking for for a
> video that I'm thinking about) - any chance of the source / isosurface
> function?
> 
> -Chris
> 
> 
>


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From: Samuel T  Benge
Subject: Re: Simulated Technology (98kb jpeg)
Date: 13 Mar 2004 14:28:04
Message: <4053609D.2010203@hotmail.com>
Dennis, I just placed it into povray.binaries.scene-files.

Dennis Miller wrote:

> Nice work, Sam.  Could you post the iso statement?
> thanks,
> .d
> 
> "Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
> news:405### [at] hotmailcom...
> 
>>Hi all,
>>
>>Was up midnight last night playing with isosurfaces. I hit a vein and
>>kept digging (rock hound terminology :).
>>
>>Anyway, the topology is made from a pigment_map with the cells pattern
>>for the container and a stretched and repeated boxed pattern for its
>>contents.
>>
>>Questions, comments?
>>
>>-Samuel Benge
>>
>>
> 
> 
> ----------------------------------------------------------------------------
> ----
> 
> 
> 
> 
> 
>


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From: JC (Exether)
Subject: Re: Simulated Technology (98kb jpeg)
Date: 13 Mar 2004 14:34:22
Message: <4053623e$1@news.povray.org>
Woww ... that rocks !!
It seems to open my mind to new isosurfaces possibilities.

JC

Samuel T. Benge wrote:
> Hi all,
> 
> Was up midnight last night playing with isosurfaces. I hit a vein and 
> kept digging (rock hound terminology :).
> 
> Anyway, the topology is made from a pigment_map with the cells pattern 
> for the container and a stretched and repeated boxed pattern for its 
> contents.
> 
> Questions, comments?
> 
> -Samuel Benge
> 
> ------------------------------------------------------------------------
> 


-- 
http://exether.free.fr/irtc (more IRTC stats !)


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From: Dan P
Subject: Re: Simulated Technology (98kb jpeg)
Date: 13 Mar 2004 19:44:27
Message: <4053aaeb@news.povray.org>
"Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
news:405### [at] hotmailcom...
> Hi all,
>
> Was up midnight last night playing with isosurfaces. I hit a vein and
> kept digging (rock hound terminology :).
>
> Anyway, the topology is made from a pigment_map with the cells pattern
> for the container and a stretched and repeated boxed pattern for its
> contents.
>
> Questions, comments?


Wow, that is hard-core isosurfacing!

-- 
- Respectfully,
Dan
http://<broken link>


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From: Tek
Subject: Re: Simulated Technology (98kb jpeg)
Date: 13 Mar 2004 20:29:55
Message: <4053b593$2@news.povray.org>
I had a go at creating a pattern like that once but couldn't get anything this
cool! Nice work. And thanks for the source, I shall study it :)

-- 
Tek
www.evilsuperbrain.com

"Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
news:405### [at] hotmailcom...
> Hi all,
>
> Was up midnight last night playing with isosurfaces. I hit a vein and
> kept digging (rock hound terminology :).
>
> Anyway, the topology is made from a pigment_map with the cells pattern
> for the container and a stretched and repeated boxed pattern for its
> contents.
>
> Questions, comments?
>
> -Samuel Benge
>


--------------------------------------------------------------------------------


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From: Hughes, B 
Subject: Re: Simulated Technology (98kb jpeg)
Date: 13 Mar 2004 21:20:03
Message: <4053c153$1@news.povray.org>
Very neat stuff. I see you haven't reached a peak of POVing and slid
downhill yet.  :-)

Could be a nanotech module of some sort. Something that would float around
and connect in certain ways to others like it, forming functional groups
among other groups.

Were this a larger object than that, might improve the rendering to use an
environment surrounding it, esp. if radiosity and reflection are used.

Bob H.


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From: Stephen
Subject: Re: Simulated Technology (98kb jpeg)
Date: 14 Mar 2004 01:25:46
Message: <4053faea$1@news.povray.org>
I'm not sure what it is or how you did it, but it's very studly.
Good work.
I'll check out the source and sure to learn from it.


-- 

Stephen


"Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
news:405### [at] hotmailcom...
> Hi all,
>
> Was up midnight last night playing with isosurfaces. I hit a vein and
> kept digging (rock hound terminology :).
>
> Anyway, the topology is made from a pigment_map with the cells pattern
> for the container and a stretched and repeated boxed pattern for its
> contents.
>
> Questions, comments?
>
> -Samuel Benge
>


----------------------------------------------------------------------------
----


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From: Rohan
Subject: Re: Simulated Technology (98kb jpeg)
Date: 14 Mar 2004 02:09:51
Message: <4054053f@news.povray.org>
> Could be a nanotech module of some sort. Something that would float around
> and connect in certain ways to others like it, forming functional groups
> among other groups.
>
> Were this a larger object than that, might improve the rendering to use an
> environment surrounding it, esp. if radiosity and reflection are used.

Now this is starting to make me think of the Borg. Given how it looks now,
it's not far off being a Borg cube. With a bit more work you probably could
turn it into one.


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From: Samuel T  Benge
Subject: Re: Simulated Technology (98kb jpeg)
Date: 14 Mar 2004 10:16:01
Message: <40547707.1080805@hotmail.com>
Rohan wrote:

 > Now this is starting to make me think of the Borg. Given how it looks 
now,
 > it's not far off being a Borg cube. With a bit more work you probably 
could
 > turn it into one.
 >


A few green lights and some tubes would do the trick. I'm not the one to 
  do it, though ;)

-Samuel Benge


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From: Shay
Subject: Re: Simulated Technology (98kb jpeg)
Date: 16 Mar 2004 15:40:42
Message: <4057664a@news.povray.org>
"Samuel T. Benge" <stb### [at] hotmailcom> wrote in message
news:405### [at] hotmailcom...
|
| Anyway, the topology is made from a pigment_map with the cells pattern
| for the container and a stretched and repeated boxed pattern for its
| contents.
|

Wow. Really nailed the simulated technology. These crates should be in
the next Doom. Can't make out what should be the crate and what should
be the contents, however. Looks like one big crate with a lid to me.

 -Shay


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