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"LightBeam" <s.f### [at] tiscali fr> wrote in message
news:404d036d$1@news.povray.org...
> No, Its really distorted because I can't do nice mapping :-( (uv_mapping
> doesn't seem to work)
Sweet!
For that pattern, try just applying a cylindrical image_map (map_type 2). It
looks like you have planar mapping (0) which will distort the more the face
turns away.
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Very nice!
Better lightening
good SSS effect
Aren't the shelves more Japanese than Chinese?
And that teapot is not a Chinese one, it comes from Utah I guess ;-)
Marc
404d022f@news.povray.org...
> Almost finished... lot of work to find hi-res (3d-scanned) models and
> convert them for pov via Poseray.
> 1h20 rendering.
>
>
> ------/ LightBeam /------
> http://empirium.free.fr
>
>
>
>
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LightBeam wrote:
> Almost finished... lot of work to find hi-res (3d-scanned) models and
> convert them for pov via Poseray.
> 1h20 rendering.
>
>
> ------/ LightBeam /------
> http://empirium.free.fr
Really nice,
Though I think I preferred the smooth shiny floor
in your previous post.
--
Bill Hails
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Nice job.
But I do'nt know how to eliminate distorsion on the vase map. It's
impossible obtaining a result with a planar drawing on a deformed mesh.
Perhaps you can develope the mesh with a special soft, and tehn "paint the
drawing"
news:404d022f@news.povray.org...
> Almost finished... lot of work to find hi-res (3d-scanned) models and
> convert them for pov via Poseray.
> 1h20 rendering.
>
>
> ------/ LightBeam /------
> http://empirium.free.fr
>
>
>
>
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404d09f3$1@news.povray.org...
> Sweet!
> For that pattern, try just applying a cylindrical image_map (map_type 2).
It
> looks like you have planar mapping (0) which will distort the more the
face
> turns away.
>
It is a cylindrical map ! but I don't know why the left part is distorted.
I've tried with uv_map but I can get better. :-(
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404d7b91@news.povray.org...
> Very nice!
> Better lightening
> good SSS effect
> Aren't the shelves more Japanese than Chinese?
> And that teapot is not a Chinese one, it comes from Utah I guess ;-)
> Marc
Yes, it's from Utah an modelised by a great Moray user I know... There is no
SSS in the green dragon, everyboby think it, but its just glass texture and
the couple : fade_distance, fade power...
I'll plan to change the teapot to makes it more "oriental"...
Thanks for comments :-)
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LightBeam wrote:
> No, Its really distorted because I can't do nice mapping :-( (uv_mapping
> doesn't seem to work)
>
>
You could try using a slightly stretched source image and sort of split
the difference. Nothing to loose in trying anyway.
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"LightBeam" <s.f### [at] tiscali fr> wrote in message
news:404da7e1$1@news.povray.org...
>
> 404d09f3$1@news.povray.org...
> > Sweet!
> > For that pattern, try just applying a cylindrical image_map (map_type
2).
> It
> > looks like you have planar mapping (0) which will distort the more the
> face
> > turns away.
> >
> It is a cylindrical map ! but I don't know why the left part is distorted.
> I've tried with uv_map but I can get better. :-(
Weird -- would you post the original source and texture for that vase? I'm
really curious :-)
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"LightBeam" <s.f### [at] tiscali fr> wrote in message
news:404d022f@news.povray.org...
The table and shelf do not compare favorably with the wonderful
texturing of the objects. The objects themselves are beautifully
textured.
-Shay
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"Dan P" <dan### [at] yahoo com> wrote in message
news:404e5ddb$1@news.povray.org...
| Weird -- would you post the original source and texture for that vase?
| I'm really curious :-)
|
|
I agree. There is some small bug here.
-Shay
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