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Here's that CD cover I've been working on.
They want it at 300 dpi so the actual render was
twice this size (1536x1536) making it 13cm square
(CD covers are 12cm square but the publishers wanted
1cm extra for trimming.)
A spline function controls the "guitarness"/"trackness"
for each point along the neck/track.
--
Bill Hails
Post a reply to this message
Attachments:
Download 'tracks.jpg' (79 KB)
Preview of image 'tracks.jpg'

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"Bill Hails" <bil### [at] europe yahoo-inc com> wrote in message
news:404abf82@news.povray.org...
> Here's that CD cover I've been working on.
>
> They want it at 300 dpi so the actual render was
> twice this size (1536x1536) making it 13cm square
> (CD covers are 12cm square but the publishers wanted
> 1cm extra for trimming.)
>
> A spline function controls the "guitarness"/"trackness"
> for each point along the neck/track.
VERY, VERY cool.
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"Bill Hails" <bil### [at] europe yahoo-inc com> wrote in message
news:404abf82@news.povray.org...
> Here's that CD cover I've been working on.
Woah that is really nice. Superb concept brilliantly executed, I particularly
like the signs :)
--
Tek
www.evilsuperbrain.com
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Thanks!
--
Bill Hails
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Tek wrote:
>
> Woah that is really nice. Superb concept brilliantly executed, I
> particularly like the signs :)
>
I'm very flattered.
I'm still just a newbie but I *love* doing this stuff :-)
--
Bill Hails
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Bill Hails wrote:
> Here's that CD cover I've been working on.
>
> They want it at 300 dpi so the actual render was
> twice this size (1536x1536) making it 13cm square
> (CD covers are 12cm square but the publishers wanted
> 1cm extra for trimming.)
>
> A spline function controls the "guitarness"/"trackness"
> for each point along the neck/track.
>
>
> ------------------------------------------------------------------------
>
its lovely, i like the grass !!
nice idea as well, but you hear the but coming
:-)
not very good with gimp, but thought i'd try as it's rather differcult
to describe where in the image i'm mithering about
attached jpg has two sections, top bit refers to the ripple effect top
right of main image possible being more visible left of tracks, left of
tracks appears very very flat
second highlights bottom half of post and and tracks towards
'headstock', there some rather hard looking bumps, near the 'wriggle
holding the rail' particularly.
i just noticed that the rails seems to float, guitar ok rails no;
question - loose the wriggly clamps and make the rails, similarly size
wire cables, with weave visible - suspension bridge type cable
noticing that suggests said wriggles are a bit sparse in reality, yeah
ok artistic license .... but
thirdly looking at image as i type, maybe the drain covers need to
darken a bit less rapidly with distance, go black too soon ?
hth
stephen
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stephen parkinson wrote:
> Bill Hails wrote:
>
>> Here's that CD cover I've been working on.
>>
>> They want it at 300 dpi so the actual render was
>> twice this size (1536x1536) making it 13cm square
>> (CD covers are 12cm square but the publishers wanted
>> 1cm extra for trimming.)
>>
>> A spline function controls the "guitarness"/"trackness"
>> for each point along the neck/track.
>>
>>
>> ------------------------------------------------------------------------
>>
>
> its lovely, i like the grass !!
> nice idea as well, but you hear the but coming
> :-)
> not very good with gimp, but thought i'd try as it's rather differcult
> to describe where in the image i'm mithering about
>
> attached jpg has two sections, top bit refers to the ripple effect top
> right of main image possible being more visible left of tracks, left of
> tracks appears very very flat
>
> second highlights bottom half of post and and tracks towards
> 'headstock', there some rather hard looking bumps, near the 'wriggle
> holding the rail' particularly.
>
> i just noticed that the rails seems to float, guitar ok rails no;
> question - loose the wriggly clamps and make the rails, similarly size
> wire cables, with weave visible - suspension bridge type cable
>
> noticing that suggests said wriggles are a bit sparse in reality, yeah
> ok artistic license .... but
>
> thirdly looking at image as i type, maybe the drain covers need to
> darken a bit less rapidly with distance, go black too soon ?
>
> hth
>
> stephen
forgot the gimp bit
stephen
Post a reply to this message
Attachments:
Download 'samples.jpg' (21 KB)
Preview of image 'samples.jpg'

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stephen parkinson wrote:
>
> its lovely, i like the grass !!
> nice idea as well, but you hear the but coming
> :-)
> not very good with gimp, but thought i'd try as it's rather differcult
> to describe where in the image i'm mithering about
I'm replying to this post to avoid unwanted indents, I see your other
with the thumbnails.
> attached jpg has two sections, top bit refers to the ripple effect top
> right of main image possible being more visible left of tracks, left of
> tracks appears very very flat
Agreed, but the top right and bottom left are reserved for the
artist and title, so I'm not too worried.
> second highlights bottom half of post and and tracks towards
> 'headstock', there some rather hard looking bumps, near the 'wriggle
> holding the rail' particularly.
yes, it's difficult to get that right, because of the way the landscape
is done using a pigment function to generate a height field (see attachment)
the fine grain noise in the landscape falls to zero along with the rest of
the function as it approaches the valley floor.
I guess I could add the noise rather than multiplying it in
> i just noticed that the rails seems to float, guitar ok rails no;
> question - loose the wriggly clamps and make the rails, similarly size
> wire cables, with weave visible - suspension bridge type cable
The rails are blobs of cylinders that run from one end of the rail
to the other, pinned around a circle at the far end and around the
rail cross section at the near, this is the only feature of the
track/neck that doesn't make use of the spline function, and being
that way they definately touch the sleepers at the start and definately
hang well above the frets at the end. I guess they probably are starting
to take off as you indicated, but I think that's just part of the
picture.
I like the clamps, (see attachment :-)
close up they are very physical objects. The rust texture isn't mine.
I'd be sad to loose them.
> noticing that suggests said wriggles are a bit sparse in reality, yeah
> ok artistic license .... but
yeah, I didn't want to put them on the nearest sleepers because then
they'd seem to just stop, and by the 4th sleepers out it's too far
towards being a guitar - compromise rather than artistic license.
> thirdly looking at image as i type, maybe the drain covers need to
> darken a bit less rapidly with distance, go black too soon ?
Yes you are right. In fact the problem is probably that they go black
at all. A rich dark brown wood would be better.
> hth
>
> stephen
Thanks for your comments.
--
Bill Hails
Post a reply to this message
Attachments:
Download 'staple.jpg' (18 KB)
Download 'test.jpg' (13 KB)
Preview of image 'staple.jpg'

Preview of image 'test.jpg'

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Very ingenious, congratulations.
Fernando
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"Bill Hails" <bil### [at] europe yahoo-inc com> wrote in message
news:404aeda3@news.povray.org...
> Tek wrote:
>
> >
> > Woah that is really nice. Superb concept brilliantly executed, I
> > particularly like the signs :)
> >
>
> I'm very flattered.
> I'm still just a newbie but I *love* doing this stuff :-)
Oh man, if you're a newbie I gotta go buy a lot of popcorn and beer because
what you're gonna do next is gonna be ground-breaking!!!
Post a reply to this message
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"Dan P" <dan### [at] yahoo com> wrote in message
news:404b9f0a$1@news.povray.org...
> "Bill Hails" <bil### [at] europe yahoo-inc com> wrote in message
> news:404aeda3@news.povray.org...
> > Tek wrote:
> >
> > >
> > > Woah that is really nice. Superb concept brilliantly executed, I
> > > particularly like the signs :)
> > >
> >
> > I'm very flattered.
> > I'm still just a newbie but I *love* doing this stuff :-)
>
> Oh man, if you're a newbie I gotta go buy a lot of popcorn and beer because
> what you're gonna do next is gonna be ground-breaking!!!
I second that!
Just out of curiosity how long did it take you to make this scene (creation time
not render time). It looks like a lot of work's gone into it.
--
Tek
www.evilsuperbrain.com
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Dan P wrote:
> "Bill Hails" <bil### [at] europe yahoo-inc com> wrote in message
> news:404aeda3@news.povray.org...
>> Tek wrote:
>>
>> >
>> > Woah that is really nice. Superb concept brilliantly executed, I
>> > particularly like the signs :)
>> >
>>
>> I'm very flattered.
>> I'm still just a newbie but I *love* doing this stuff :-)
>
> Oh man, if you're a newbie I gotta go buy a lot of popcorn and beer
> because what you're gonna do next is gonna be ground-breaking!!!
the scene actually says "radiosity {}" because I don't know any
better - I'd consider that newbie :-)
--
Bill Hails
Post a reply to this message
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On Sun, 07 Mar 2004 06:22:50 +0000, Bill Hails wrote:
> Here's that CD cover I've been working on.
>
> They want it at 300 dpi so the actual render was
> twice this size (1536x1536) making it 13cm square
> (CD covers are 12cm square but the publishers wanted
> 1cm extra for trimming.)
>
> A spline function controls the "guitarness"/"trackness"
> for each point along the neck/track.
One suggestion: The frets on a guitar get furthur apart as you go up the
neck.
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Tyler Eaves wrote:
> One suggestion: The frets on a guitar get furthur apart as you go up the
> neck.
but sleepers stay the same distance apart :-), the result
is a compromise/average:
#local C = StringLength / 96;
#local N = NumFrets;
#declare NextFret = function(n, l) {
(n * (l - C) + (N - n) * (l * (23/24))) / N
}
and in the loop:
#local I = 0;
#local Pos = StringLength;
#while (I < NumFrets)
#local Pos = NextFret(I, Pos);
...
--
Bill Hails
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"Bill Hails" <bil### [at] europe yahoo-inc com> wrote in message
news:404ba611@news.povray.org...
> the scene actually says "radiosity {}" because I don't know any
> better - I'd consider that newbie :-)
Well I only use the radiosity settings in rad_def.inc, so I'm not much better!
:)
Although I fear I've been doing this too long to be a newbie...
--
Tek
www.evilsuperbrain.com
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Darren New wrote:
> Bill Hails wrote:
>> Here's that CD cover I've been working on.
>
> Most awesome. A bit hard to read the left side of the sign, but the
> icicles are very nice.
Thanks, the basic layout was fixed well in advance, which constrained
things somewhat.
> I'd certainly pick up this cover in the store and check it out. :-)
>
> I sometimes wish there was a place you could go to buy (say) posters of
> CD covers.
>
I'll talk to the band before posting a link to a higher res version,
but it'll still only render at cd-cover size at 300dpi :-)
--
Bill Hails
Post a reply to this message
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On Sun, 07 Mar 2004 23:00:09 +0000, Bill Hails wrote:
> Tyler Eaves wrote:
>
>> One suggestion: The frets on a guitar get furthur apart as you go up the
>> neck.
>
> but sleepers stay the same distance apart :-), the result
> is a compromise/average:
>
> #local C = StringLength / 96;
> #local N = NumFrets;
>
> #declare NextFret = function(n, l) {
> (n * (l - C) + (N - n) * (l * (23/24))) / N
> }
>
> and in the loop:
>
> #local I = 0;
> #local Pos = StringLength;
> #while (I < NumFrets)
> #local Pos = NextFret(I, Pos);
> ...
Hrrm, most be the perspective de-emphasizing it. My current project is
actually related. It's a model of an 1890's Baldwin locomotive. I happened
to stumple across some plans, and while I may not model it prefectly (Two
reasons: One, the plans are are a rather low-res JPEG, and 2: They're
missing lots of the smaller details), I am shooting to get all the major
proportions and measurements within an inch or 4.
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Tek wrote:
> Just out of curiosity how long did it take you to make this scene
> (creation time not render time). It looks like a lot of work's gone into
> it.
>
Pretty much flat out evenings and weekends (I have a day job) since
just after christmas, so about 2 months.
--
Bill Hails
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"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:404baaf5$1@news.povray.org...
> "Bill Hails" <bil### [at] europe yahoo-inc com> wrote in message
> news:404ba611@news.povray.org...
> > the scene actually says "radiosity {}" because I don't know any
> > better - I'd consider that newbie :-)
>
> Well I only use the radiosity settings in rad_def.inc, so I'm not much
better!
> :)
>
> Although I fear I've been doing this too long to be a newbie...
Radiosity still boggles my mind too. And, technicaly, I've been using
POV-Ray for almost 10 years! :-) I just put it in through the interface and
turn on/off the media and normal interaction thing depending on the scene. I
can't say what half those settings do.
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"Darren New" <dne### [at] san rr com> wrote in message
news:404ba3a4$1@news.povray.org...
> Bill Hails wrote:
> > Here's that CD cover I've been working on.
>
> Most awesome. A bit hard to read the left side of the sign, but the
> icicles are very nice.
>
> I'd certainly pick up this cover in the store and check it out. :-)
>
> I sometimes wish there was a place you could go to buy (say) posters of
> CD covers.
This would be a great poster to see on zazzle.com!
Post a reply to this message
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Yessss!!
Very smart concept and very well realized.
It recalls me Jeff Beck's "Guitar Shop"(His masterwork at my taste) cover
but your concept>realization is better
http://www.buy.com/retail/music/product.asp?sku=60113257&loc=109&sp=1
Marc
"Bill Hails" <bil### [at] europe yahoo-inc com> a écrit dans le message de news:
404abf82@news.povray.org...
> Here's that CD cover I've been working on.
>
> They want it at 300 dpi so the actual render was
> twice this size (1536x1536) making it 13cm square
> (CD covers are 12cm square but the publishers wanted
> 1cm extra for trimming.)
>
> A spline function controls the "guitarness"/"trackness"
> for each point along the neck/track.
> --
> Bill Hails
Post a reply to this message
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Marc Jacquier wrote:
> Yessss!!
> Very smart concept and very well realized.
> It recalls me Jeff Beck's "Guitar Shop"(His masterwork at my taste) cover
> but your concept>realization is better
> http://www.buy.com/retail/music/product.asp?sku=60113257&loc=109&sp=1
>
> Marc
>
Thanks!
I've never seen that album cover before, but It's nice
and I appreciate the connection you make.
I'm probably a surrealist by inclination, I like pictures
that make you do a double take.
--
Bill Hails
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"Bill Hails" <bil### [at] europe yahoo-inc com> wrote in message
news:404abf82@news.povray.org...
very nice. The tone of the picture is very SRV.
-Shay
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Shay wrote:
>
> "Bill Hails" <bil### [at] europe yahoo-inc com> wrote in message
> news:404abf82@news.povray.org...
>
> very nice. The tone of the picture is very SRV.
>
> -Shay
Thanks :-) but SRV?
http://www.acronymfinder.com/af-query.asp?String=exact&Acronym=SRV&Find=Find
I guess Stevie Ray Vaughan is closer than Socialist Republic of Vietnam :-)
Actually that's quite fun:
http://www.acronymfinder.com/af-query.asp?String=exact&Acronym=WIP&Find=Find
--
Bill Hails
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"Bill Hails" <bil### [at] europe yahoo-inc com> wrote in message
news:404f79e9@news.povray.org...
|
| I guess Stevie Ray Vaughan is closer than Socialist Republic
| of Vietnam :-)
|
Yes, Stevie Ray Vaughan. I knew that a guy designing a CD cover like
this would know what I meant.
-Shay
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Shay wrote:
>
> "Bill Hails" <bil### [at] europe yahoo-inc com> wrote in message
> news:404f79e9@news.povray.org...
> |
> | I guess Stevie Ray Vaughan is closer than Socialist Republic
> | of Vietnam :-)
> |
>
> Yes, Stevie Ray Vaughan. I knew that a guy designing a CD cover like
> this would know what I meant.
>
> -Shay
Actually more of a classical music person myself :-)
Though I like R&B well enough.
--
Bill Hails
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