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"Dan P" <dan### [at] yahoo com> wrote in message
news:404b9f0a$1@news.povray.org...
> "Bill Hails" <bil### [at] europe yahoo-inc com> wrote in message
> news:404aeda3@news.povray.org...
> > Tek wrote:
> >
> > >
> > > Woah that is really nice. Superb concept brilliantly executed, I
> > > particularly like the signs :)
> > >
> >
> > I'm very flattered.
> > I'm still just a newbie but I *love* doing this stuff :-)
>
> Oh man, if you're a newbie I gotta go buy a lot of popcorn and beer because
> what you're gonna do next is gonna be ground-breaking!!!
I second that!
Just out of curiosity how long did it take you to make this scene (creation time
not render time). It looks like a lot of work's gone into it.
--
Tek
www.evilsuperbrain.com
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Dan P wrote:
> "Bill Hails" <bil### [at] europe yahoo-inc com> wrote in message
> news:404aeda3@news.povray.org...
>> Tek wrote:
>>
>> >
>> > Woah that is really nice. Superb concept brilliantly executed, I
>> > particularly like the signs :)
>> >
>>
>> I'm very flattered.
>> I'm still just a newbie but I *love* doing this stuff :-)
>
> Oh man, if you're a newbie I gotta go buy a lot of popcorn and beer
> because what you're gonna do next is gonna be ground-breaking!!!
the scene actually says "radiosity {}" because I don't know any
better - I'd consider that newbie :-)
--
Bill Hails
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On Sun, 07 Mar 2004 06:22:50 +0000, Bill Hails wrote:
> Here's that CD cover I've been working on.
>
> They want it at 300 dpi so the actual render was
> twice this size (1536x1536) making it 13cm square
> (CD covers are 12cm square but the publishers wanted
> 1cm extra for trimming.)
>
> A spline function controls the "guitarness"/"trackness"
> for each point along the neck/track.
One suggestion: The frets on a guitar get furthur apart as you go up the
neck.
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Tyler Eaves wrote:
> One suggestion: The frets on a guitar get furthur apart as you go up the
> neck.
but sleepers stay the same distance apart :-), the result
is a compromise/average:
#local C = StringLength / 96;
#local N = NumFrets;
#declare NextFret = function(n, l) {
(n * (l - C) + (N - n) * (l * (23/24))) / N
}
and in the loop:
#local I = 0;
#local Pos = StringLength;
#while (I < NumFrets)
#local Pos = NextFret(I, Pos);
...
--
Bill Hails
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"Bill Hails" <bil### [at] europe yahoo-inc com> wrote in message
news:404ba611@news.povray.org...
> the scene actually says "radiosity {}" because I don't know any
> better - I'd consider that newbie :-)
Well I only use the radiosity settings in rad_def.inc, so I'm not much better!
:)
Although I fear I've been doing this too long to be a newbie...
--
Tek
www.evilsuperbrain.com
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Darren New wrote:
> Bill Hails wrote:
>> Here's that CD cover I've been working on.
>
> Most awesome. A bit hard to read the left side of the sign, but the
> icicles are very nice.
Thanks, the basic layout was fixed well in advance, which constrained
things somewhat.
> I'd certainly pick up this cover in the store and check it out. :-)
>
> I sometimes wish there was a place you could go to buy (say) posters of
> CD covers.
>
I'll talk to the band before posting a link to a higher res version,
but it'll still only render at cd-cover size at 300dpi :-)
--
Bill Hails
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On Sun, 07 Mar 2004 23:00:09 +0000, Bill Hails wrote:
> Tyler Eaves wrote:
>
>> One suggestion: The frets on a guitar get furthur apart as you go up the
>> neck.
>
> but sleepers stay the same distance apart :-), the result
> is a compromise/average:
>
> #local C = StringLength / 96;
> #local N = NumFrets;
>
> #declare NextFret = function(n, l) {
> (n * (l - C) + (N - n) * (l * (23/24))) / N
> }
>
> and in the loop:
>
> #local I = 0;
> #local Pos = StringLength;
> #while (I < NumFrets)
> #local Pos = NextFret(I, Pos);
> ...
Hrrm, most be the perspective de-emphasizing it. My current project is
actually related. It's a model of an 1890's Baldwin locomotive. I happened
to stumple across some plans, and while I may not model it prefectly (Two
reasons: One, the plans are are a rather low-res JPEG, and 2: They're
missing lots of the smaller details), I am shooting to get all the major
proportions and measurements within an inch or 4.
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Tek wrote:
> Just out of curiosity how long did it take you to make this scene
> (creation time not render time). It looks like a lot of work's gone into
> it.
>
Pretty much flat out evenings and weekends (I have a day job) since
just after christmas, so about 2 months.
--
Bill Hails
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"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:404baaf5$1@news.povray.org...
> "Bill Hails" <bil### [at] europe yahoo-inc com> wrote in message
> news:404ba611@news.povray.org...
> > the scene actually says "radiosity {}" because I don't know any
> > better - I'd consider that newbie :-)
>
> Well I only use the radiosity settings in rad_def.inc, so I'm not much
better!
> :)
>
> Although I fear I've been doing this too long to be a newbie...
Radiosity still boggles my mind too. And, technicaly, I've been using
POV-Ray for almost 10 years! :-) I just put it in through the interface and
turn on/off the media and normal interaction thing depending on the scene. I
can't say what half those settings do.
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"Darren New" <dne### [at] san rr com> wrote in message
news:404ba3a4$1@news.povray.org...
> Bill Hails wrote:
> > Here's that CD cover I've been working on.
>
> Most awesome. A bit hard to read the left side of the sign, but the
> icicles are very nice.
>
> I'd certainly pick up this cover in the store and check it out. :-)
>
> I sometimes wish there was a place you could go to buy (say) posters of
> CD covers.
This would be a great poster to see on zazzle.com!
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