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I was looking through some old pictures that I had backed up, and I found
a small version of this one. I wanted to use it as my background, but I
raytraced this back when my desktop resolution was 640x480, and I needed a
larger copy. After searching for a while, I found the script for it, and
traced this (almost 3 hours on my PIII 700).
This is an unaltered copy of the scene I wrote in the summer of 1999, so I
can see a lot of areas that need improving, but I thought I would post the
original, since it was one of the first major scenes I made. It was a while
ago, but I think I got the inspiration from a pamphlet for some high-end
modelling software.
All comments are welcome.
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![compass.jpg](/povray.binaries.images/attachment/%3C4035585b%40news.povray.org%3E/compass.jpg?preview=1)
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"H. David Young" <hdf### [at] interchange ubc ca> wrote in message
news:4035585b@news.povray.org...
> I was looking through some old pictures that I had backed up, and I
found
> a small version of this one. I wanted to use it as my background, but I
> raytraced this back when my desktop resolution was 640x480, and I needed a
> larger copy. After searching for a while, I found the script for it, and
> traced this (almost 3 hours on my PIII 700).
> This is an unaltered copy of the scene I wrote in the summer of 1999, so
I
> can see a lot of areas that need improving, but I thought I would post the
> original, since it was one of the first major scenes I made. It was a
while
> ago, but I think I got the inspiration from a pamphlet for some high-end
> modelling software.
> All comments are welcome.
Sweet! Add specular to every surface (including the table) and it'll really
make it look real! :-)
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