POV-Ray : Newsgroups : povray.binaries.images : A Trinity of Light Server Time
11 Aug 2024 19:35:51 EDT (-0400)
  A Trinity of Light (Message 1 to 4 of 4)  
From: Dan P
Subject: A Trinity of Light
Date: 16 Feb 2004 09:16:02
Message: <4030d0a2@news.povray.org>
This is a result of just playing around with an isosurface.
Code is here:
http://<broken link>/imagery/trinity.shtml

-- 
"I think co-ordinating 1000 prima donnas living all over the world will be
as easy as herding cats..."
- Andy Tanenbaum


Post a reply to this message


Attachments:
Download 'trinity.jpg' (104 KB)

Preview of image 'trinity.jpg'
trinity.jpg


 

From: Shay
Subject: Re: A Trinity of Light
Date: 16 Feb 2004 10:37:07
Message: <4030e3a3@news.povray.org>
"Dan P" <dan### [at] yahoocom> wrote in message
news:4030d0a2@news.povray.org...
|

Needs more max_trace_level to get rid of the black spots, but I'll bet
you knew that. I like the background and the way the beams seem to break
up after passing through the object.

 -Shay


Post a reply to this message

From: Dan P
Subject: Re: A Trinity of Light
Date: 16 Feb 2004 11:39:47
Message: <4030f253$1@news.povray.org>
"Shay" <sah### [at] simcopartscom> wrote in message
news:4030e3a3@news.povray.org...
>
> "Dan P" <dan### [at] yahoocom> wrote in message
> news:4030d0a2@news.povray.org...
> |
>
> Needs more max_trace_level to get rid of the black spots, but I'll bet
> you knew that. I like the background and the way the beams seem to break
> up after passing through the object.
>
>  -Shay

I tried adding to the max_trace_level and it crashed POV-ray with a stack
overflow -- then I thought that maybe those were normal reflections from the
environment because as I played with the max_trace_level, it didn't change
the image. What I could do is make the background red ambient 1 and see if
there are still black spots to weed them out. Thanks for the suggestion!!!


Post a reply to this message

From: Dan P
Subject: Re: A Trinity of Light
Date: 16 Feb 2004 22:14:48
Message: <40318728$1@news.povray.org>
"Dan P" <dan### [at] yahoocom> wrote in message
news:4030f253$1@news.povray.org...
> "Shay" <sah### [at] simcopartscom> wrote in message
> news:4030e3a3@news.povray.org...
>
> I tried adding to the max_trace_level and it crashed POV-ray with a stack
> overflow -- then I thought that maybe those were normal reflections from
the
> environment because as I played with the max_trace_level, it didn't change
> the image. What I could do is make the background red ambient 1 and see if
> there are still black spots to weed them out. Thanks for the suggestion!!!

Well, I upped the max_trace to 10 (figuring, since the reflection was 0.9,
it wouldn't bounce more than 9 times and I added one for good measure) and
started rendering it in class on a hefty-PC and, hours later, it didn't make
it 1/3 the way through, although the reflections were neat. So, I was going
to fire-up my render-bitch (wip-smak yickiddy yickiddy yak yak get in the
kitchin' make me some PI!) and let her chew on it for a few days but I don't
like the way her fan whines when I'm trying to sleep at night so I decided:
1. This image has been done. And done. And done. and 2. I wanna do something
more interesting with my CPU cycles. :-)

Thanks for the feedback! :-)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.