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On Sun, 15 Feb 2004 04:01:35 -0600, "Dan P" <dan### [at] yahoo com> wrote:
> After Tim Nikias v2.0 and I talked about the isosurface thing with his worm
> tunnel animation, I decided to try and make the same sort of image using an
> isosurface.
This somehow reminds me my shortest code contest entry:
http://www.povray.org/ftp/pub/short/short2/ks9_800.jpg
:-)
ABX
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"ABX" <abx### [at] abx art pl> wrote in message
news:f7t130t5q4pnnt6knm152o35ckjckuoqil@4ax.com...
> On Sun, 15 Feb 2004 04:01:35 -0600, "Dan P" <dan### [at] yahoo com>
wrote:
> > After Tim Nikias v2.0 and I talked about the isosurface thing with his
worm
> > tunnel animation, I decided to try and make the same sort of image using
an
> > isosurface.
>
> This somehow reminds me my shortest code contest entry:
> http://www.povray.org/ftp/pub/short/short2/ks9_800.jpg
> :-)
>
> ABX
Yeah, but yours looks cooler :-)
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"Dan P" <dan### [at] yahoo com> wrote:
> After Tim Nikias v2.0 and I talked about the isosurface thing with his worm
> tunnel animation, I decided to try and make the same sort of image using an
> isosurface.
>
> The way I did it was to create an isosurface that represented a cylinder
> stretching off into infinity on along the Z axis. Then, I inverted it and
> averaged in a wrinkles pattern function. The veins of silver (or whatever)
> are a result of making a little slice white in a brownish color_map in the
> pigment. I also did some color enhancements in Photoshop.
>
> This image isn't much on the art side, but I found the technical side to be
> a fun challenge.
>
> Source Code:
> http://<broken link>/imagery/fishesworms.shtml
>
> Thanks for the inspiration, Tim!
>
> --
> "I think co-ordinating 1000 prima donnas living all over the world will be
> as easy as herding cats..."
> - Andy Tanenbaum
The Source-Code-Link does not work. I would like to get the source-code very
much, is there any way to get it?
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