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> I think we can see hf artefacts on some edges. Maybe increase resolution.
Those are accuracy errors, because it's an isosurface and I'm using the default
settings. i.e. the whole thing is contained by a unit sphere and has the default
accuracy, so there's rather large errors in it!
--
Tek
www.evilsuperbrain.com
"JC (Exether)" <no### [at] spam fr> wrote in message news:402e315c$1@news.povray.org...
> Obviously, I prefer first one, it's the one that could be considered
> nice as a normal scene.
> It's a pattern crackle height field, is it not ?
> I think we can see hf artefacts on some edges. Maybe increase resolution.
>
> JC
>
> Tek wrote:
>
> > I've been messing around with a few ideas for the short code contest.
> > Unfortunately I've got several scenes that I'm quite pleased with (though I
> > admit I'm no expert in short code), and I'm not sure which one(s) to enter.
Plus
> > I've kind of got stuck because I can't find any ways to improve them without
> > needing more code!
> >
> > Each of these images was done with just 256 bytes of pov code, in fact one
is
> > done in a lot less!
> >
> > So... which one do you like best? how can I improve the pictures?
> >
> > As usual, your comments and criticism would help me greatly :)
> >
> > BTW, for anyone who's wondering what the short code competition is, here's
the
> > page about it:
> > http://astronomy.swin.edu.au/~pbourke/povray/scc3/
> >
> >
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I like the city _and_ the egg with nest best. Choosing
among such different pictures is very hard. Actually
I like them all, as it makes me wonder if I could
do this within 256 bytes.
BTW I thought that you were allowed to enter more than
one, so let the jury judge which one is best.
Andrel
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> I came up with an alternative to increasing max_trace_level, this
> view from street level looking up gets a much nicer effect IMO.
> Although now the buildings look a little too simple, I'm gonna try
> to put windows on them! :)
I think I like the first version of this pic more. There you could see
other buildings reflected in the tops of the buildings in the foreground.
It makes the foreground more interesting IMHO. That and I like the
gold/brown tones over the colder gray.
I also really like the nest image too.
Carl
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"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:402e1dac@news.povray.org...
| I've been messing around with a few ideas for the short code contest.
One is nice, but hasn't crackle-city been entered before? If not, then
it should definitely get a showing in the contest. I also like two
because It doesn't look at all like a shortest-code entry.
-Shay
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No, the only place crackle city has existed was a few postings on this group,
and a few pictures on my website. All of which used many times this amount of
code!
Yeah, I like 2 too. :)
--
Tek
www.evilsuperbrain.com
"Shay" <sah### [at] simcoparts com> wrote in message news:4030dbab@news.povray.org...
>
> "Tek" <tek### [at] evilsuperbrain com> wrote in message
> news:402e1dac@news.povray.org...
> | I've been messing around with a few ideas for the short code contest.
>
> One is nice, but hasn't crackle-city been entered before? If not, then
> it should definitely get a showing in the contest. I also like two
> because It doesn't look at all like a shortest-code entry.
>
> -Shay
>
>
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Wow.
I give up.
I spent all weekend trying ideas, and the only halfway decent looking
things I came up with ran about 350 - 400 bytes and don't begin to
compare to yours.
Of course, I haven't looked at isosurfaces yet.
OK, maybe I won't give up quite yet.
Dave Matthews
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"Dave Matthews" <dma### [at] nospam net> wrote in message
news:403230e4$1@news.povray.org...
> Wow.
>
> I give up.
>
> I spent all weekend trying ideas, and the only halfway decent looking
> things I came up with ran about 350 - 400 bytes and don't begin to
> compare to yours.
>
> Of course, I haven't looked at isosurfaces yet.
>
> OK, maybe I won't give up quite yet.
Yeah, don't give up! I mean, I certainly don't expect my entry to win, but
it's a milestone just to be in the competition. If gettin' good happened
over night, it wouldn't be any fun :-)
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"Dan P" <dan### [at] yahoo com> wrote in message
news:40324145$1@news.povray.org...
> Yeah, don't give up! I mean, I certainly don't expect my entry to win, but
> it's a milestone just to be in the competition. If gettin' good happened
> over night, it wouldn't be any fun :-)
I hadn't realised I had "got good" (well, okay maybe when I came up with version
2 of the city I realised!). Last few times I've tried to write short code I've
got remarkably unimpressive things.
Just to reassure you that I'm not actually that good, here was my attempt to
carve my name out of some spheres:
#default{pigment{rgb 2}finish{specular 1}}#macro D()difference{#end#macro Q(p,d)
D()cylinder{p/9+z,p/9-z,d/9}cylinder{p/9+z,p/9-z,(d-1)/9}}#end#macro S()sphere{<
0,0,0>,1}#end camera{location-20*z angle 25}light_source{<-1,2,-4>,rgb 1}D()S()
union{Q(<8,-4,0>,7)Q(-<8,4,0>,7)}translate-2.2*x}D()S()union{Q(2*y,3)Q(9*y,14)}
}D()S()union{Q(9*x,8)Q(11*x,17)}translate 2.2*x}
And I wanted all that code to fit into an e-mail sig...
--
Tek
www.evilsuperbrain.com
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> #default{pigment{rgb 2}finish{specular 1}}#macro D()difference{#end#macro Q(p,d)
> D()cylinder{p/9+z,p/9-z,d/9}cylinder{p/9+z,p/9-z,(d-1)/9}}#end#macro S()sphere{<
> 0,0,0>,1}#end camera{location-20*z angle 25}light_source{<-1,2,-4>,rgb 1}D()S()
> union{Q(<8,-4,0>,7)Q(-<8,4,0>,7)}translate-2.2*x}D()S()union{Q(2*y,3)Q(9*y,14)}
> }D()S()union{Q(9*x,8)Q(11*x,17)}translate 2.2*x}
>
> And I wanted all that code to fit into an e-mail sig...
How about:
#macro Q(a,d,p)difference{object{a}difference{cylinder{-z+p/9z+p/9d/9}cylinder
{z+p/9p/9-z(d-1)/9}}}#end union{Q(Q(sphere{-2.2*x 1}7<-11.8,-4,0>)7,-<27.8,4,0
>)Q(Q(sphere{0 1}3y*2)14y*9)Q(Q(sphere{2.2*x 1}8x*28.8)17x*30.8)pigment{rgb 2}
finish{specular 1}}camera{location-z*20angle 25}light_source{<-1,2,-4>1}//NAME
About your City entry... I am as much impressed as the other posters. I am now
sure that I will not win (if I do not submit another entry, that is). Let's see
if anyone can top you.
--
merge{#local i=-11;#while(i<11)#local
i=i+.1;sphere{<i*(i*i*(.05-i*i*(4e-7*i*i+3e-4))-3)10*sin(i)30>.5}#end
pigment{rgbt 1}interior{media{emission x}}hollow}// Mark Weyer
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"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:40330917$1@news.povray.org...
> "Dan P" <dan### [at] yahoo com> wrote in message
> news:40324145$1@news.povray.org...
> > Yeah, don't give up! I mean, I certainly don't expect my entry to win,
but
> > it's a milestone just to be in the competition. If gettin' good happened
> > over night, it wouldn't be any fun :-)
>
> I hadn't realised I had "got good" (well, okay maybe when I came up with
version
> 2 of the city I realised!). Last few times I've tried to write short code
I've
> got remarkably unimpressive things.
>
> Just to reassure you that I'm not actually that good, here was my attempt
to
> carve my name out of some spheres:
You can't convince me you don't kick ass after that short-code entry :-)
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