POV-Ray : Newsgroups : povray.binaries.images : Metal Heads (112kb's) Server Time
11 Aug 2024 17:14:51 EDT (-0400)
  Metal Heads (112kb's) (Message 1 to 10 of 14)  
Goto Latest 10 Messages Next 4 Messages >>>
From: St 
Subject: Metal Heads (112kb's)
Date: 3 Feb 2004 01:47:42
Message: <401f440e@news.povray.org>
Well, faces actually. My five zillionth attempt at modeling a face.

  ~Steve~


Post a reply to this message


Attachments:
Download 'heads.jpg' (113 KB)

Preview of image 'heads.jpg'
heads.jpg


 

From: Jim Charter
Subject: Re: Metal Heads (112kb's)
Date: 3 Feb 2004 10:11:42
Message: <401fba2e$1@news.povray.org>
St. wrote:
> Well, faces actually. My five zillionth attempt at modeling a face.
> 
>   ~Steve~
> 
> 
> ------------------------------------------------------------------------
> 
It's the only way.  Just realize, as did Gombrich, that you are really 
just memorizing a recipe, a "schema" or "schemata" as he called it, and 
adapting it for use in your perception of the world.


Post a reply to this message

From: St 
Subject: Re: Metal Heads (112kb's)
Date: 3 Feb 2004 19:54:44
Message: <402042d4@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message
news:401fba2e$1@news.povray.org...
> St. wrote:

> > Well, faces actually. My five zillionth attempt at modeling a
face.


> It's the only way.  Just realize, as did Gombrich, that you are
really
> just memorizing a recipe, a "schema" or "schemata" as he called it,
and
> adapting it for use in your perception of the world.

   'Schemata'. I understand.

   Found this, (about Gombrich). Hope it's related, and if not, hope
it helps some out there...

  "Indeed, the true miracle of the language of art is not that it
enables the artist to create the illusion of reality. It is that under
the hands of a great master the image becomes translucent. In teaching
us to see the visible world afresh, he gives us the illusion of
looking into the invisible realms of the mind - if only we know, as
Philostratus says, how to use our eyes."

  (From Art and Illusion).

   ~Steve~


Post a reply to this message

From: gonzo
Subject: Re: Metal Heads (112kb's)
Date: 3 Feb 2004 22:34:17
Message: <40206839@news.povray.org>
St. <dot### [at] dotcom> wrote in message news:401f440e@news.povray.org...
> Well, faces actually. My five zillionth attempt at modeling a face.
>
>   ~Steve~

That's great!  Not sure what it says, but it says it real loud!

What did you model it in?

RG


Post a reply to this message

From: St 
Subject: Re: Metal Heads (112kb's)
Date: 4 Feb 2004 02:16:37
Message: <40209c55@news.povray.org>
"gonzo" <rgo### [at] lansetcom> wrote in message
news:40206839@news.povray.org...
> St. <dot### [at] dotcom> wrote in message news:401f440e@news.povray.org...
> > Well, faces actually. My five zillionth attempt at modeling a
face.
> >
> >   ~Steve~
>
> That's great!

  Thanks!  :)

>Not sure what it says, but it says it real loud!

  Yep, no hidden message here Ron. Just five heads floating in liquid
copper. Standard Copper_Metal is the texture, and the face is more or
less finished as Medusa, (got to finish the ears).

>
> What did you model it in?

   Wings - I'm starting to really like this modeler.

    ~Steve~


>
> RG
>
>


Post a reply to this message

From: Jim Charter
Subject: Re: Metal Heads (112kb's)
Date: 4 Feb 2004 08:50:30
Message: <4020f8a6$1@news.povray.org>
St. wrote:

> 
>   (From Art and Illusion).

Nice quote.  That is the book I was referring to alright.  It's cool 
that you pursued it.  It's a book I return to from time to time.  One of 
the starting points for the discussion in the book is: why is it that 
the trees in highly realistic 17th or 18th century paintings look like 
feather dusters to us?  He proceeds from there to describe how children 
actually learn to draw by learning to repeat set formulae for different 
subjects and takes it from there.


Post a reply to this message

From: Shay
Subject: Re: Metal Heads (112kb's)
Date: 4 Feb 2004 12:41:22
Message: <40212ec2$1@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:401f440e@news.povray.org...

I'm always impressed by the desire of those who refuse to play nice with
CG. It would be so easy to make some trees, buildings, or fractals.
Modeling a face is straight f***ing nuts.

 -Shay


Post a reply to this message

From: St 
Subject: Re: Metal Heads (112kb's)
Date: 4 Feb 2004 14:08:48
Message: <40214340@news.povray.org>
"Shay" <sah### [at] simcopartscom> wrote in message
news:40212ec2$1@news.povray.org...
>
> "St." <dot### [at] dotcom> wrote in message
news:401f440e@news.povray.org...
>
> I'm always impressed by the desire of those who refuse to play nice
with
> CG. It would be so easy to make some trees, buildings, or fractals.
> Modeling a face is straight f***ing nuts.

  LOL! You're not wrong! Have you tried Wings Shay? It's pretty damned
good, and goes waaaaay further than the basics, (there's a lot of
heavy duty tricks that can be done with it, which I have yet to
learn - do a search, tutorials etc. This guy is good,
http://www.geocities.com/paulthepuzzles/aardvarks.html )

   Anyway, glad you liked it. :)

   ~Steve~





>
>  -Shay
>
>


Post a reply to this message

From: Dan P
Subject: Re: Metal Heads (112kb's)
Date: 4 Feb 2004 21:39:13
Message: <4021acd1$1@news.povray.org>
"St." <dot### [at] dotcom> wrote in message news:401f440e@news.povray.org...
> Well, faces actually. My five zillionth attempt at modeling a face.

Cool heads! Pretty much sums up how I feel in the morning.


Post a reply to this message

From: St 
Subject: Re: Metal Heads (112kb's)
Date: 4 Feb 2004 23:58:30
Message: <4021cd76@news.povray.org>
"Dan P" <dan### [at] yahoocom> wrote in message
news:4021acd1$1@news.povray.org...
> "St." <dot### [at] dotcom> wrote in message
news:401f440e@news.povray.org...
> > Well, faces actually. My five zillionth attempt at modeling a
face.
>
> Cool heads! Pretty much sums up how I feel in the morning.

 Thanks! Hope you don't look like that too...   :/

   ~Steve~


Post a reply to this message

Goto Latest 10 Messages Next 4 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.