POV-Ray : Newsgroups : povray.binaries.images : Bull HDRI [41 Kb] Server Time
11 Aug 2024 23:23:47 EDT (-0400)
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From: Txemi Jendrix
Subject: Re: Bull HDRI [41 Kb]
Date: 27 Jan 2004 21:36:19
Message: <40172023@news.povray.org>

> I DO like it but was there a kitchen in Sinai desert? ;-)

Thank you
I was thinking about the other side of the Mediterranean sea.
And sure there was a kitchen there.
See you.

Txemi Jendrix
http://www.txemijendrix.com


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From: Denis Bodor
Subject: Re: Bull HDRI [41 Kb]
Date: 28 Jan 2004 16:46:40
Message: <40182dc0$1@news.povray.org>
Txemi Jendrix wrote:
> This bull is made with the mesh editor in Moray 3.5
> Rendered with MLPov (and the kitchen probe).
> Hope you like it.

Very nice :)
Would try with glass bull ? ;)

PS : why everybody use kitchen probe ?


-- 
Denis Bodor (aka Lefinnois)


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From: Marc Jacquier
Subject: Re: Bull HDRI [41 Kb]
Date: 28 Jan 2004 17:13:04
Message: <401833f0@news.povray.org>

40182dc0$1@news.povray.org...
>
> PS : why everybody use kitchen probe ?
>
Hi :)
Maybe it is the available homely environment.
If anybody could make a living room probe?

Marc


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From: Txemi Jendrix
Subject: Re: Cristal Bull HDRI [63 Kb]
Date: 28 Jan 2004 19:39:42
Message: <4018564e@news.povray.org>

news:40182dc0$1@news.povray.org...
> Very nice :)

Thanks

> Would try with glass bull ? ;)

Of course, here it is

> PS : why everybody use kitchen probe ?

I don't know, I think it's the most discreet(?)

Txemi Jendrix
http://www.txemijendrix.com


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Attachments:
Download 'torohdri2.jpg' (63 KB)

Preview of image 'torohdri2.jpg'
torohdri2.jpg


 

From: Sir Charles W  Shults III
Subject: Re: Cristal Bull HDRI [63 Kb]
Date: 28 Jan 2004 22:49:45
Message: <401882d9$1@news.povray.org>
Beautiful image, but you need to increase your Max_Trace_Level value a
few counts to get rid of that black nose problem.
    Keep up the good work.

Cheers!

Chip Shults


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From: Tim Cook
Subject: Re: Cristal Bull HDRI [63 Kb]
Date: 28 Jan 2004 23:57:53
Message: <401892d1$1@news.povray.org>
Sir Charles W. Shults III wrote:
>     Beautiful image, but you need to increase your Max_Trace_Level value a
> few counts to get rid of that black nose problem.
>     Keep up the good work.

The black nose looks intentional, as do the black eyes and
red mouth.


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From: Txemi Jendrix
Subject: Re: Cristal Bull HDRI [63 Kb]
Date: 29 Jan 2004 10:00:01
Message: <40191ff1@news.povray.org>

> Sir Charles W. Shults III wrote:
> >     Beautiful image, but you need to increase your Max_Trace_Level value
a
> > few counts to get rid of that black nose problem.
> >     Keep up the good work.
>
> The black nose looks intentional, as do the black eyes and
> red mouth.

Actually the bull is an UVmapped mesh2.
The horns and the hoofs have a silver texture, the nose have a
black texture and the mouth have a pink texture.
The eyes are 2 black spheres.
Bye

Txemi Jendrix
http://www.txemijendrix.com


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From: Sir Charles W  Shults III
Subject: Re: Cristal Bull HDRI [63 Kb]
Date: 30 Jan 2004 10:52:21
Message: <401a7db5$1@news.povray.org>
Okay, my mistake.

Cheers!

Chip Shults


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From: Theo Gottwald * * *
Subject: Re: Cristal Bull HDRI [63 Kb]
Date: 31 Jan 2004 12:11:09
Message: <401be1ad$1@news.povray.org>
How would the same bull look without HDRI?

To me it would be more easy to understand the difffrence if I could see two
pic's.
One HDRI and ONE "normal" 24 bit.

--Theo
-----------------------------------------------------------------------
Distributed Network-Rendering or Local SMP-Rendering. With SMPOV and
POV-Ray 3.5. * Download free at: http://www.it-berater.org/smpov.htm
>
>


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From: Dan P
Subject: Re: Bull HDRI [41 Kb]
Date: 29 Feb 2004 21:23:58
Message: <40429ebe$1@news.povray.org>
"Txemi Jendrix" <tji### [at] euskalnetnet> wrote in message
news:4016b4d0@news.povray.org...
> This bull is made with the mesh editor in Moray 3.5
> Rendered with MLPov (and the kitchen probe).
> Hope you like it.
> Bye
>
> Txemi Jendrix
> http://www.txemijendrix.com

Moo! True black is rarely a useful color, though; if you go for 0.1, you'll
get more definition and it will still appear black. But, as you said in
another message, you were going for the flat look there :-)


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