POV-Ray : Newsgroups : povray.binaries.images : Variation on Theme (nudity) Server Time
11 Aug 2024 23:17:12 EDT (-0400)
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From: Tim Cook
Subject: Re: Variation on Theme (nudity)
Date: 26 Jan 2004 14:02:07
Message: <4015642f@news.povray.org>
Jim Charter wrote:
> I can't help but feel that it will be some modern anime thing that I 
> never seen or heard of.  Picasso's blue period comes to mind.  The 
> absinth drinker?

The former, actually, I borrowed a shot of Rei from the opening of Neon
Genesis Evangelion.


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From: Jim Charter
Subject: Re: Variation on Theme (nudity)
Date: 26 Jan 2004 15:06:08
Message: <40157330$1@news.povray.org>
Tim Cook wrote:
> Jim Charter wrote:
> 
>> I can't help but feel that it will be some modern anime thing that I 
>> never seen or heard of.  Picasso's blue period comes to mind.  The 
>> absinth drinker?
> 
> 
> The former, actually, I borrowed a shot of Rei from the opening of Neon
> Genesis Evangelion.
> 
Well *they* got it from Picasso. :)


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From: Andrew Coppin v2
Subject: Re: Variation on Theme (nudity)
Date: 26 Jan 2004 15:35:09
Message: <401579fd@news.povray.org>
> Bonus points if you can correctly guess what inspired this image.

...that time when u visited the local jail while on holiday? :-S


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From: Rafal 'Raf256' Maj
Subject: Re: Variation on Theme (nudity)
Date: 27 Jan 2004 01:23:47
Message: <Xns947D4AD1EFF9Braf256com@203.29.75.35>
z99### [at] bellsouthnet news:401499a4@news.povray.org

> Bonus points if you can correctly guess what inspired this image.

Requiem for a dream movie ;) ?

Image - nice, I like its colors and use of media, one problem - the model 
had imho un-natural head-neck-bocy positions, head is little to far moved 
forward and neck looks a little strange, but probably this could be fixe 
easely?


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Apache
Subject: Re: Variation on Theme (nudity)
Date: 27 Jan 2004 19:14:49
Message: <4016fef9$1@news.povray.org>
One thing that poser doesn't do: muscle volume continuity. If you would bend
your an arm, leg or another member of your body, you'd compress muscle
tissue. That would cause the surrounding tissue to bulge out.


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From: Roberto A 
Subject: Re: Variation on Theme (nudity)
Date: 28 Jan 2004 09:05:13
Message: <4017c199$1@news.povray.org>
Somehow Gollum/Smeagol came to mind... don't know exactly why. :-)


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From: Gilles Tran
Subject: Re: Variation on Theme (nudity)
Date: 28 Jan 2004 09:16:02
Message: <4017c422$1@news.povray.org>

news:4016fef9$1@news.povray.org...
> One thing that poser doesn't do: muscle volume continuity. If you would
bend
> your an arm, leg or another member of your body, you'd compress muscle
> tissue. That would cause the surrounding tissue to bulge out.

Poser doesn't support a "whole body" paradigm (meaning that it has no
concept for "muscle" or "skin"), but local deformations are supported using
a technology called Joint Controlled Morphs. It allows a body part to affect
its neighbours, provided that the corresponding morphs (such as a bulging
biceps) are available of course.

G.


-- 

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: Tim Cook
Subject: Re: Variation on Theme (nudity)
Date: 28 Jan 2004 14:01:11
Message: <401806f7$1@news.povray.org>
Gilles Tran wrote:
> Poser doesn't support a "whole body" paradigm (meaning that it has no
> concept for "muscle" or "skin"), but local deformations are supported using
> a technology called Joint Controlled Morphs. It allows a body part to affect
> its neighbours, provided that the corresponding morphs (such as a bulging
> biceps) are available of course.

It does?  I knew it had muscle morphs but assumed you had to
apply them manually...there's a way to do it automatically?


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From: Gilles Tran
Subject: Re: Variation on Theme (nudity)
Date: 28 Jan 2004 18:01:54
Message: <40183f62@news.povray.org>

news:401806f7$1@news.povray.org...
> It does?  I knew it had muscle morphs but assumed you had to
> apply them manually...there's a way to do it automatically?

Honestly I just read about it, and I never really investigated the JCM and
ERC stuff. Not only it's for hardcore Poser users but it requires the morphs
in the first place since the muscles are not going to grow by themselves...
More here :
http://www.3ddude.com/downloads.htm
http://www.nerd3d.com/Tutorial/SuperMorph.htm
http://www.rbtwhiz.com/rbtwhiz_ERC.html

The main limitation of the technique is the availability of the morphs.
Victoria 2 didn't have built-in JCM. V3 has a few, but I have doubts about
their usefulness because they seem really minor to me...

G.

-- 
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: Tim Cook
Subject: Re: Variation on Theme (nudity)
Date: 28 Jan 2004 18:27:02
Message: <40184546@news.povray.org>
Gilles Tran wrote:
> The main limitation of the technique is the availability of the morphs.
> Victoria 2 didn't have built-in JCM. V3 has a few, but I have doubts about
> their usefulness because they seem really minor to me...

Perhaps, but at least one can make the ones that do exist be
properly applied as they would be...


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