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11 Aug 2024 19:28:38 EDT (-0400)
  Piles of junk (68kb jpeg) (Message 1 to 5 of 5)  
From: Samuel Benge
Subject: Piles of junk (68kb jpeg)
Date: 13 Jan 2004 13:35:19
Message: <40043B6D.BFA4319@hotmail.com>
At least one computer still works. I will be replacing the hard drive in
the other one today in an attempt to troubleshoot the problem.... but in
the meantime here's an image I made yesterday.

It's some code I've been working on to simulate piles of junk (a.k.a.
stored goods). I have been moving large piles of 'junk' recently into a
storage unit, and it's beginning to look a lot like this image. It's in
the same vein as some of Gilles' work. I just keep adding new kinds of
junk to the array and expand the random number generator to pick from
the new entries. I use max_extent to place things on top of each other
correctly. All the items in the array are large enough to have other
things stacked on top of them. Fairly simple, but very fun :)

What do you think? Q's or comments let me know where to improve it!

~Sam Benge


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Attachments:
Download 'junk_piles.jpg' (68 KB)

Preview of image 'junk_piles.jpg'
junk_piles.jpg


 

From: gonzo
Subject: Re: Piles of junk (68kb jpeg)
Date: 13 Jan 2004 17:10:02
Message: <web.40046ba95964b83ca0c272b50@news.povray.org>
Samuel Benge wrote:

>What do you think?

I'm thinking you must work for a school district...

RG - piles of junk is why back rooms were invented, and every school has
multiple back rooms


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From: Stephen McAvoy
Subject: Re: Piles of junk (68kb jpeg)
Date: 13 Jan 2004 17:11:05
Message: <h7r800hi36dnc1ts409mpf1j1ne325tvml@4ax.com>
On Tue, 13 Jan 2004 10:39:41 -0800, Samuel Benge <stb### [at] hotmailcom>
wrote:

>It's some code I've been working on to simulate piles of junk

That's not junk that is art, as defined by the Tate art gallery. 

Regards
        Stephen


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From: Jim Charter
Subject: Re: Piles of junk (68kb jpeg)
Date: 13 Jan 2004 20:03:07
Message: <4004954b$1@news.povray.org>
Samuel Benge wrote:


> It's some code I've been working on to simulate piles of junk (a.k.a.
> stored goods). I have been moving large piles of 'junk' recently into a
> storage unit, and it's beginning to look a lot like this image. It's in
> the same vein as some of Gilles' work. I just keep adding new kinds of
> junk to the array and expand the random number generator to pick from
> the new entries. I use max_extent to place things on top of each other
> correctly. All the items in the array are large enough to have other
> things stacked on top of them. Fairly simple, but very fun :)
> 

The idea of "automating" the stacking of junk is darkly humorous.

The picture has a real pleasing feel to it. I like the warm tones but 
sense of murk with the hint of texture emerging.  The verticality adds a 
lot I think.  Takes it out of the sphere of the mundane.

The isolating and viewing something for what it really is.  Putting 
vagary on display.


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From: AngleWyrm
Subject: Re: Piles of junk (68kb jpeg)
Date: 29 Jan 2004 07:50:34
Message: <4019019a$1@news.povray.org>
"Samuel Benge" <stb### [at] hotmailcom> wrote in message
news:400### [at] hotmailcom...
>
> What do you think? Q's or comments let me know where to improve it!

It's castle towers, on a stormy night :)


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