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  Isosurface Pyramid (155 KB) (Message 1 to 10 of 10)  
From: caffeinebill
Subject: Isosurface Pyramid (155 KB)
Date: 2 Dec 2003 17:22:48
Message: <3fcd10b8@news.povray.org>
Here is an isosurface pyramid I was planning to "decay" and enter into the
previous IRTC still competition, but never got past playing with the image
as is.  I like it, but it needs more "blown sand" on the steps, and I am too
busy to work that out.  I did manage to learn quite a bit about using
isosurfaces, including using pigments as isosurface functions (thanks to
Mike Williams' most valuable  isosurface tutorials, bravo!!) and various
ways to make sand -- surprisingly difficult to get good undulations, the
current occurrence is not entirely to my liking.

Enjoy it not.

Bill


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From: Jim Charter
Subject: Re: Isosurface Pyramid (155 KB)
Date: 2 Dec 2003 18:33:29
Message: <3fcd2149$1@news.povray.org>
caffeinebill wrote:


> ways to make sand -- surprisingly difficult to get good undulations, the
> current occurrence is not entirely to my liking.

Well it's not *bad*  I'd be pretty happy with it. :)


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From: Neonux
Subject: Re: Isosurface Pyramid (155 KB)
Date: 2 Dec 2003 19:52:36
Message: <3fcd33d4@news.povray.org>
> > ways to make sand -- surprisingly difficult to get good undulations, the
> > current occurrence is not entirely to my liking.
>
> Well it's not *bad*  I'd be pretty happy with it. :)

I agree apart from the block laying.... take a close look at the pattern and
you might see what I mean.



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From: Jim Kress
Subject: Re: Isosurface Pyramid (155 KB)
Date: 2 Dec 2003 23:12:47
Message: <3fcd62bf$1@news.povray.org>
You willing to share the code?

Jim


"caffeinebill" <mey### [at] netscapenet> wrote in message
news:3fcd10b8@news.povray.org...
> Here is an isosurface pyramid I was planning to "decay" and enter into the
> previous IRTC still competition, but never got past playing with the image
> as is.  I like it, but it needs more "blown sand" on the steps, and I am
too
> busy to work that out.  I did manage to learn quite a bit about using
> isosurfaces, including using pigments as isosurface functions (thanks to
> Mike Williams' most valuable  isosurface tutorials, bravo!!) and various
> ways to make sand -- surprisingly difficult to get good undulations, the
> current occurrence is not entirely to my liking.
>
> Enjoy it not.
>
> Bill
>
>
>
>


Post a reply to this message

From: Jim Charter
Subject: Re: Isosurface Pyramid (155 KB)
Date: 2 Dec 2003 23:52:27
Message: <3fcd6c0b$1@news.povray.org>
Neonux wrote:
>>>ways to make sand -- surprisingly difficult to get good undulations, the
>>>current occurrence is not entirely to my liking.
>>
>>Well it's not *bad*  I'd be pretty happy with it. :)
> 
> 
> I agree apart from the block laying.... take a close look at the pattern and
> you might see what I mean.
> 
> 
I was referring to the sand but I do see what you mean.  I didn't catch 
that the first time.


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From: caffeinebill
Subject: Re: Isosurface Pyramid (155 KB)
Date: 3 Dec 2003 09:45:01
Message: <web.3fcdf67b24de54f8d6c93cf30@news.povray.org>
Neonux wrote:
>> > ways to make sand -- surprisingly difficult to get good undulations, the
>> > current occurrence is not entirely to my liking.
>>
>> Well it's not *bad*  I'd be pretty happy with it. :)
>
>I agree apart from the block laying.... take a close look at the pattern and
>you might see what I mean.
>

Actually, that was intentional, to reflect common weathering on adjacent
blocks.  However, as I mentioned, this was going to be something decayed,
and I was going to enhance the weathering later, which I have now
abandoned, and it would have made more sense then.

Bill


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From: caffeinebill
Subject: Re: Isosurface Pyramid (155 KB)
Date: 3 Dec 2003 09:45:01
Message: <web.3fcdf6de24de54f8d6c93cf30@news.povray.org>
Jim Kress wrote:
>You willing to share the code?
>

I will have to clean it up alot, and comment it, but I will try to have it
available by Friday.

Bill


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From: Jim Charter
Subject: Re: Isosurface Pyramid (155 KB)
Date: 3 Dec 2003 10:19:14
Message: <3fcdfef2$1@news.povray.org>
caffeinebill wrote:
> Neonux wrote:
> 
>>>>ways to make sand -- surprisingly difficult to get good undulations, the
>>>>current occurrence is not entirely to my liking.
>>>
>>>Well it's not *bad*  I'd be pretty happy with it. :)
>>
>>I agree apart from the block laying.... take a close look at the pattern and
>>you might see what I mean.
>>
> 
> 
> Actually, that was intentional, to reflect common weathering on adjacent
> blocks.  However, as I mentioned, this was going to be something decayed,
> and I was going to enhance the weathering later, which I have now
> abandoned, and it would have made more sense then.
> 
> Bill
> 
To bad, that would have made for a very interesting study, How 
weathering affects the blocks in common ways, and how they would change 
individually.  Maybe focusing on just a few blocks.  Nice idea, one that 
never occurred to me.


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From: Jim Kress
Subject: Re: Isosurface Pyramid (155 KB)
Date: 4 Dec 2003 10:16:24
Message: <3fcf4fc8$1@news.povray.org>
Thanks!

Jim

"caffeinebill" <mey### [at] netscapenet> wrote in message
news:web.3fcdf6de24de54f8d6c93cf30@news.povray.org...
> Jim Kress wrote:
> >You willing to share the code?
> >
>
> I will have to clean it up alot, and comment it, but I will try to have it
> available by Friday.
>
> Bill
>


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From: Jim Kress
Subject: Re: Isosurface Pyramid (155 KB)
Date: 10 Dec 2003 00:47:16
Message: <3fd6b364$1@news.povray.org>
How's it coming?  I haven't seen anything posted yet.

Thanks.

Jim

"caffeinebill" <mey### [at] netscapenet> wrote in message
news:web.3fcdf6de24de54f8d6c93cf30@news.povray.org...
> Jim Kress wrote:
> >You willing to share the code?
> >
>
> I will have to clean it up alot, and comment it, but I will try to have it
> available by Friday.
>
> Bill
>


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