POV-Ray : Newsgroups : povray.binaries.images : Balls collection - take 3 (79k) Server Time
12 Aug 2024 07:27:15 EDT (-0400)
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From: Nico
Subject: Re: Balls collection - take 3 (79k)
Date: 25 Nov 2003 03:54:59
Message: <3fc318e3@news.povray.org>
Thanks.
I will put the coal-like ball somewhere else on next rendering.


Nico

JC (Exether) wrote:
> Cool work, I hope we can see it in the examples.
> I would put the coal-like ball on the right because there is more light 
> there.
> 
> JC
> 
> Nico wrote:
> 
>>
>> Hi all,
>>
>> I integrated recent post and here is the updated version. I 
>> intensified light and made shadows sharper but I tend to prefer 
>> previous version with more diffuse shadows, what do you think ?
>> Anyway, six more balls to go...
>>
>> Code posted to p.b.s.f.
>>
>>
>> Nico
>>
>> ------------------------------------------------------------------------
>>
>


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From: Nico
Subject: Re: Balls collection - take 3 (79k)
Date: 25 Nov 2003 03:55:35
Message: <3fc31907$1@news.povray.org>
I will give it a try, but I'm not sure of the final effect once on the 
shelf.

Nico

Ron Mayer wrote:
> I'd be happy to submit this one, if you'd like to add a carved jade ball to
> your collection.
> 
> 
> It's just a 12-line isosurface based on the 'crackle' pattern.
> 
> ===================================================
> #declare cells_pigment = pigment {
>   crackle color_map {[0.0 color rgb 1] [0.3 color rgb 0] [1.0 color rgb 0]}
> }
> #declare fun_pig = function { pigment {cells_pigment} }
> #declare fun_val = function { fun_pig(x,y,z).red }
> isosurface {
>   function     { .95-fun_val(x,y,z)}
>   contained_by { sphere { 0, 3 } }
>   accuracy     0.1
>   max_gradient 7
>   texture {Jade finish {diffuse 1 specular .7 ambient .15}  }
> }
> 
> 
> ===================================================
> 
> The intricate carved pattern comes from having a "too low" accuracy setting.
> 
>    Ron
> 
> 
>


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From: Ron Mayer
Subject: Re: Balls collection - take 3 (79k)
Date: 25 Nov 2003 14:59:54
Message: <3fc3b4ba@news.povray.org>
The main parameter that controls the carved-mesh-effect it is the
"accuracy" setting. A bigger accuracy setting will close the mesh
and a smaller one will make it more airy.


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From: Ron Mayer
Subject: Re: Balls collection - take 3 (79k)
Date: 25 Nov 2003 18:31:00
Message: <3fc3e634$1@news.povray.org>
"Nico" <rou### [at] loriafr> wrote in message
news:3fc31907$1@news.povray.org...
>
> I will give it a try, but I'm not sure of the final effect once on the
> shelf.

The attached images shows how it looks in your framework.

Let me know if you'd like it changed in some way (thicker or thinner jade?
Shinier or less? etc)

This is the entire include file I used to fit in your "balls.pov" framework.
=====ball-2x1.inc=====
#include "colors.inc"
#include "textures.inc"
#declare cells_pigment = pigment {
  crackle color_map {[0.0 color rgb 1] [0.3 color rgb 0] [1.0 color rgb 0]}
}
#declare fun_pig = function { pigment {cells_pigment} }
#declare fun_val = function { fun_pig(x,y,z).red }
isosurface {
  function     { .95-fun_val(x,y,z)}
  contained_by { sphere { 0, 1 } }
  accuracy     0.1
  max_gradient 7
  texture {Jade finish {diffuse 1 specular .7 ambient .15}  }
  ball_at (2,1)
}
======================

   Ron

PS: I think this is the coolest idea for a collaborative project.  The
constraints
      of a unit sphere make for a very nice picture.


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Attachments:
Download 'balls3.jpg' (7 KB)

Preview of image 'balls3.jpg'
balls3.jpg


 

From: Remco de Korte
Subject: Re: Balls collection - take 3 (79k)
Date: 28 Nov 2003 19:25:55
Message: <3FC7E7A3.92CB3871@onwijs.com>
Nico wrote:
> 
> Hi all,
> 
> I integrated recent post and here is the updated version. I intensified
> light and made shadows sharper but I tend to prefer previous version
> with more diffuse shadows, what do you think ?
> Anyway, six more balls to go...
> 
> Code posted to p.b.s.f.
> 
> Nico
> 
>   ------------------------------------------------------------------------
>  [Image]

So, no soccer ball?


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From: Ronald Chen
Subject: Re: Balls collection - take 3 (79k)
Date: 29 Nov 2003 05:36:21
Message: <3fc876a5@news.povray.org>
Hey Nico, nice collection of balls there!

Are you in need of anymore?  I have made two if you want them.  Email at
ron### [at] shawca if you want the source.

Here's my newest one:
http://news.povray.org/povray.binaries.images/33920/
And here's the other.


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Attachments:
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Diced Sphere.jpg


 

From: Nico
Subject: Re: Balls collection - take 3 (79k)
Date: 1 Dec 2003 10:44:55
Message: <3fcb61f7@news.povray.org>
Not yet, if anyone wants to do it...


Nico


Remco de Korte wrote:
> Nico wrote:
> 
>>Hi all,
>>
>>I integrated recent post and here is the updated version. I intensified
>>light and made shadows sharper but I tend to prefer previous version
>>with more diffuse shadows, what do you think ?
>>Anyway, six more balls to go...
>>
>>Code posted to p.b.s.f.
>>
>>Nico
>>
>>  ------------------------------------------------------------------------
>> [Image]
> 
> 
> So, no soccer ball?


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From: Nico
Subject: Re: Balls collection - take 3 (79k)
Date: 1 Dec 2003 10:46:20
Message: <3fcb624c$1@news.povray.org>
Yep, the scene needs 6 more balls.
Can you post your sources (and possibly apdat them for the scene) ?


Nico

Ronald Chen wrote:
> Hey Nico, nice collection of balls there!
> 
> Are you in need of anymore?  I have made two if you want them.  Email at
> ron### [at] shawca if you want the source.
> 
> Here's my newest one:
> http://news.povray.org/povray.binaries.images/33920/
> And here's the other.
> 
> 
>


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From: Remco de Korte
Subject: Re: Balls collection - take 3 (79k)
Date: 3 Dec 2003 08:04:32
Message: <3FCDDF60.9DCC3DC1@onwijs.com>
Nico wrote:
> 
> Not yet, if anyone wants to do it...
> 
> Nico
> 

Here's a simple one: http://www.xs4all.nl/~remcodek/zip/voetbal.zip


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Attachments:
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voetbal.gif


 

From: ABX
Subject: Re: Balls collection - take 3 (79k)
Date: 3 Dec 2003 08:29:10
Message: <15orsv04lr8fj7l8aqb4o2nkrcivbhtj4f@4ax.com>
On Mon, 24 Nov 2003 08:41:36 +0100, Nico <rou### [at] loriafr> wrote:
> Anyway, six more balls to go...

Do you want ball made like
http://news.povray.org/povray.binaries.images/21635/145791/spline.png
?

ABX


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