POV-Ray : Newsgroups : povray.binaries.images : Energy... (WIP) Server Time
15 Oct 2026 20:45:33 EDT (-0400)
  Energy... (WIP) (Message 1 to 18 of 18)  
From:  Light Beam 
Subject: Energy... (WIP)
Date: 14 Nov 2003 18:21:24
Message: <3fb56374@news.povray.org>
Just a little WIP
Digital camera's batteries and little "buttons" (?!) batteries... More
styles to come.
Rendered used : mlPOV 0.83. HDRI + Bokeh_pigment (for the deppth of field).
Comments and  suggestions welcomes.
Thanks  :-)


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Preview of image 'wip3.jpg'
wip3.jpg


 

From: Dave VanHorn
Subject: Re: Energy... (WIP)
Date: 14 Nov 2003 22:47:54
Message: <3fb5a1ea$1@news.povray.org>
"_Light_Beam_" <s.f### [at] tiscalifr> wrote in message
news:3fb56374@news.povray.org...
> Just a little WIP
> Digital camera's batteries and little "buttons" (?!) batteries... More
> styles to come.
> Rendered used : mlPOV 0.83. HDRI + Bokeh_pigment (for the deppth of
field).
> Comments and  suggestions welcomes.
> Thanks  :-)

Very nice!

Maybe throw in a couple quarters with the coin cells?
They make me think of money. :(

Can you post source?


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From: Mael
Subject: Re: Energy... (WIP)
Date: 15 Nov 2003 03:17:25
Message: <3fb5e115@news.povray.org>
Good job for the textures, reflections of the hdr map look really nice !
I don't see depth of field , may be increase a little the effect ? Also the
shadows on the plane are too dark, what about a small amount of a fill light
on the left ?

M


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From: JC (Exether)
Subject: Re: Energy... (WIP)
Date: 15 Nov 2003 03:23:53
Message: <3FB5E2A3.5040109@spam.fr>
Cool stuff. The small batteries look a bit like coins, I think we would 
better see the carves from an higher view. The black part between the 
two faces seems too thin too (but maybe it's like this on the real 
batteries).

JC

_Light_Beam_ wrote:
> Just a little WIP
> Digital camera's batteries and little "buttons" (?!) batteries... More
> styles to come.
> Rendered used : mlPOV 0.83. HDRI + Bokeh_pigment (for the deppth of field).
> Comments and  suggestions welcomes.
> Thanks  :-)
>


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From: Xplo Eristotle
Subject: Re: Energy... (WIP)
Date: 15 Nov 2003 04:52:05
Message: <3fb5f745@news.povray.org>
_Light_Beam_ wrote:
> Just a little WIP
> Digital camera's batteries and little "buttons" (?!) batteries... More
> styles to come.
> Rendered used : mlPOV 0.83. HDRI + Bokeh_pigment (for the deppth of field).
> Comments and  suggestions welcomes.
> Thanks  :-)

I don't see the depth of field. *shrug*

Reflection looks nice, but the shadows don't seem to match the 
environment. It looks like you oughta have at least two lights.. 
alternately, you could try using radiosity with the HDRI data (if mlPOV 
supports that.. I've never played with it).

-Xplo


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From: Rick [Kitty5]
Subject: Re: Energy... (WIP)
Date: 15 Nov 2003 07:53:29
Message: <3fb621c9$1@news.povray.org>
I think you need to add more detail to the batteries, such as the seam on
the battery label

-- 
Rick

Kitty5 NewMedia http://Kitty5.com
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From:  Light Beam 
Subject: Re: Energy... (WIP)
Date: 15 Nov 2003 12:28:09
Message: <3fb66229$1@news.povray.org>
I'll probably post source when it will be finished...


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From:  Light Beam 
Subject: Re: Energy... (WIP)
Date: 15 Nov 2003 12:31:05
Message: <3fb662d9$1@news.povray.org>
> Good job for the textures, reflections of the hdr map look really nice !
Thank you Mr Mael ! ça n'aurait pas été possible sans ton fameux patch ;-)

> I don't see depth of field , may be increase a little the effect ? Also
the
> shadows on the plane are too dark, what about a small amount of a fill
light
> on the left ?

The Dof is really "thin" I'll surely increase it...
And I'll also put à little shadowless light on that corner... its an idea...
(to removes thse too-dark shadows)


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From:  Light Beam 
Subject: Re: Energy... (WIP)
Date: 15 Nov 2003 12:33:08
Message: <3fb66354$1@news.povray.org>
> I don't see the depth of field. *shrug*

I'll change...

> Reflection looks nice, but the shadows don't seem to match the
> environment. It looks like you oughta have at least two lights..

I notice...

> alternately, you could try using radiosity with the HDRI data (if mlPOV
> supports that.. I've never played with it).

mlPOV is the ONLY version of pov (known be myself.. huh) that's can makes
HDRI... Try it and you will see this i a great patched version...


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From:  Light Beam 
Subject: Re: Energy... (WIP)
Date: 15 Nov 2003 12:37:19
Message: <3fb6644f$1@news.povray.org>
Thank you for these comments and suggestions... so I need to improve the
scene... (9V batteries... etter lightning... Better DoF...)


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From: Xplo Eristotle
Subject: Re: Energy... (WIP)
Date: 15 Nov 2003 14:04:35
Message: <3fb678c3@news.povray.org>
_Light_Beam_ wrote:
> 
> mlPOV is the ONLY version of pov (known be myself.. huh) that's can makes
> HDRI... Try it and you will see this i a great patched version...

Last I heard there was no Mac port. *shrug*

-Xplo


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From: Doug Eichenberg
Subject: Re: Energy... (WIP)
Date: 15 Nov 2003 16:45:23
Message: <3fb69e73@news.povray.org>
Can you post a link to mlPOV?  Haven't seen that before.

--
Douglas C. Eichenberg
dou### [at] nlsnet
http://www.getinfo.net/douge


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From:  Light Beam 
Subject: Re: Energy... (WIP)
Date: 16 Nov 2003 06:51:36
Message: <3fb764c8@news.povray.org>
> Last I heard there was no Mac port. *shrug*
>
> -Xplo

Ask Mael for sources... and re-compile !! No ?  ;-)


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From:  Light Beam 
Subject: Re: Energy... (WIP) mlPOV Link
Date: 16 Nov 2003 06:53:07
Message: <3fb76523$1@news.povray.org>
> Can you post a link to mlPOV?  Haven't seen that before.
>
> --
> Douglas C. Eichenberg
> dou### [at] nlsnet
> http://www.getinfo.net/douge
>

Ikusé !!!!
http://pov.monde.free.fr/mael/mlpov083.html
:-))


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From: ABX
Subject: Re: Energy... (WIP)
Date: 17 Nov 2003 04:47:19
Message: <ls5hrvce6fcftufj5k7l5tsdpn0qdvk19b@4ax.com>
On Sat, 15 Nov 2003 18:33:07 +0100, "_Light_Beam_" <s.f### [at] tiscalifr> wrote:
> mlPOV is the ONLY version of pov (known be myself.. huh) that's can makes
> HDRI... Try it and you will see this i a great patched version...

IIRC MLPOV is the ONLY released version that's can _USE_ HDRI.
Next MegaPOV is the one POV which will allow to _MAKE_ HDRI (when it's
released).

ABX


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From: Mael
Subject: Re: Energy... (WIP)
Date: 17 Nov 2003 08:08:45
Message: <3fb8c85d$1@news.povray.org>
> IIRC MLPOV is the ONLY released version that's can _USE_ HDRI.

Yes, mlpov only read hdr format (with a not very complete reader by the
way..)

> Next MegaPOV is the one POV which will allow to _MAKE_ HDRI (when it's
> released).

Do you realize that it's kind of frustrating for users to read those lastest
months posts about "future pov 3.5.1 will fix this", "next megapov 1.1 will
offer that" :(
Sure it's nice to know that things are done but at the same time, if you
can't try them .. :)

M


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From: ABX
Subject: Re: Energy... (WIP)
Date: 17 Nov 2003 08:33:47
Message: <shihrvchke7fbikinqhcag8ihc157b02l1@4ax.com>
On Mon, 17 Nov 2003 14:08:57 +0100, "Mael" <mae### [at] hotmailcom> wrote:
> > Next MegaPOV is the one POV which will allow to _MAKE_ HDRI (when it's
> > released).
>
> Do you realize that it's kind of frustrating for users to read those lastest
> months posts about "future pov 3.5.1 will fix this", "next megapov 1.1 will
> offer that" :(

Sorry, I was trying to be informative rather than bragging.

> Sure it's nice to know that things are done but at the same time, if you
> can't try them .. :)

Sadly, it is kind of frustrating to answer this way for me, too :-(
I really wish we could release binaries, but we can't without sources. But we
can't release sources because they are in sync with 3.5.1 development because
at initial stage official POV was supposed to be available earlier. The bright
side is that there shouldn't be long delay between 3.5.1 and MegaPOV 1.1.

And... there is already tested solution for frustration for braves :-)
I released 'user_defined camera' patch to two persons. They asked for
simplified diffs because they really needed them for important tasks.

ABX


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From: Erhard Ducke
Subject: Re: Energy... (WIP)
Date: 17 Nov 2003 15:49:41
Message: <njcirv04k85mns0c1obvkpl7hbsunbskmp@4ax.com>
On Sat, 15 Nov 2003 00:21:09 +0100, "_Light_Beam_"
<s.f### [at] tiscalifr> wrote:

>Comments and  suggestions welcomes.

Great picture!
Perhaps the shadows would become a bit more realistic if you could
enlarge the dimensions of the area_light (or isn't it rendered with
arealight?)...
The bottom of the lying battery seems to have another texture than the
coin cells, it looks more than aluminium or does this come from
missing reflected objects?
-- 
Erhard Ducke


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